Some changes to the AvatarCreationModule to reduce the number of database reads/writes. Still requires more work in this area.
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@ -1,4 +1,4 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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*
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@ -69,7 +69,7 @@ namespace OpenSim.Grid.UserServer.Modules
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{
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{
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console.Commands.AddCommand("userserver", false, "clone avatar",
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console.Commands.AddCommand("userserver", false, "clone avatar",
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"clone avatar <TemplateAvatarFirstName> <TemplateAvatarLastName> <TargetAvatarFirstName> <TargetAvatarLastName>",
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"clone avatar <TemplateAvatarFirstName> <TemplateAvatarLastName> <TargetAvatarFirstName> <TargetAvatarLastName>",
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"Clone the template avatar inventory into a target avatar", RunCommand);
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"Clone the template avatar's inventory into a target avatar", RunCommand);
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}
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}
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}
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}
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@ -145,7 +145,7 @@ namespace OpenSim.Grid.UserServer.Modules
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if (removeTargetsClothes)
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if (removeTargetsClothes)
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{
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{
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//remove clothes and attachments from target avatar so that the end result isn't a merge of its existing clothes
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//remove clothes and attachments from target avatar so that the end result isn't a merger of its existing clothes
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// and the clothes from the template avatar.
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// and the clothes from the template avatar.
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RemoveClothesAndAttachments(avID);
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RemoveClothesAndAttachments(avID);
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}
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}
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@ -204,6 +204,9 @@ namespace OpenSim.Grid.UserServer.Modules
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"POST", m_inventoryServerUrl + "GetItems/", templateFolderId.Guid);
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"POST", m_inventoryServerUrl + "GetItems/", templateFolderId.Guid);
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if ((templateItems != null) && (templateItems.Count > 0))
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if ((templateItems != null) && (templateItems.Count > 0))
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{
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{
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List<ClothesAttachment> wornClothes = new List<ClothesAttachment>();
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List<ClothesAttachment> attachedItems = new List<ClothesAttachment>();
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foreach (InventoryItemBase item in templateItems)
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foreach (InventoryItemBase item in templateItems)
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{
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{
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@ -213,7 +216,8 @@ namespace OpenSim.Grid.UserServer.Modules
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int appearanceType = ItemIsPartOfAppearance(item, appearance);
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int appearanceType = ItemIsPartOfAppearance(item, appearance);
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if (appearanceType >= 0)
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if (appearanceType >= 0)
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{
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{
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UpdateAvatarAppearance(avID, appearanceType, clonedItemId, item.AssetID);
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// UpdateAvatarAppearance(avID, appearanceType, clonedItemId, item.AssetID);
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wornClothes.Add(new ClothesAttachment(appearanceType, clonedItemId, item.AssetID));
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}
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}
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if (appearance != null)
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if (appearance != null)
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@ -221,12 +225,36 @@ namespace OpenSim.Grid.UserServer.Modules
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int attachment = appearance.GetAttachpoint(item.ID);
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int attachment = appearance.GetAttachpoint(item.ID);
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if (attachment > 0)
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if (attachment > 0)
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{
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{
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UpdateAvatarAttachment(avID, attachment, clonedItemId, item.AssetID);
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//UpdateAvatarAttachment(avID, attachment, clonedItemId, item.AssetID);
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attachedItems.Add(new ClothesAttachment(attachment, clonedItemId, item.AssetID));
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}
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}
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}
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}
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success = true;
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success = true;
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}
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}
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}
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}
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if ((wornClothes.Count > 0) || (attachedItems.Count > 0))
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{
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//Update the worn clothes and attachments
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AvatarAppearance targetAppearance = GetAppearance(avID);
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if (targetAppearance != null)
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{
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foreach (ClothesAttachment wornItem in wornClothes)
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{
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targetAppearance.Wearables[wornItem.Type].AssetID = wornItem.AssetID;
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targetAppearance.Wearables[wornItem.Type].ItemID = wornItem.ItemID;
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}
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foreach (ClothesAttachment wornItem in attachedItems)
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{
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targetAppearance.SetAttachment(wornItem.Type, wornItem.ItemID, wornItem.AssetID);
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}
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m_userDataBaseService.UpdateUserAppearance(avID, targetAppearance);
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wornClothes.Clear();
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attachedItems.Clear();
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}
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}
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}
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}
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List<InventoryFolderBase> subFolders = FindSubFolders(templateFolder.ID.Guid, templateFolders);
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List<InventoryFolderBase> subFolders = FindSubFolders(templateFolder.ID.Guid, templateFolders);
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@ -288,40 +316,27 @@ namespace OpenSim.Grid.UserServer.Modules
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private void UpdateAvatarAppearance(UUID avatarID, int wearableType, UUID itemID, UUID assetID)
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private void UpdateAvatarAppearance(UUID avatarID, int wearableType, UUID itemID, UUID assetID)
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{
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{
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AvatarAppearance appearance = m_userDataBaseService.GetUserAppearance(avatarID);
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AvatarAppearance appearance = GetAppearance(avatarID);
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if (appearance == null)
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{
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appearance = CreateDefaultAppearance(avatarID);
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}
