Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim()
By the time a scheduled update is triggered, a sog may have been removed from the scene. This change prevents NullReferenceExceptions in these situations.prebuild-update
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87a6554d4b
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a6869fbc3e
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@ -122,9 +122,16 @@ namespace OpenSim.Region.Framework.Scenes
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// Use group position for child prims
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Vector3 entityPos;
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if (entity is SceneObjectPart)
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entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition;
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{
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// Can't use Scene.GetGroupByPrim() here, since the entity may have been delete from the scene
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// before its scheduled update was triggered
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//entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition;
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entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition;
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}
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else
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{
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entityPos = entity.AbsolutePosition;
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}
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return Vector3.DistanceSquared(presencePos, entityPos);
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}
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@ -144,9 +151,16 @@ namespace OpenSim.Region.Framework.Scenes
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// Use group position for child prims
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Vector3 entityPos = entity.AbsolutePosition;
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if (entity is SceneObjectPart)
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entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition;
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{
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// Can't use Scene.GetGroupByPrim() here, since the entity may have been delete from the scene
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// before its scheduled update was triggered
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//entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition;
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entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition;
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}
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else
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{
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entityPos = entity.AbsolutePosition;
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}
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if (!presence.IsChildAgent)
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{
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