* Fixed bad start position clamping in MakeRootAgent()

slimupdates
John Hurliman 2010-03-03 10:59:05 -08:00
parent aee887afaf
commit a6e23a3275
1 changed files with 7 additions and 33 deletions

View File

@ -830,41 +830,15 @@ namespace OpenSim.Region.Framework.Scenes
pos.Y = crossedBorder.BorderLine.Z - 1;
}
if (pos.X < 0 || pos.Y < 0 || pos.Z < 0)
if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f)
{
Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128);
if (pos.X < 0)
{
emergencyPos.X = (int)Constants.RegionSize + pos.X;
if (!(pos.Y < 0))
emergencyPos.Y = pos.Y;
if (!(pos.Z < 0))
emergencyPos.X = pos.X;
}
if (pos.Y < 0)
{
emergencyPos.Y = (int)Constants.RegionSize + pos.Y;
if (!(pos.X < 0))
emergencyPos.X = pos.X;
if (!(pos.Z < 0))
emergencyPos.Z = pos.Z;
}
if (pos.Z < 0)
{
if (!(pos.X < 0))
emergencyPos.X = pos.X;
if (!(pos.Y < 0))
emergencyPos.Y = pos.Y;
//Leave as 128
}
m_log.WarnFormat(
"[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
pos, Name, UUID, emergencyPos);
"[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping",
pos, Name, UUID);
pos = emergencyPos;
if (pos.X < 0f) pos.X = 0f;
if (pos.Y < 0f) pos.Y = 0f;
if (pos.Z < 0f) pos.Z = 0f;
}
float localAVHeight = 1.56f;
@ -875,7 +849,7 @@ namespace OpenSim.Region.Framework.Scenes
float posZLimit = 0;
if (pos.X <Constants.RegionSize && pos.Y < Constants.RegionSize)
if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize)
posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
float newPosZ = posZLimit + localAVHeight / 2;