further refactor and rename of InventoryFolderBase properties
to reflect what they really are.0.6.0-stable
parent
8c82117207
commit
a6d27e0929
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@ -370,7 +370,7 @@ namespace OpenSim.Data.MSSQL
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try
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{
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InventoryFolderBase folder = new InventoryFolderBase();
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folder.AgentID = new LLUUID((string) reader["agentID"]);
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folder.Owner = new LLUUID((string) reader["agentID"]);
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folder.ParentID = new LLUUID((string) reader["parentFolderID"]);
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folder.ID = new LLUUID((string) reader["folderID"]);
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folder.Name = (string) reader["folderName"];
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@ -558,7 +558,7 @@ namespace OpenSim.Data.MSSQL
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Dictionary<string, string> param = new Dictionary<string, string>();
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param["folderID"] = folder.ID.ToString();
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param["agentID"] = folder.AgentID.ToString();
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param["agentID"] = folder.Owner.ToString();
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param["parentFolderID"] = folder.ParentID.ToString();
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param["folderName"] = folder.Name;
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param["type"] = Convert.ToString(folder.Type);
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@ -590,7 +590,7 @@ namespace OpenSim.Data.MSSQL
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"version = @version where " +
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"folderID = @keyFolderID;", database.getConnection());
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SqlParameter param1 = new SqlParameter("@folderID", folder.ID.ToString());
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SqlParameter param2 = new SqlParameter("@agentID", folder.AgentID.ToString());
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SqlParameter param2 = new SqlParameter("@agentID", folder.Owner.ToString());
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SqlParameter param3 = new SqlParameter("@parentFolderID", folder.ParentID.ToString());
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SqlParameter param4 = new SqlParameter("@folderName", folder.Name);
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SqlParameter param5 = new SqlParameter("@type", folder.Type);
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@ -381,7 +381,7 @@ namespace OpenSim.Data.MySQL
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try
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{
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InventoryFolderBase folder = new InventoryFolderBase();
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folder.AgentID = new LLUUID((string) reader["agentID"]);
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folder.Owner = new LLUUID((string) reader["agentID"]);
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folder.ParentID = new LLUUID((string) reader["parentFolderID"]);
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folder.ID = new LLUUID((string) reader["folderID"]);
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folder.Name = (string) reader["folderName"];
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@ -508,7 +508,7 @@ namespace OpenSim.Data.MySQL
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MySqlCommand cmd = new MySqlCommand(sql, database.Connection);
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cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
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cmd.Parameters.AddWithValue("?agentID", folder.AgentID.ToString());
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cmd.Parameters.AddWithValue("?agentID", folder.Owner.ToString());
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cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
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cmd.Parameters.AddWithValue("?folderName", folder.Name);
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cmd.Parameters.AddWithValue("?type", (short) folder.Type);
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@ -73,11 +73,11 @@ namespace OpenSim.Data.NHibernate
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cfg.AddAssembly("OpenSim.Data.NHibernate");
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HbmSerializer.Default.Validate = true;
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// using ( System.IO.MemoryStream stream =
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// HbmSerializer.Default.Serialize(System.Reflection.Assembly.GetExecutingAssembly()))
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// cfg.AddInputStream(stream);
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using ( System.IO.MemoryStream stream =
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HbmSerializer.Default.Serialize(System.Reflection.Assembly.GetExecutingAssembly()))
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cfg.AddInputStream(stream);
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// new SchemaExport(cfg).Create(true, true);
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new SchemaExport(cfg).Create(true, true);
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factory = cfg.BuildSessionFactory();
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}
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@ -592,7 +592,7 @@ namespace OpenSim.Data.SQLite
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InventoryFolderBase folder = new InventoryFolderBase();
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folder.ID = new LLUUID((string) row["UUID"]);
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folder.Name = (string) row["name"];
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folder.AgentID = new LLUUID((string) row["agentID"]);
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folder.Owner = new LLUUID((string) row["agentID"]);
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folder.ParentID = new LLUUID((string) row["parentID"]);
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folder.Type = Convert.ToInt16(row["type"]);
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folder.Version = Convert.ToUInt16(row["version"]);
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@ -603,7 +603,7 @@ namespace OpenSim.Data.SQLite
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{
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row["UUID"] = Util.ToRawUuidString(folder.ID);
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row["name"] = folder.Name;
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row["agentID"] = Util.ToRawUuidString(folder.AgentID);
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row["agentID"] = Util.ToRawUuidString(folder.Owner);
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row["parentID"] = Util.ToRawUuidString(folder.ParentID);
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row["type"] = folder.Type;
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row["version"] = folder.Version;
