diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index e1588ceebc..a99a8026d3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2394,7 +2394,7 @@ if (m_shape != null) { /// public void SendScheduledUpdates() { - const float VELOCITY_TOLERANCE = 0.01f; + const float VELOCITY_TOLERANCE = 0.0001f; const float POSITION_TOLERANCE = 0.1f; const int TIME_MS_TOLERANCE = 3000; diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 92f00c44b4..9ba19d3d73 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -2362,7 +2362,7 @@ namespace OpenSim.Region.Framework.Scenes public override void Update() { - const float VELOCITY_TOLERANCE = 0.01f; + const float VELOCITY_TOLERANCE = 0.0001f; const float POSITION_TOLERANCE = 10.0f; const int TIME_MS_TOLERANCE = 3000; diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 8382233dd8..6ca415b70b 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs @@ -178,8 +178,8 @@ namespace OpenSim.Region.Physics.OdePlugin //private int m_returncollisions = 10; private readonly IntPtr contactgroup; - internal IntPtr LandGeom; + internal IntPtr LandGeom; internal IntPtr WaterGeom; private float nmTerrainContactFriction = 255.0f; @@ -251,7 +251,7 @@ namespace OpenSim.Region.Physics.OdePlugin private bool m_NINJA_physics_joints_enabled = false; //private Dictionary jointpart_name_map = new Dictionary(); private readonly Dictionary> joints_connecting_actor = new Dictionary>(); - private d.ContactGeom[] contacts = new d.ContactGeom[80]; + private d.ContactGeom[] contacts; private readonly List requestedJointsToBeCreated = new List(); // lock only briefly. accessed by external code (to request new joints) and by OdeScene.Simulate() to move those joints into pending/active private readonly List pendingJoints = new List(); // can lock for longer. accessed only by OdeScene. private readonly List activeJoints = new List(); // can lock for longer. accessed only by OdeScene. @@ -397,6 +397,8 @@ namespace OpenSim.Region.Physics.OdePlugin avStandupTensor = 550000f; } + int contactsPerCollision = 80; + if (m_config != null) { IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"]; @@ -439,6 +441,8 @@ namespace OpenSim.Region.Physics.OdePlugin avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); avCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", true); + contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80); + geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3); geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15); geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5); @@ -476,10 +480,11 @@ namespace OpenSim.Region.Physics.OdePlugin m_NINJA_physics_joints_enabled = physicsconfig.GetBoolean("use_NINJA_physics_joints", false); minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", 3f); - } } + contacts = new d.ContactGeom[contactsPerCollision]; + staticPrimspace = new IntPtr[(int)(300 / metersInSpace), (int)(300 / metersInSpace)]; // Centeral contact friction and bounce @@ -773,6 +778,8 @@ namespace OpenSim.Region.Physics.OdePlugin lock (contacts) { count = d.Collide(g1, g2, contacts.Length, contacts, d.ContactGeom.SizeOf); + if (count > contacts.Length) + m_log.Error("[PHYSICS]: Got " + count + " contacts when we asked for a maximum of " + contacts.Length); } } catch (SEHException) diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 43e6c85028..63a9e117f1 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -577,6 +577,9 @@ ; used to control llMove2Target body_pid_derivative = 35 body_pid_gain = 25 + + ; maximum number of contact points to generate per collision + contacts_per_collision = 80 ; amount of time a geom/body will try to cross a region border before it gets disabled geom_crossing_failures_before_outofbounds = 5