Comment verbose debug message in GetTexture

bulletsim
Diva Canto 2011-05-08 16:50:36 -07:00
parent e345f03895
commit a650c74d23
1 changed files with 1 additions and 1 deletions

View File

@ -73,7 +73,7 @@ namespace OpenSim.Capabilities.Handlers
string textureStr = query.GetOne("texture_id");
string format = query.GetOne("format");
m_log.DebugFormat("[GETTEXTURE]: called {0}", textureStr);
//m_log.DebugFormat("[GETTEXTURE]: called {0}", textureStr);
if (m_assetService == null)
{