* minor: Apply second patch from http://opensimulator.org/mantis/view.php?id=3089
* This adds more explanation for the new proxy settings in OpenSim.ini.example * Also does some formatting correction * I did some additional reformatting on top of that0.6.3-post-fixes
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81019f96f1
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@ -90,8 +90,8 @@ namespace OpenSim.Region.Environment.Modules.Scripting.HttpRequest
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private int httpTimeout = 30000;
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private string m_name = "HttpScriptRequests";
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private string m_proxyurl = "";
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private string m_proxyexcepts = "";
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private string m_proxyurl = "";
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private string m_proxyexcepts = "";
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// <request id, HttpRequestClass>
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private Dictionary<UUID, HttpRequestClass> m_pendingRequests;
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@ -155,8 +155,8 @@ namespace OpenSim.Region.Environment.Modules.Scripting.HttpRequest
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htc.HttpTimeout = httpTimeout;
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htc.OutboundBody = body;
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htc.ResponseHeaders = headers;
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htc.proxyurl = m_proxyurl;
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htc.proxyexcepts = m_proxyexcepts;
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htc.proxyurl = m_proxyurl;
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htc.proxyexcepts = m_proxyexcepts;
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lock (HttpListLock)
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{
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@ -344,21 +344,26 @@ namespace OpenSim.Region.Environment.Modules.Scripting.HttpRequest
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Request = (HttpWebRequest) WebRequest.Create(Url);
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Request.Method = HttpMethod;
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Request.ContentType = HttpMIMEType;
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if (proxyurl.Length > 0)
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{
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if (proxyexcepts.Length > 0) {
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string[] elist = proxyexcepts.Split(';');
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Request.Proxy = new WebProxy(proxyurl,true,elist);
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} else {
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Request.Proxy = new WebProxy(proxyurl,true);
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}
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}
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if (proxyurl != null && proxyurl.Length > 0)
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{
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if (proxyexcepts != null && proxyexcepts.Length > 0)
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{
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string[] elist = proxyexcepts.Split(';');
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Request.Proxy = new WebProxy(proxyurl, true, elist);
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}
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else
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{
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Request.Proxy = new WebProxy(proxyurl, true);
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}
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}
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foreach (KeyValuePair<string, string> entry in ResponseHeaders)
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Request.Headers[entry.Key] = entry.Value;
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// Encode outbound data
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if (OutboundBody.Length > 0) {
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if (OutboundBody.Length > 0)
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{
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byte[] data = Encoding.UTF8.GetBytes(OutboundBody);
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Request.ContentLength = data.Length;
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@ -43,9 +43,8 @@ namespace OpenSim.Region.Environment.Modules.Scripting.LoadImageURL
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private Scene m_scene;
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private IDynamicTextureManager m_textureManager;
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private string m_proxyurl = "";
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private string m_proxyexcepts = "";
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private string m_proxyurl = "";
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private string m_proxyexcepts = "";
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#region IDynamicTextureRender Members
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@ -95,8 +94,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.LoadImageURL
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{
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m_scene = scene;
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}
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m_proxyurl = config.Configs["Startup"].GetString("HttpProxy");
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m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions");
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m_proxyurl = config.Configs["Startup"].GetString("HttpProxy");
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m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions");
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}
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public void PostInitialise()
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@ -127,15 +127,19 @@ namespace OpenSim.Region.Environment.Modules.Scripting.LoadImageURL
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private void MakeHttpRequest(string url, UUID requestID)
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{
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WebRequest request = HttpWebRequest.Create(url);
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if (m_proxyurl.Length > 0)
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{
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if (m_proxyexcepts.Length > 0) {
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string[] elist = m_proxyexcepts.Split(';');
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request.Proxy = new WebProxy(m_proxyurl,true,elist);
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} else {
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request.Proxy = new WebProxy(m_proxyurl,true);
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}
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}
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if (m_proxyurl != null && m_proxyurl.Length > 0)
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{
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if (m_proxyexcepts != null && m_proxyexcepts.Length > 0)
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{
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string[] elist = m_proxyexcepts.Split(';');
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request.Proxy = new WebProxy(m_proxyurl, true, elist);
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}
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else
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{
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request.Proxy = new WebProxy(m_proxyurl, true);
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}
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}
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RequestState state = new RequestState((HttpWebRequest) request, requestID);
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// IAsyncResult result = request.BeginGetResponse(new AsyncCallback(HttpRequestReturn), state);
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@ -8,7 +8,12 @@
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crash_dir = "crashes"
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; Http proxy support for llHTTPRequest and dynamic texture loading
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; Set HttpProxy to the URL for your proxy server if you would like
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; to proxy llHTTPRequests through a firewall
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HttpProxy = "http://proxy.com"
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; Set HttpProxyExceptions to a list of regular expressions for
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; URLs that you don't want going through the proxy such as servers
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; inside your firewall, separate patterns with a ';'
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HttpProxyExceptions = ".mydomain.com;localhost"
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; Set this to true if you are connecting your OpenSimulator regions to a grid
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