Add standard doc and standard doc formatting to IAssetService
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@ -82,7 +82,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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InventoryArchiverModule archiverModule = new InventoryArchiverModule();
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Scene scene = SceneSetupHelpers.SetupScene("");
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Scene scene = SceneSetupHelpers.SetupScene("Inventory");
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SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
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CommunicationsManager cm = scene.CommsManager;
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@ -34,25 +34,53 @@ namespace OpenSim.Services.Interfaces
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public interface IAssetService
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{
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// Three different ways to retrieve an asset
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//
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/// <summary>
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/// Get an asset synchronously.
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/// </summary>
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/// <param name="id"></param>
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/// <returns></returns>
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AssetBase Get(string id);
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/// <summary>
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/// Get an asset's metadata
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/// </summary>
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/// <param name="id"></param>
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/// <returns></returns>
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AssetMetadata GetMetadata(string id);
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byte[] GetData(string id);
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/// <summary>
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/// Get an asset asynchronously
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/// </summary>
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/// <param name="id">The asset id</param>
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/// <param name="sender">Represents the requester. Passed back via the handler</param>
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/// <param name="handler">The handler to call back once the asset has been retrieved</param>
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/// <returns>True if the id was parseable, false otherwise</returns>
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bool Get(string id, Object sender, AssetRetrieved handler);
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// Creates a new asset
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// Returns a random ID if none is passed into it
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//
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/// <summary>
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/// Creates a new asset
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/// </summary>
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/// Returns a random ID if none is passed into it
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/// <param name="asset"></param>
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/// <returns></returns>
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string Store(AssetBase asset);
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// Attachments and bare scripts need this!!
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//
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/// <summary>
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/// Update an asset's content
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/// </summary>
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/// Attachments and bare scripts need this!!
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/// <param name="id"> </param>
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/// <param name="data"></param>
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/// <returns></returns>
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bool UpdateContent(string id, byte[] data);
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// Kill an asset
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//
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/// <summary>
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/// Delete an asset
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/// </summary>
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/// <param name="id"></param>
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/// <returns></returns>
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bool Delete(string id);
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}
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}
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