Shooting in the dark for solutions to the appearance problem
parent
c082254b9d
commit
a6a136bd90
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@ -1344,6 +1344,12 @@ namespace OpenSim.Framework.Capabilities
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/// <returns></returns>
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public string uploaderCaps(byte[] data, string path, string param)
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{
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handlerUpLoad = OnUpLoad;
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if (handlerUpLoad != null)
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{
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Util.FireAndForget(delegate(object o) { handlerUpLoad(newAssetID, data); });
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}
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string res = String.Empty;
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LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
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uploadComplete.new_asset = newAssetID.ToString();
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@ -1354,12 +1360,6 @@ namespace OpenSim.Framework.Capabilities
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httpListener.RemoveStreamHandler("POST", uploaderPath);
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handlerUpLoad = OnUpLoad;
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if (handlerUpLoad != null)
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{
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handlerUpLoad(newAssetID, data);
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}
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m_log.InfoFormat("[CAPS] baked texture upload completed for {0}",newAssetID);
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return res;
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@ -53,8 +53,8 @@ namespace OpenSim.Framework.Servers.HttpServer
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private static byte[] ReadFully(Stream stream)
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{
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byte[] buffer = new byte[32768];
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using (MemoryStream ms = new MemoryStream())
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byte[] buffer = new byte[1024];
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using (MemoryStream ms = new MemoryStream(1024*256))
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{
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while (true)
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{
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