refactoring to assign the first argument to a variable

integration
SignpostMarv 2012-08-26 22:52:33 +01:00 committed by Justin Clark-Casey (justincc)
parent ab9bfe5156
commit a6d689c529
1 changed files with 5 additions and 4 deletions

View File

@ -1176,7 +1176,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
private void InterfaceRunPluginEffect(Object[] args) private void InterfaceRunPluginEffect(Object[] args)
{ {
if ((string) args[0] == "list") string firstArg = (string)args[0];
if (firstArg == "list")
{ {
m_log.Info("List of loaded plugins"); m_log.Info("List of loaded plugins");
foreach (KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects) foreach (KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects)
@ -1185,14 +1186,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain
} }
return; return;
} }
if ((string) args[0] == "reload") if (firstArg == "reload")
{ {
LoadPlugins(); LoadPlugins();
return; return;
} }
if (m_plugineffects.ContainsKey((string) args[0])) if (m_plugineffects.ContainsKey(firstArg))
{ {
m_plugineffects[(string) args[0]].RunEffect(m_channel); m_plugineffects[firstArg].RunEffect(m_channel);
CheckForTerrainUpdates(); CheckForTerrainUpdates();
} }
else else