redirect UserInventoryHelpers to use a different CreateNotecardAsset() so we can comment out some inconsistency
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				|  | @ -56,17 +56,17 @@ namespace OpenSim.Tests.Common | |||
|             return CreateAsset(id, AssetType.Notecard, "hello", UUID.Random()); | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         /// Create and store a notecard asset with a random uuid and dummy text. | ||||
|         /// </summary> | ||||
|         /// <param name="creatorId">/param> | ||||
|         /// <returns></returns> | ||||
|         public static AssetBase CreateNotecardAsset(Scene scene, UUID creatorId) | ||||
|         { | ||||
|             AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId); | ||||
|             scene.AssetService.Store(asset); | ||||
|             return asset; | ||||
|         } | ||||
| //        /// <summary> | ||||
| //        /// Create and store a notecard asset with a random uuid and dummy text. | ||||
| //        /// </summary> | ||||
| //        /// <param name="creatorId">/param> | ||||
| //        /// <returns></returns> | ||||
| //        public static AssetBase CreateNotecardAsset(Scene scene, UUID creatorId) | ||||
| //        { | ||||
| //            AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId); | ||||
| //            scene.AssetService.Store(asset); | ||||
| //            return asset; | ||||
| //        } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Create an asset from the given object. | ||||
|  |  | |||
|  | @ -86,11 +86,18 @@ namespace OpenSim.Tests.Common | |||
|             AssetBase asset = null; | ||||
| 
 | ||||
|             if (type == InventoryType.Notecard) | ||||
|                 asset = AssetHelpers.CreateNotecardAsset(scene, userId); | ||||
|             { | ||||
|                 asset = AssetHelpers.CreateNotecardAsset(); | ||||
|                 asset.CreatorID = userId.ToString(); | ||||
|             } | ||||
|             else if (type == InventoryType.Object) | ||||
|             { | ||||
|                 asset = AssetHelpers.CreateAsset(assetId, SceneHelpers.CreateSceneObject(1, userId)); | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 throw new Exception(string.Format("Inventory type {0} not supported", type)); | ||||
|             } | ||||
| 
 | ||||
|             scene.AssetService.Store(asset); | ||||
| 
 | ||||
|  |  | |||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)