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@ -45,7 +45,7 @@ namespace OpenSim.Framework.Communications.Cache
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// Constructors
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public InventoryFolderImpl(InventoryFolderBase folderbase)
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{
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AgentID = folderbase.AgentID;
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Owner = folderbase.Owner;
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ID = folderbase.ID;
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Name = folderbase.Name;
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ParentID = folderbase.ParentID;
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@ -67,7 +67,7 @@ namespace OpenSim.Framework.Communications.Cache
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subFold.ID = folderID;
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subFold.Type = (short) type;
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subFold.ParentID = this.ID;
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subFold.AgentID = AgentID;
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subFold.Owner = Owner;
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SubFolders.Add(subFold.ID, subFold);
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return subFold;
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}
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@ -56,7 +56,7 @@ namespace OpenSim.Framework.Communications.Cache
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{
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m_log.Info("[LIBRARY INVENTORY]: Loading library inventory");
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AgentID = libOwner;
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Owner = libOwner;
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ID = new LLUUID("00000112-000f-0000-0000-000100bba000");
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Name = "OpenSim Library";
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ParentID = LLUUID.Zero;
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@ -177,7 +177,7 @@ namespace OpenSim.Framework.Communications.Cache
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folderInfo.ParentID = new LLUUID(config.GetString("parentFolderID", ID.ToString()));
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folderInfo.Type = (short)config.GetInt("type", 8);
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folderInfo.AgentID = libOwner;
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folderInfo.Owner = libOwner;
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folderInfo.Version = 1;
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if (libraryFolders.ContainsKey(folderInfo.ParentID))
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@ -113,7 +113,7 @@ namespace OpenSim.Framework.Communications.Cache
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if (createdFolder != null)
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{
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InventoryFolderBase createdBaseFolder = new InventoryFolderBase();
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createdBaseFolder.AgentID = createdFolder.AgentID;
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createdBaseFolder.Owner = createdFolder.Owner;
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createdBaseFolder.ID = createdFolder.ID;
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createdBaseFolder.Name = createdFolder.Name;
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createdBaseFolder.ParentID = createdFolder.ParentID;
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@ -156,7 +156,7 @@ namespace OpenSim.Framework.Communications.Cache
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if (userProfile.RootFolder != null)
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{
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InventoryFolderBase baseFolder = new InventoryFolderBase();
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baseFolder.AgentID = remoteClient.AgentId;
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baseFolder.Owner = remoteClient.AgentId;
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baseFolder.ID = folderID;
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baseFolder.Name = name;
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baseFolder.ParentID = parentID;
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@ -176,7 +176,7 @@ namespace OpenSim.Framework.Communications.Cache
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if (userProfile.RootFolder != null)
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{
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InventoryFolderBase baseFolder = new InventoryFolderBase();
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baseFolder.AgentID = remoteClient.AgentId;
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baseFolder.Owner = remoteClient.AgentId;
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baseFolder.ID = folderID;
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baseFolder.ParentID = parentID;
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m_parent.InventoryService.MoveInventoryFolder(remoteClient.AgentId, baseFolder);
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@ -202,7 +202,7 @@ namespace OpenSim.Framework.Communications.Cache
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if (folderID == libraryRoot.ID)
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{
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remoteClient.SendInventoryFolderDetails(
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libraryRoot.AgentID, libraryRoot.ID, libraryRoot.RequestListOfItems(),
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libraryRoot.Owner, libraryRoot.ID, libraryRoot.RequestListOfItems(),
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libraryRoot.RequestListOfFolders(), fetchFolders, fetchItems);
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return;
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@ -211,7 +211,7 @@ namespace OpenSim.Framework.Communications.Cache
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if ((fold = libraryRoot.HasSubFolder(folderID)) != null)
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{
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remoteClient.SendInventoryFolderDetails(
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libraryRoot.AgentID, folderID, fold.RequestListOfItems(),
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libraryRoot.Owner, folderID, fold.RequestListOfItems(),
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fold.RequestListOfFolders(), fetchFolders, fetchItems);
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return;
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@ -379,7 +379,7 @@ namespace OpenSim.Framework.Communications.Cache
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public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID)
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{
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if (ownerID == libraryRoot.AgentID)
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if (ownerID == libraryRoot.Owner)
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{
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//Console.WriteLine("request info for library item");
