As with LLSDInventoryItem from commit 01a2b0b, send type values in LLSDInventoryFolder for inventory CAPs as integers rather than strings.
Should also resolve some issues with exceptions being thrown in some inventory fetches.0.7.3-extended
parent
8eb39eb3ac
commit
a6d97e6353
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@ -393,12 +393,8 @@ namespace OpenSim.Capabilities.Handlers
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llsdFolder.folder_id = invFolder.ID;
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llsdFolder.parent_id = invFolder.ParentID;
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llsdFolder.name = invFolder.Name;
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if (invFolder.Type == (short)AssetType.Unknown || !Enum.IsDefined(typeof(AssetType), (sbyte)invFolder.Type))
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llsdFolder.type = "-1";
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else
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llsdFolder.type = Utils.AssetTypeToString((AssetType)invFolder.Type);
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llsdFolder.preferred_type = "-1";
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llsdFolder.type = invFolder.Type;
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llsdFolder.preferred_type = -1;
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return llsdFolder;
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}
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@ -35,7 +35,7 @@ namespace OpenSim.Framework.Capabilities
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public UUID folder_id;
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public UUID parent_id;
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public string name;
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public string type;
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public string preferred_type;
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public int type;
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public int preferred_type;
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}
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}
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