minor: remove some mono compiler warnings
parent
348d15707d
commit
a64def8b73
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@ -46,7 +46,6 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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// Fields
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// Fields
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private bool m_dumpAssetsToFile;
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private bool m_dumpAssetsToFile;
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private Scene m_Scene;
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private Scene m_Scene;
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private UUID UserID;
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private Dictionary<UUID, AssetXferUploader> XferUploaders = new Dictionary<UUID, AssetXferUploader>();
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private Dictionary<UUID, AssetXferUploader> XferUploaders = new Dictionary<UUID, AssetXferUploader>();
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// Methods
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// Methods
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@ -54,7 +53,6 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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bool dumpAssetsToFile)
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bool dumpAssetsToFile)
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{
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{
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m_Scene = scene;
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m_Scene = scene;
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UserID = agentID;
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m_dumpAssetsToFile = dumpAssetsToFile;
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m_dumpAssetsToFile = dumpAssetsToFile;
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}
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}
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@ -354,18 +354,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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continue;
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continue;
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}
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}
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PresenceInfo presence = null;
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PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid });
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if (presences != null && presences.Length > 0)
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presence = presences[0];
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im.offline = 0;
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im.offline = 0;
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im.fromAgentID = fromAgentID.Guid;
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im.fromAgentID = fromAgentID.Guid;
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im.fromAgentName = firstname + " " + lastname;
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im.fromAgentName = firstname + " " + lastname;
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im.imSessionID = im.fromAgentID;
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im.imSessionID = im.fromAgentID;
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im.message = FriendshipMessage(fid);
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im.message = FriendshipMessage(fid);
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// Finally
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LocalFriendshipOffered(agentID, im);
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LocalFriendshipOffered(agentID, im);
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}
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}
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@ -85,7 +85,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests
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UUID user2Id = TestHelpers.ParseTail(0x2);
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UUID user2Id = TestHelpers.ParseTail(0x2);
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
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ScenePresence sp2 = SceneHelpers.AddScenePresence(m_scene, user2Id);
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SceneHelpers.AddScenePresence(m_scene, user2Id);
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// This friendship is currently only one-way, which might be pathalogical in Second Life.
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// This friendship is currently only one-way, which might be pathalogical in Second Life.
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m_fm.AddFriend(sp.ControllingClient, user2Id);
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m_fm.AddFriend(sp.ControllingClient, user2Id);
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@ -50,8 +50,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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/// </summary>
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/// </summary>
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public Scene Scene { get; set; }
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public Scene Scene { get; set; }
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private bool m_Enabled = false;
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private bool m_Enabled;
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private Scene m_Scene;
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private XInventoryServicesConnector m_RemoteConnector;
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private XInventoryServicesConnector m_RemoteConnector;
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private IUserManagement m_UserManager;
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private IUserManagement m_UserManager;
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