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@ -240,7 +240,7 @@ namespace OpenSim.Framework.Communications
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public void HandleUUIDNameRequest(LLUUID uuid, IClientAPI remote_client)
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{
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if (uuid == m_userProfileCacheService.libraryRoot.AgentID)
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if (uuid == m_userProfileCacheService.libraryRoot.Owner)
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{
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remote_client.SendNameReply(uuid, "Mr", "OpenSim");
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}
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@ -240,7 +240,7 @@ namespace OpenSim.Framework.Communications
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InventoryFolderBase folder = new InventoryFolderBase();
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folder.ParentID = LLUUID.Zero;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "My Inventory";
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folder.Type = (short)AssetType.Folder;
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@ -251,7 +251,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Animations";
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folder.Type = (short)AssetType.Animation;
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@ -260,7 +260,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Body Parts";
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folder.Type = (short)AssetType.Bodypart;
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@ -269,7 +269,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Calling Cards";
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folder.Type = (short)AssetType.CallingCard;
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@ -278,7 +278,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Clothing";
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folder.Type = (short)AssetType.Clothing;
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@ -287,7 +287,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Gestures";
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folder.Type = (short)AssetType.Gesture;
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@ -296,7 +296,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Landmarks";
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folder.Type = (short)AssetType.Landmark;
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@ -305,7 +305,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Lost And Found";
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folder.Type = (short)AssetType.LostAndFoundFolder;
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@ -314,7 +314,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Notecards";
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folder.Type = (short)AssetType.Notecard;
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@ -323,7 +323,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Objects";
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folder.Type = (short)AssetType.Object;
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@ -332,7 +332,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Photo Album";
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folder.Type = (short)AssetType.SnapshotFolder;
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@ -341,7 +341,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Scripts";
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folder.Type = (short)AssetType.LSLText;
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@ -350,7 +350,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Sounds";
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folder.Type = (short)AssetType.Sound;
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@ -359,7 +359,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Textures";
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folder.Type = (short)AssetType.Texture;
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@ -368,7 +368,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Trash";
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folder.Type = (short)AssetType.TrashFolder;
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@ -45,7 +45,7 @@ namespace OpenSim.Framework
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/// <summary>
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/// The agent who's inventory this is contained by
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/// </summary>
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private LLUUID _agentID;
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private LLUUID _owner;
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/// <summary>
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/// The folder this folder is contained in
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@ -76,12 +76,12 @@ namespace OpenSim.Framework
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}
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}
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public LLUUID AgentID {
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public LLUUID Owner {
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get {
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return _agentID;
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return _owner;
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}
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set {
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_agentID = value;
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_owner = value;
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}
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}
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@ -169,7 +169,7 @@ namespace OpenSim.Grid.InventoryServer
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"Updating in " + folder.ParentID.ToString()
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+ ", folder " + folder.Name);
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AddNewInventoryFolder(folder.AgentID, folder);
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AddNewInventoryFolder(folder.Owner, folder);
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return true;
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}
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@ -111,12 +111,12 @@ namespace OpenSim.Grid.InventoryServer
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}
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// ensure we have valid agent id
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if (f.AgentID == LLUUID.Zero)
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if (f.Owner == LLUUID.Zero)
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{
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if (parent != null)
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f.AgentID = parent.AgentID;
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f.Owner = parent.Owner;
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else
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f.AgentID = f.ID;
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f.Owner = f.ID;
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modified = true;
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}
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