replace LSL reference to sog GetLinkedAvatars
parent
25677e4a1b
commit
a6b8cc9887
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@ -539,8 +539,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
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if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
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return ret;
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return ret;
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List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars();
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// List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars();
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// this needs check
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List<ScenePresence> avs = m_host.ParentGroup.GetSittingAvatars();
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switch (linkType)
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switch (linkType)
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{
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{
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case ScriptBaseClass.LINK_SET:
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case ScriptBaseClass.LINK_SET:
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@ -2801,7 +2802,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part
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else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part
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{
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{
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List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars();
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// List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars();
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List<ScenePresence> sittingavas = part.ParentGroup.GetSittingAvatars();
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if (sittingavas.Count > 0)
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if (sittingavas.Count > 0)
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{
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{
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foreach (ScenePresence av in sittingavas)
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foreach (ScenePresence av in sittingavas)
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