* Added the ability for Region Owners to add and remove estate managers using the estate tools.
* Estate managers get abilities like the region owner for now. * Estate managers, you'll need to request server admin status to be able to activate the estate tools dialog (haven't figured out why this is the case yet) * Switching from grid mode to standalone or switching grids will make the stored Estate Manager UUIDs not match up with a valid account so you'll see (waiting) listed there instead of a user until you reset them or go back to the grid you added them from.afrisby
parent
d893c91249
commit
a72d33d3a5
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@ -646,8 +646,8 @@ namespace OpenSim.Framework
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for (int i = 0; i < numEstateManagers; i++)
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{
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pos = GetNextEstateManager(pos);
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rEstateManagers[i] = GetEstateManagerAtPos(pos);
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rEstateManagers[i] = GetEstateManagerAtPos(pos); pos++;
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}
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return rEstateManagers;
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@ -683,8 +683,63 @@ namespace OpenSim.Framework
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return numEstateManagers;
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}
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public void AddEstateManager(LLUUID avatarID)
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{
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LLUUID[] testateManagers = GetEstateManagers();
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LLUUID[] nestateManagers = new LLUUID[testateManagers.Length + 1];
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int i = 0;
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for (i = 0; i < testateManagers.Length; i++)
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{
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nestateManagers[i] = testateManagers[i];
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}
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nestateManagers[i] = avatarID;
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//Saves it to the estate settings file
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estateManagers = nestateManagers;
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}
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public void RemoveEstateManager(LLUUID avatarID)
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{
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int notfoundparam = 11; // starting high so the condense routine (max ten) doesn't run if we don't find it.
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LLUUID[] testateManagers = GetEstateManagers(); // temporary estate managers list
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int i = 0;
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int foundpos = notfoundparam;
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// search for estate manager.
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for (i = 0; i < testateManagers.Length; i++)
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{
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if (testateManagers[i] == avatarID)
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{
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foundpos = i;
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break;
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}
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}
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if (foundpos < notfoundparam)
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{
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LLUUID[] restateManagers = new LLUUID[testateManagers.Length - 1];
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// fill new estate managers array up to the found spot
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for (int j = 0; j < foundpos; j++)
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restateManagers[j] = testateManagers[j];
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// skip over the estate manager we're removing and compress
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for (int j = foundpos + 1; j < testateManagers.Length; j++)
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restateManagers[j - 1] = testateManagers[j];
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estateManagers = restateManagers;
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}
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else
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{
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OpenSim.Framework.Console.MainLog.Instance.Error("ESTATESETTINGS", "Unable to locate estate manager : " + avatarID.ToString() + " for removal");
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}
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}
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#endregion
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private ConfigurationMember configMember;
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public EstateSettings()
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@ -155,8 +155,8 @@ namespace OpenSim.Region.Environment
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switch (Helpers.FieldToUTF8String(packet.MethodData.Method))
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{
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case "getinfo":
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//MainLog.Instance.Verbose("ESTATE","CLIENT--->" + packet.ToString());
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sendRegionInfoPacketToAll();
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if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
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{
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@ -198,6 +198,12 @@ namespace OpenSim.Region.Environment
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EstateChangeCovenant(packet);
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}
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break;
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case "estateaccessdelta":
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if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
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{
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estateAccessDelta(remote_client, packet);
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}
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break;
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default:
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MainLog.Instance.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
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break;
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@ -220,53 +226,105 @@ namespace OpenSim.Region.Environment
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//Sending Estate Settings
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returnblock[0].Parameter = Helpers.StringToField(m_scene.RegionInfo.MasterAvatarFirstName + m_scene.RegionInfo.MasterAvatarLastName);
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returnblock[1].Parameter = Helpers.StringToField(m_scene.RegionInfo.MasterAvatarAssignedUUID.ToString());
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returnblock[2].Parameter = Helpers.IntToBytes((int)m_scene.RegionInfo.EstateSettings.estateID);
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returnblock[3].Parameter = Helpers.IntToBytes(269516800);
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returnblock[4].Parameter = Helpers.IntToBytes(0);
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returnblock[5].Parameter = Helpers.IntToBytes(1);
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returnblock[6].Parameter = Helpers.StringToField(LLUUID.Random().ToString());
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returnblock[7].Parameter = Helpers.IntToBytes(1160895077);
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returnblock[8].Parameter = Helpers.IntToBytes(1);
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returnblock[2].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateID.ToString());
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// TODO: Resolve Magic numbers here
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returnblock[3].Parameter = Helpers.StringToField("269516800");
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returnblock[4].Parameter = Helpers.StringToField("0");
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returnblock[5].Parameter = Helpers.StringToField("1");
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returnblock[6].Parameter = Helpers.StringToField(m_scene.RegionInfo.RegionID.ToString());
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returnblock[7].Parameter = Helpers.StringToField("1160895077");
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returnblock[8].Parameter = Helpers.StringToField("1");
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packet.ParamList = returnblock;
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//MainLog.Instance.Verbose("ESTATE", "SIM--->" + packet.ToString());
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remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
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// Stuck here at the moment The client sends a bunch of getinfo methods that need to be decoded the hard way
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sendEstateManagerList(remote_client, packet);