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appearance.Wearables[wearableType].AssetID = assetID;
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appearance.Wearables[wearableType].AssetID = assetID;
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appearance.Wearables[wearableType].ItemID = itemID;
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appearance.Wearables[wearableType].ItemID = itemID;
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m_userDataBaseService.UpdateUserAppearance(avatarID, appearance);
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m_userDataBaseService.UpdateUserAppearance(avatarID, appearance);
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}
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}
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private void UpdateAvatarAttachment(UUID avatarID, int attachmentPoint, UUID itemID, UUID assetID)
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private void UpdateAvatarAttachment(UUID avatarID, int attachmentPoint, UUID itemID, UUID assetID)
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{
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{
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AvatarAppearance appearance = m_userDataBaseService.GetUserAppearance(avatarID);
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AvatarAppearance appearance = GetAppearance(avatarID);
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if (appearance == null)
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{
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appearance = CreateDefaultAppearance(avatarID);
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}
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appearance.SetAttachment(attachmentPoint, itemID, assetID);
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appearance.SetAttachment(attachmentPoint, itemID, assetID);
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m_userDataBaseService.UpdateUserAppearance(avatarID, appearance);
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m_userDataBaseService.UpdateUserAppearance(avatarID, appearance);
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}
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}
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private void RemoveClothesAndAttachments(UUID avatarID)
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private void RemoveClothesAndAttachments(UUID avatarID)
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{
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{
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AvatarAppearance appearance = m_userDataBaseService.GetUserAppearance(avatarID);
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AvatarAppearance appearance = GetAppearance(avatarID);
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if (appearance == null)
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{
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appearance = CreateDefaultAppearance(avatarID);
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}
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appearance.ClearWearables();
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appearance.ClearWearables();
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appearance.ClearAttachments();
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appearance.ClearAttachments();
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@ -329,6 +344,16 @@ namespace OpenSim.Grid.UserServer.Modules
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}
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}
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private AvatarAppearance GetAppearance(UUID avatarID)
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{
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AvatarAppearance appearance = m_userDataBaseService.GetUserAppearance(avatarID);
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if (appearance == null)
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{
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appearance = CreateDefaultAppearance(avatarID);
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}
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return appearance;
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}
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private UUID FindFolderID(string name, List<InventoryFolderBase> folders)
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private UUID FindFolderID(string name, List<InventoryFolderBase> folders)
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{
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{
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foreach (InventoryFolderBase folder in folders)
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foreach (InventoryFolderBase folder in folders)
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@ -398,27 +423,6 @@ namespace OpenSim.Grid.UserServer.Modules
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item.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions;
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item.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions;
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item.GroupPermissions = item.GroupPermissions & item.NextPermissions;
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item.GroupPermissions = item.GroupPermissions & item.NextPermissions;
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//set all items to +mod/+copy/- transfer
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//if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
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// item.CurrentPermissions |= (uint)PermissionMask.Modify;
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//if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
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// item.CurrentPermissions |= (uint)PermissionMask.Copy;
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//if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) != 0)
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// item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
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//if ((item.NextPermissions & (uint)PermissionMask.Modify) == 0)
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// item.NextPermissions |= (uint)PermissionMask.Modify;
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//if ((item.NextPermissions & (uint)PermissionMask.Copy) == 0)
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// item.NextPermissions |= (uint)PermissionMask.Copy;
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//if ((item.NextPermissions & (uint)PermissionMask.Transfer) != 0)
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// item.NextPermissions &= ~(uint)PermissionMask.Transfer;
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//if ((item.EveryOnePermissions & (uint)PermissionMask.Transfer) != 0)
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// item.EveryOnePermissions &= ~(uint)PermissionMask.Transfer;
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}
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}
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private AvatarAppearance CreateDefaultAppearance(UUID avatarId)
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private AvatarAppearance CreateDefaultAppearance(UUID avatarId)
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@ -496,8 +500,6 @@ namespace OpenSim.Grid.UserServer.Modules
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}
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}
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#endregion
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#endregion
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}
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public enum PermissionMask
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public enum PermissionMask
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{
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{
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None = 0,
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None = 0,
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@ -525,4 +527,19 @@ namespace OpenSim.Grid.UserServer.Modules
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Underpants = 11,
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Underpants = 11,
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Skirt = 12,
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Skirt = 12,
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}
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}
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public class ClothesAttachment
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{
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public int Type;
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public UUID ItemID;
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public UUID AssetID;
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public ClothesAttachment(int type, UUID itemID, UUID assetID)
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{
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Type = type;
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ItemID = itemID;
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AssetID = assetID;
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}
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}
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}
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}
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}
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