refactoring to assign the first argument to a variable
parent
ab9bfe5156
commit
a6d689c529
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@ -1176,7 +1176,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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private void InterfaceRunPluginEffect(Object[] args)
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private void InterfaceRunPluginEffect(Object[] args)
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{
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{
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if ((string) args[0] == "list")
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string firstArg = (string)args[0];
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if (firstArg == "list")
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{
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{
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m_log.Info("List of loaded plugins");
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m_log.Info("List of loaded plugins");
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foreach (KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects)
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foreach (KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects)
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@ -1185,14 +1186,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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}
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}
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return;
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return;
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}
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}
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if ((string) args[0] == "reload")
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if (firstArg == "reload")
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{
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{
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LoadPlugins();
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LoadPlugins();
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return;
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return;
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}
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}
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if (m_plugineffects.ContainsKey((string) args[0]))
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if (m_plugineffects.ContainsKey(firstArg))
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{
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{
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m_plugineffects[(string) args[0]].RunEffect(m_channel);
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m_plugineffects[firstArg].RunEffect(m_channel);
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CheckForTerrainUpdates();
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CheckForTerrainUpdates();
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}
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}
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else
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else
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