Merge branch 'careminster-presence-refactor' of ssh://melanie@3dhosting.de/var/git/careminster into careminster-presence-refactor

avinationmerge
Melanie 2010-05-16 15:02:23 +01:00
commit a723225179
6 changed files with 73 additions and 13 deletions

View File

@ -909,7 +909,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
client.OnLogout += LogoutHandler;
// Start the IClientAPI
client.Start();
// Spin it off so that it doesn't clog up the LLUDPServer
Util.FireAndForget(delegate(object o) { client.Start(); });
}
else
{

View File

@ -201,9 +201,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
UserFriendData data = m_Friends[principalID];
string searchFor = friendID.ToString();
foreach (FriendInfo fi in data.Friends)
{
if (fi.Friend == friendID.ToString())
if (fi.Friend == searchFor)
return (uint)fi.TheirFlags;
}
return 0;

View File

@ -70,6 +70,9 @@ namespace OpenSim.Region.Framework.Scenes
protected Dictionary<UUID, ScenePresence> m_scenePresences = new Dictionary<UUID, ScenePresence>();
protected ScenePresence[] m_scenePresenceArray = new ScenePresence[0];
protected List<ScenePresence> m_scenePresenceList = new List<ScenePresence>();
protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim();
// SceneObjects is not currently populated or used.
//public Dictionary<UUID, SceneObjectGroup> SceneObjects;
@ -132,10 +135,16 @@ namespace OpenSim.Region.Framework.Scenes
protected internal void Close()
{
lock (m_scenePresences)
m_scenePresencesLock.EnterWriteLock();
try
{
m_scenePresences.Clear();
m_scenePresenceArray = new ScenePresence[0];
m_scenePresenceList = new List<ScenePresence>();
}
finally
{
m_scenePresencesLock.ExitWriteLock();
}
lock (m_dictionary_lock)
@ -542,7 +551,8 @@ namespace OpenSim.Region.Framework.Scenes
Entities[presence.UUID] = presence;
lock (m_scenePresences)
m_scenePresencesLock.EnterWriteLock();
try
{
if (!m_scenePresences.ContainsKey(presence.UUID))
{
@ -554,11 +564,12 @@ namespace OpenSim.Region.Framework.Scenes
Array.Copy(m_scenePresenceArray, newArray, oldLength);
newArray[oldLength] = presence;
m_scenePresenceArray = newArray;
m_scenePresenceList = new List<ScenePresence>(m_scenePresenceArray);
}
else
{
m_scenePresences[presence.UUID] = presence;
// Do a linear search through the array of ScenePresence references
// and update the modified entry
for (int i = 0; i < m_scenePresenceArray.Length; i++)
@ -569,8 +580,13 @@ namespace OpenSim.Region.Framework.Scenes
break;
}
}
m_scenePresenceList = new List<ScenePresence>(m_scenePresenceArray);
}
}
finally
{
m_scenePresencesLock.ExitWriteLock();
}
}
/// <summary>
@ -585,7 +601,8 @@ namespace OpenSim.Region.Framework.Scenes
agentID);
}
lock (m_scenePresences)
m_scenePresencesLock.EnterWriteLock();
try
{
if (m_scenePresences.Remove(agentID))
{
@ -604,12 +621,17 @@ namespace OpenSim.Region.Framework.Scenes
}
}
m_scenePresenceArray = newArray;
m_scenePresenceList = new List<ScenePresence>(m_scenePresenceArray);
}
else
{
m_log.WarnFormat("[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
}
}
finally
{
m_scenePresencesLock.ExitWriteLock();
}
}
protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F)
@ -730,8 +752,15 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns></returns>
private List<ScenePresence> GetScenePresences()
{
lock (m_scenePresences)
return new List<ScenePresence>(m_scenePresenceArray);
m_scenePresencesLock.EnterReadLock();
try
{
return m_scenePresenceList;
}
finally
{
m_scenePresencesLock.ExitReadLock();
}
}
/// <summary>
@ -742,10 +771,15 @@ namespace OpenSim.Region.Framework.Scenes
protected internal ScenePresence GetScenePresence(UUID agentID)
{
ScenePresence sp;
lock (m_scenePresences)
m_scenePresencesLock.EnterReadLock();
try
{
m_scenePresences.TryGetValue(agentID, out sp);
}
finally
{
m_scenePresencesLock.ExitReadLock();
}
return sp;
}
@ -780,10 +814,15 @@ namespace OpenSim.Region.Framework.Scenes
protected internal bool TryGetScenePresence(UUID agentID, out ScenePresence avatar)
{
lock (m_scenePresences)
m_scenePresencesLock.EnterReadLock();
try
{
m_scenePresences.TryGetValue(agentID, out avatar);
}
finally
{
m_scenePresencesLock.ExitReadLock();
}
return (avatar != null);
}
@ -1061,6 +1100,7 @@ namespace OpenSim.Region.Framework.Scenes
Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction);
*/
// For now, perform actiona serially
foreach (ScenePresence sp in GetScenePresences())
{
try

View File

@ -3651,7 +3651,8 @@ namespace OpenSim.Region.Framework.Scenes
if (atRotTargets.Count > 0)
{
uint[] localids = new uint[0];
lock (m_parts)
lockPartsForRead(true);
try
{
localids = new uint[m_parts.Count];
int cntr = 0;
@ -3661,6 +3662,10 @@ namespace OpenSim.Region.Framework.Scenes
cntr++;
}
}
finally
{
lockPartsForRead(false);
}
for (int ctr = 0; ctr < localids.Length; ctr++)
{
@ -3679,7 +3684,8 @@ namespace OpenSim.Region.Framework.Scenes
{
//trigger not_at_target
uint[] localids = new uint[0];
lock (m_parts)
lockPartsForRead(true);
try
{
localids = new uint[m_parts.Count];
int cntr = 0;
@ -3689,6 +3695,10 @@ namespace OpenSim.Region.Framework.Scenes
cntr++;
}
}
finally
{
lockPartsForRead(false);
}
for (int ctr = 0; ctr < localids.Length; ctr++)
{

View File

@ -840,12 +840,12 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
m_items.LockItemsForRead(false);
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
itemID, m_part.Name, m_part.UUID);
}
m_items.LockItemsForWrite(false);
return -1;
}

View File

@ -300,6 +300,14 @@ namespace OpenSim.Services.Connectors
{
pinfo = new PresenceInfo((Dictionary<string, object>)replyData["result"]);
}
else
{
m_log.DebugFormat("[PRESENCE CONNECTOR]: Invalid reply (result not dictionary) received from presence server when querying for sessionID {0}", sessionID.ToString());
}
}
else
{
m_log.DebugFormat("[PRESENCE CONNECTOR]: Invalid reply received from presence server when querying for sessionID {0}", sessionID.ToString());
}
return pinfo;