Add osForceAttachToAvatar() and osForceDetachFromAvatar()
These behave identically to llAttachToAvatar() and llDetachFromAvatar() except that they do not enforce the PERMISSION_ATTACH check Intended for use in completely controlled dedicated environments where these checks are more a UI hinderance than a help. Threat level high.0.7.3-extended
parent
2657aa6987
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a666cd9e1f
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@ -29,42 +29,43 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using OpenSim.Region.ScriptEngine.Interfaces;
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namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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public class ApiManager
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Dictionary<string,Type> m_Apis = new Dictionary<string,Type>();
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public string[] GetApis()
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{
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if (m_Apis.Count > 0)
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if (m_Apis.Count <= 0)
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{
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List<string> l = new List<string>(m_Apis.Keys);
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return l.ToArray();
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}
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Assembly a = Assembly.GetExecutingAssembly();
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Assembly a = Assembly.GetExecutingAssembly();
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Type[] types = a.GetExportedTypes();
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Type[] types = a.GetExportedTypes();
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foreach (Type t in types)
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{
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string name = t.ToString();
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int idx = name.LastIndexOf('.');
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if (idx != -1)
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name = name.Substring(idx+1);
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if (name.EndsWith("_Api"))
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foreach (Type t in types)
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{
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name = name.Substring(0, name.Length - 4);
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m_Apis[name] = t;
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string name = t.ToString();
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int idx = name.LastIndexOf('.');
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if (idx != -1)
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name = name.Substring(idx+1);
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if (name.EndsWith("_Api"))
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{
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name = name.Substring(0, name.Length - 4);
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m_Apis[name] = t;
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}
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}
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}
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List<string> ret = new List<string>(m_Apis.Keys);
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return ret.ToArray();
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// m_log.DebugFormat("[API MANAGER]: Found {0} apis", m_Apis.Keys.Count);
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return new List<string>(m_Apis.Keys).ToArray();
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}
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public IScriptApi CreateApi(string api)
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@ -2965,7 +2965,49 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_UrlModule.ReleaseURL(url);
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}
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public void llAttachToAvatar(int attachment)
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/// <summary>
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/// Attach the object containing this script to the avatar that owns it.
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/// </summary>
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/// <param name='attachment'>The attachment point (e.g. ATTACH_CHEST)</param>
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/// <returns>true if the attach suceeded, false if it did not</returns>
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public bool AttachToAvatar(int attachmentPoint)
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{
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SceneObjectGroup grp = m_host.ParentGroup;
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ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
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IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
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if (attachmentsModule != null)
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return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false);
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else
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return false;
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}
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/// <summary>
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/// Detach the object containing this script from the avatar it is attached to.
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/// </summary>
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/// <remarks>
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/// Nothing happens if the object is not attached.
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/// </remarks>
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public void DetachFromAvatar()
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{
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Util.FireAndForget(DetachWrapper, m_host);
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}
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private void DetachWrapper(object o)
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{
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SceneObjectPart host = (SceneObjectPart)o;
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SceneObjectGroup grp = host.ParentGroup;
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UUID itemID = grp.FromItemID;
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ScenePresence presence = World.GetScenePresence(host.OwnerID);
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IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
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if (attachmentsModule != null)
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attachmentsModule.DetachSingleAttachmentToInv(presence, itemID);
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}
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public void llAttachToAvatar(int attachmentPoint)
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{
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m_host.AddScriptLPS(1);
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@ -2978,15 +3020,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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if ((item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0)
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{
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SceneObjectGroup grp = m_host.ParentGroup;
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ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
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IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
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if (attachmentsModule != null)
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attachmentsModule.AttachObject(presence, grp, (uint)attachment, false);
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}
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AttachToAvatar(attachmentPoint);
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}
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public void llDetachFromAvatar()
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@ -3002,24 +3036,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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if ((item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0)
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{
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IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
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if (attachmentsModule != null)
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Util.FireAndForget(DetachWrapper, m_host);
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}
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}
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private void DetachWrapper(object o)
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{
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SceneObjectPart host = (SceneObjectPart)o;
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SceneObjectGroup grp = host.ParentGroup;
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UUID itemID = grp.FromItemID;
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ScenePresence presence = World.GetScenePresence(host.OwnerID);
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IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
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if (attachmentsModule != null)
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attachmentsModule.DetachSingleAttachmentToInv(presence, itemID);
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DetachFromAvatar();
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}
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public void llTakeCamera(string avatar)
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@ -209,6 +209,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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throw new Exception("OSSL Runtime Error: " + msg);
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}
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/// <summary>
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/// Initialize the LSL interface.
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/// </summary>
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/// <remarks>
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/// FIXME: This is an abomination. We should be able to set this up earlier but currently we have no
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/// guarantee the interface is present on Initialize(). There needs to be another post initialize call from
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/// ScriptInstance.
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/// </remarks>
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private void InitLSL()
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{
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if (m_LSL_Api != null)
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@ -2918,5 +2926,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return date.ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ");
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}
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public void osForceAttachToAvatar(int attachmentPoint)
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{
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CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatar");
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m_host.AddScriptLPS(1);
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InitLSL();
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((LSL_Api)m_LSL_Api).AttachToAvatar(attachmentPoint);
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}
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public void osForceDetachFromAvatar()
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{
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CheckThreatLevel(ThreatLevel.High, "osForceDetachFromAvatar");
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m_host.AddScriptLPS(1);
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InitLSL();
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((LSL_Api)m_LSL_Api).DetachFromAvatar();
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}
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}
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}
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@ -98,6 +98,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void osAvatarPlayAnimation(string avatar, string animation);
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void osAvatarStopAnimation(string avatar, string animation);
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// Attachment commands
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/// <summary>
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/// Attach the object containing this script to the avatar that owns it without checking for PERMISSION_ATTACH
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/// </summary>
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/// <param name='attachment'>The attachment point. For example, ATTACH_CHEST</param>
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void osForceAttachToAvatar(int attachment);
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/// <summary>
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/// Detach the object containing this script from the avatar it is attached to without checking for PERMISSION_ATTACH
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/// </summary>
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/// <remarks>Nothing happens if the object is not attached.</remarks>
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void osForceDetachFromAvatar();
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//texture draw functions
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string osMovePen(string drawList, int x, int y);
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string osDrawLine(string drawList, int startX, int startY, int endX, int endY);
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@ -289,8 +289,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_OSSL_Functions.osAvatarStopAnimation(avatar, animation);
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}
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// Avatar functions
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//Texture Draw functions
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public void osForceAttachToAvatar(int attachmentPoint)
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{
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m_OSSL_Functions.osForceAttachToAvatar(attachmentPoint);
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}
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public void osForceDetachFromAvatar()
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{
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m_OSSL_Functions.osForceDetachFromAvatar();
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}
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// Texture Draw functions
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public string osMovePen(string drawList, int x, int y)
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{
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@ -964,7 +964,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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public IScriptApi GetApi(string name)
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{
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if (m_Apis.ContainsKey(name))
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{
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// m_log.DebugFormat("[SCRIPT INSTANCE]: Found api {0} in {1}@{2}", name, ScriptName, PrimName);
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return m_Apis[name];
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}
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// m_log.DebugFormat("[SCRIPT INSTANCE]: Did not find api {0} in {1}@{2}", name, ScriptName, PrimName);
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return null;
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}
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