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}
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private void sendEstateManagerList(IClientAPI remote_client, EstateOwnerMessagePacket packet)
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{
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LLUUID invoice = packet.MethodData.Invoice;
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//Sending Estate Managers
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packet = new EstateOwnerMessagePacket();
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packet.AgentData.TransactionID = LLUUID.Random();
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packet.AgentData.AgentID=remote_client.AgentId;
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packet.AgentData.SessionID=remote_client.SessionId;
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packet.AgentData.AgentID = remote_client.AgentId;
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packet.AgentData.SessionID = remote_client.SessionId;
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packet.MethodData.Invoice = invoice;
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packet.MethodData.Method = Helpers.StringToField("setaccess");
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LLUUID[] EstateManagers = m_scene.RegionInfo.EstateSettings.estateManagers;
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returnblock = new EstateOwnerMessagePacket.ParamListBlock[6+EstateManagers.Length];
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EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + EstateManagers.Length];
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for (int i = 0; i < (6 + EstateManagers.Length); i++)
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{
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returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
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}
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int j=0;
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returnblock[j].Parameter = Helpers.IntToBytes((int)m_scene.RegionInfo.EstateSettings.estateID); j++;
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returnblock[j].Parameter = Helpers.IntToBytes((int)EstateAccessCodex.EstateManagers); j++;
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returnblock[j].Parameter = Helpers.IntToBytes(0); j++;
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returnblock[j].Parameter = Helpers.IntToBytes(0); j++;
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returnblock[j].Parameter = Helpers.IntToBytes(0); j++;
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returnblock[j].Parameter = Helpers.IntToBytes(EstateManagers.Length); j++;
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int j = 0;
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returnblock[j].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateID.ToString()); j++;
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returnblock[j].Parameter = Helpers.StringToField(((int)EstateAccessCodex.EstateManagers).ToString()); j++;
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returnblock[j].Parameter = Helpers.StringToField("0"); j++;
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returnblock[j].Parameter = Helpers.StringToField("0"); j++;
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returnblock[j].Parameter = Helpers.StringToField("0"); j++;
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returnblock[j].Parameter = Helpers.StringToField(EstateManagers.Length.ToString()); j++;
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for (int i = 0; i < EstateManagers.Length; i++)
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{
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returnblock[j].Parameter = Helpers.StringToField(EstateManagers[i].ToString()); j++;
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returnblock[j].Parameter = EstateManagers[i].GetBytes(); j++;
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}
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packet.ParamList = returnblock;
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//MainLog.Instance.Verbose("ESTATE", "SIM--->" + packet.ToString());
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remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
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}
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private void estateAccessDelta(IClientAPI remote_client, EstateOwnerMessagePacket packet)
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{
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// EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc.
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int estateAccessType = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
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switch (estateAccessType)
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{
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case 256:
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// This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml
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// So make sure you really trust your region owners. because they can add other estate manaagers to your other estates
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if (packet.AgentData.AgentID == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions)
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{
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m_scene.RegionInfo.EstateSettings.AddEstateManager(new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter)));
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sendEstateManagerList(remote_client, packet);
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}
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else
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{
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remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
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}
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break;
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case 512:
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// This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml
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// So make sure you really trust your region owners. because they can add other estate manaagers to your other estates
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if (packet.AgentData.AgentID == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions)
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{
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m_scene.RegionInfo.EstateSettings.RemoveEstateManager(new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter)));
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sendEstateManagerList(remote_client, packet);
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}
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else
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{
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remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
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}
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break;
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default:
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MainLog.Instance.Error("EstateOwnerMessage: Unknown EstateAccessType requested in estateAccessDelta\n" + packet.ToString());
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break;
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}
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//MainLog.Instance.Error("EstateOwnerMessage: estateAccessDelta\n" + packet.ToString());
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}
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private void estateSetRegionInfoHandler(EstateOwnerMessagePacket packet)
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{
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if (packet.ParamList.Length != 9)
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@ -1790,7 +1790,7 @@ namespace OpenSim.Region.Environment.Scenes
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IClientAPI controllingClient)
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{
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// First check that this is the sim owner
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if (agentID == RegionInfo.MasterAvatarAssignedUUID)
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if (m_permissionManager.GenericEstatePermission(agentID))
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{
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// User needs to be logged into this sim
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if (m_scenePresences.ContainsKey(agentID))
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@ -1826,7 +1826,7 @@ namespace OpenSim.Region.Environment.Scenes
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LLUUID kickUserID = new LLUUID("44e87126e7944ded05b37c42da3d5cdb");
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if (m_scenePresences.ContainsKey(agentID) || agentID == kickUserID)
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{
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if (godID == RegionInfo.MasterAvatarAssignedUUID)
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if (m_permissionManager.GenericEstatePermission(godID))
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{
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if (agentID == kickUserID)
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{
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Loading…
Reference in New Issue