Merge branch 'master' of git://opensimulator.org/git/opensim

remove-scene-viewer
Dan Lake 2011-11-02 14:59:34 -07:00
commit a724ebacd7
6 changed files with 458 additions and 386 deletions

View File

@ -169,6 +169,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
public bool SendAppearance(UUID agentId) public bool SendAppearance(UUID agentId)
{ {
// m_log.DebugFormat("[AVFACTORY]: Sending appearance for {0}", agentId);
ScenePresence sp = m_scene.GetScenePresence(agentId); ScenePresence sp = m_scene.GetScenePresence(agentId);
if (sp == null) if (sp == null)
{ {
@ -257,7 +259,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
/// </summary> /// </summary>
public void QueueAppearanceSend(UUID agentid) public void QueueAppearanceSend(UUID agentid)
{ {
// m_log.WarnFormat("[AVFACTORY]: Queue appearance send for {0}", agentid); // m_log.DebugFormat("[AVFACTORY]: Queue appearance send for {0}", agentid);
// 10000 ticks per millisecond, 1000 milliseconds per second // 10000 ticks per millisecond, 1000 milliseconds per second
long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 1000 * 10000); long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 1000 * 10000);
@ -393,10 +395,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
Dictionary<UUID, long> sends = new Dictionary<UUID, long>(m_sendqueue); Dictionary<UUID, long> sends = new Dictionary<UUID, long>(m_sendqueue);
foreach (KeyValuePair<UUID, long> kvp in sends) foreach (KeyValuePair<UUID, long> kvp in sends)
{ {
if (kvp.Value < now) // We have to load the key and value into local parameters to avoid a race condition if we loop
// around and load kvp with a different value before FireAndForget has launched its thread.
UUID avatarID = kvp.Key;
long sendTime = kvp.Value;
// m_log.DebugFormat("[AVFACTORY]: Handling queued appearance updates for {0}, update delta to now is {1}", avatarID, sendTime - now);
if (sendTime < now)
{ {
Util.FireAndForget(delegate(object o) { SendAppearance(kvp.Key); }); Util.FireAndForget(o => SendAppearance(avatarID));
m_sendqueue.Remove(kvp.Key); m_sendqueue.Remove(avatarID);
} }
} }
} }
@ -406,10 +415,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
Dictionary<UUID, long> saves = new Dictionary<UUID, long>(m_savequeue); Dictionary<UUID, long> saves = new Dictionary<UUID, long>(m_savequeue);
foreach (KeyValuePair<UUID, long> kvp in saves) foreach (KeyValuePair<UUID, long> kvp in saves)
{ {
if (kvp.Value < now) // We have to load the key and value into local parameters to avoid a race condition if we loop
// around and load kvp with a different value before FireAndForget has launched its thread.
UUID avatarID = kvp.Key;
long sendTime = kvp.Value;
if (sendTime < now)
{ {
Util.FireAndForget(delegate(object o) { SaveAppearance(kvp.Key); }); Util.FireAndForget(o => SaveAppearance(avatarID));
m_savequeue.Remove(kvp.Key); m_savequeue.Remove(avatarID);
} }
} }
} }

View File

@ -395,9 +395,11 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
{ {
result = OpenJPEG.EncodeFromImage(joint, true); result = OpenJPEG.EncodeFromImage(joint, true);
} }
catch (Exception) catch (Exception e)
{ {
m_log.Error("[DYNAMICTEXTUREMODULE]: OpenJpeg Encode Failed. Empty byte data returned!"); m_log.ErrorFormat(
"[DYNAMICTEXTUREMODULE]: OpenJpeg Encode Failed. Exception {0}{1}",
e.Message, e.StackTrace);
} }
return result; return result;

View File

@ -338,10 +338,11 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
{ {
imageJ2000 = OpenJPEG.EncodeFromImage(bitmap, true); imageJ2000 = OpenJPEG.EncodeFromImage(bitmap, true);
} }
catch (Exception) catch (Exception e)
{ {
m_log.Error( m_log.ErrorFormat(
"[VECTORRENDERMODULE]: OpenJpeg Encode Failed. Empty byte data returned!"); "[VECTORRENDERMODULE]: OpenJpeg Encode Failed. Exception {0}{1}",
e.Message, e.StackTrace);
} }
m_textureManager.ReturnData(id, imageJ2000); m_textureManager.ReturnData(id, imageJ2000);

View File

@ -2628,7 +2628,8 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
public void SendAppearanceToAllOtherAgents() public void SendAppearanceToAllOtherAgents()
{ {
//m_log.DebugFormat("[SCENE PRESENCE] SendAppearanceToAllOtherAgents: {0} ({1})", Name, UUID); // m_log.DebugFormat("[SCENE PRESENCE] SendAppearanceToAllOtherAgents: {0} {1}", Name, UUID);
// only send update from root agents to other clients; children are only "listening posts" // only send update from root agents to other clients; children are only "listening posts"
if (IsChildAgent) if (IsChildAgent)
{ {
@ -2656,7 +2657,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
public void SendOtherAgentsAppearanceToMe() public void SendOtherAgentsAppearanceToMe()
{ {
//m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID); // m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} {1}", Name, UUID);
int count = 0; int count = 0;
m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)

View File

@ -1958,6 +1958,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return end; return end;
} }
protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos)
{
if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
return fromPos;
// Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)
float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y);
bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true);
if (part.ParentGroup.RootPart == part)
{
if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0)
targetPos.z = ground;
}
LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos);
return real_vec;
}
protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) protected void SetPos(SceneObjectPart part, LSL_Vector targetPos)
{ {
// Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)
@ -7040,6 +7061,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
int idx = 0; int idx = 0;
bool positionChanged = false;
LSL_Vector currentPosition = GetPartLocalPos(part);
try
{
while (idx < rules.Length) while (idx < rules.Length)
{ {
int code = rules.GetLSLIntegerItem(idx++); int code = rules.GetLSLIntegerItem(idx++);
@ -7056,7 +7082,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return; return;
v=rules.GetVector3Item(idx++); v=rules.GetVector3Item(idx++);
SetPos(part, v); positionChanged = true;
currentPosition = GetSetPosTarget(part, v, currentPosition);
break; break;
case (int)ScriptBaseClass.PRIM_SIZE: case (int)ScriptBaseClass.PRIM_SIZE:
@ -7413,10 +7440,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
LSL_List new_rules = rules.GetSublist(idx, -1); LSL_List new_rules = rules.GetSublist(idx, -1);
setLinkPrimParams((int)new_linknumber, new_rules); setLinkPrimParams((int)new_linknumber, new_rules);
return; return;
} }
} }
} }
finally
{
if (positionChanged)
{
if (part.ParentGroup.RootPart == part)
{
SceneObjectGroup parent = part.ParentGroup;
parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
}
else
{
part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z);
SceneObjectGroup parent = part.ParentGroup;
parent.HasGroupChanged = true;
parent.ScheduleGroupForTerseUpdate();
}
}
}
}
public LSL_String llStringToBase64(string str) public LSL_String llStringToBase64(string str)
{ {

View File

@ -265,9 +265,16 @@ namespace OpenSim.Server.Base
public virtual int Run() public virtual int Run()
{ {
while (m_Running) while (m_Running)
{
try
{ {
MainConsole.Instance.Prompt(); MainConsole.Instance.Prompt();
} }
catch (Exception e)
{
m_log.ErrorFormat("Command error: {0}", e);
}
}
if (m_pidFile != String.Empty) if (m_pidFile != String.Empty)
File.Delete(m_pidFile); File.Delete(m_pidFile);