redirect UserInventoryHelpers to use a different CreateNotecardAsset() so we can comment out some inconsistency
parent
b2ca7c0927
commit
a6eba09dac
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@ -56,17 +56,17 @@ namespace OpenSim.Tests.Common
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return CreateAsset(id, AssetType.Notecard, "hello", UUID.Random());
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}
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/// <summary>
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/// Create and store a notecard asset with a random uuid and dummy text.
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/// </summary>
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/// <param name="creatorId">/param>
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/// <returns></returns>
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public static AssetBase CreateNotecardAsset(Scene scene, UUID creatorId)
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{
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AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
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scene.AssetService.Store(asset);
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return asset;
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}
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// /// <summary>
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// /// Create and store a notecard asset with a random uuid and dummy text.
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// /// </summary>
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// /// <param name="creatorId">/param>
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// /// <returns></returns>
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// public static AssetBase CreateNotecardAsset(Scene scene, UUID creatorId)
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// {
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// AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
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// scene.AssetService.Store(asset);
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// return asset;
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// }
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/// <summary>
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/// Create an asset from the given object.
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@ -86,11 +86,18 @@ namespace OpenSim.Tests.Common
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AssetBase asset = null;
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if (type == InventoryType.Notecard)
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asset = AssetHelpers.CreateNotecardAsset(scene, userId);
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{
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asset = AssetHelpers.CreateNotecardAsset();
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asset.CreatorID = userId.ToString();
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}
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else if (type == InventoryType.Object)
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{
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asset = AssetHelpers.CreateAsset(assetId, SceneHelpers.CreateSceneObject(1, userId));
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}
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else
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{
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throw new Exception(string.Format("Inventory type {0} not supported", type));
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}
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scene.AssetService.Store(asset);
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