diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index feb783f74a..221e0bdfc5 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -192,7 +192,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
m_log.WarnFormat(
"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
position, sp.Name, sp.UUID, emergencyPos);
-
+
position = emergencyPos;
}
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index b5f789b52a..9005acdebe 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -990,6 +990,8 @@ namespace OpenSim.Region.Framework.Scenes
///
public void Teleport(Vector3 pos)
{
+// m_log.DebugFormat("[SCENE PRESENCE]: Moving {0} to {1} in {2}", Name, pos, Scene.RegionInfo.RegionName);
+
bool isFlying = Flying;
RemoveFromPhysicalScene();
Velocity = Vector3.Zero;
@@ -1002,6 +1004,10 @@ namespace OpenSim.Region.Framework.Scenes
public void TeleportWithMomentum(Vector3 pos)
{
+// m_log.DebugFormat(
+// "[SCENE PRESENCE]: Moving {0} to {1} with existing momentum {2} in {3} ",
+// Name, pos, Velocity, Scene.RegionInfo.RegionName);
+
bool isFlying = Flying;
RemoveFromPhysicalScene();
CheckLandingPoint(ref pos);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index bebc10ca25..eb7bfbd802 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -33,6 +33,7 @@ using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
+using OpenSim.Region.CoreModules.Framework.EntityTransfer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Tests.Common;
@@ -47,6 +48,41 @@ namespace OpenSim.Region.Framework.Scenes.Tests
[TestFixture]
public class ScenePresenceTeleportTests
{
+ [Test]
+ public void TestSameRegionTeleport()
+ {
+ TestHelpers.InMethod();
+// log4net.Config.XmlConfigurator.Configure();
+
+ EntityTransferModule etm = new EntityTransferModule();
+
+ IConfigSource config = new IniConfigSource();
+ config.AddConfig("Modules");
+ // Not strictly necessary since FriendsModule assumes it is the default (!)
+ config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
+
+ TestScene scene = SceneHelpers.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
+ SceneHelpers.SetupSceneModules(scene, config, etm);
+
+ Vector3 teleportPosition = new Vector3(10, 11, 12);
+ Vector3 teleportLookAt = new Vector3(20, 21, 22);
+
+ ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
+ sp.AbsolutePosition = new Vector3(30, 31, 32);
+ scene.RequestTeleportLocation(
+ sp.ControllingClient,
+ scene.RegionInfo.RegionHandle,
+ teleportPosition,
+ teleportLookAt,
+ (uint)TeleportFlags.ViaLocation);
+
+ Assert.That(sp.AbsolutePosition, Is.EqualTo(teleportPosition));
+
+ // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
+ // position instead).
+// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
+ }
+
///
/// Test a teleport between two regions that are not neighbours and do not share any neighbours in common.
///