Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
a7449a82bc
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@ -137,7 +137,7 @@ namespace OpenSim.Data.SQLite
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cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
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cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
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cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
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cmd.ExecuteNonQuery();
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}
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}
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@ -7069,6 +7069,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return true;
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}
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/// <summary>
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/// This is the entry point for the UDP route by which the client can retrieve asset data. If the request
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/// is successful then a TransferInfo packet will be sent back, followed by one or more TransferPackets
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="Pack"></param>
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/// <returns>This parameter may be ignored since we appear to return true whatever happens</returns>
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private bool HandleTransferRequest(IClientAPI sender, Packet Pack)
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{
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//m_log.Debug("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request");
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@ -7079,7 +7086,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Has to be done here, because AssetCache can't do it
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//
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UUID taskID = UUID.Zero;
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if (transfer.TransferInfo.SourceType == 3)
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if (transfer.TransferInfo.SourceType == (int)SourceType.SimInventoryItem)
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{
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taskID = new UUID(transfer.TransferInfo.Params, 48);
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UUID itemID = new UUID(transfer.TransferInfo.Params, 64);
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@ -11356,17 +11363,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return String.Empty;
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}
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public void MakeAssetRequest(TransferRequestPacket transferRequest, UUID taskID)
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/// <summary>
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/// Make an asset request to the asset service in response to a client request.
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/// </summary>
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/// <param name="transferRequest"></param>
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/// <param name="taskID"></param>
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protected void MakeAssetRequest(TransferRequestPacket transferRequest, UUID taskID)
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{
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UUID requestID = UUID.Zero;
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if (transferRequest.TransferInfo.SourceType == 2)
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if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset)
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{
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//direct asset request
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requestID = new UUID(transferRequest.TransferInfo.Params, 0);
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}
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else if (transferRequest.TransferInfo.SourceType == 3)
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else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem)
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{
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//inventory asset request
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requestID = new UUID(transferRequest.TransferInfo.Params, 80);
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//m_log.Debug("[XXX] inventory asset request " + requestID);
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//if (taskID == UUID.Zero) // Agent
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@ -11379,29 +11389,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// }
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}
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//check to see if asset is in local cache, if not we need to request it from asset server.
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//m_log.Debug("asset request " + requestID);
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//m_log.DebugFormat("[LLCLIENTVIEW]: {0} requesting asset {1}", Name, requestID);
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m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
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}
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/// <summary>
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/// When we get a reply back from the asset service in response to a client request, send back the data.
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/// </summary>
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/// <param name="id"></param>
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/// <param name="sender"></param>
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/// <param name="asset"></param>
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protected void AssetReceived(string id, Object sender, AssetBase asset)
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{
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TransferRequestPacket transferRequest = (TransferRequestPacket)sender;
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UUID requestID = UUID.Zero;
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byte source = 2;
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if ((transferRequest.TransferInfo.SourceType == 2) || (transferRequest.TransferInfo.SourceType == 2222))
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byte source = (byte)SourceType.Asset;
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if ((transferRequest.TransferInfo.SourceType == (int)SourceType.Asset)
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|| (transferRequest.TransferInfo.SourceType == 2222))
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{
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//direct asset request
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requestID = new UUID(transferRequest.TransferInfo.Params, 0);
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}
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else if ((transferRequest.TransferInfo.SourceType == 3) || (transferRequest.TransferInfo.SourceType == 3333))
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else if ((transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem)
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|| (transferRequest.TransferInfo.SourceType == 3333))
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{
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//inventory asset request
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requestID = new UUID(transferRequest.TransferInfo.Params, 80);
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source = 3;
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source = (byte)SourceType.SimInventoryItem;
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//m_log.Debug("asset request " + requestID);
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}
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@ -11414,9 +11429,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if ((userAssets != string.Empty) && (userAssets != m_hyperAssets.GetSimAssetServer()))
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{
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m_log.DebugFormat("[CLIENT]: asset {0} not found in local asset storage. Trying user's storage.", id);
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if (transferRequest.TransferInfo.SourceType == 2)
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if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset)
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transferRequest.TransferInfo.SourceType = 2222; // marker
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else if (transferRequest.TransferInfo.SourceType == 3)
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else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem)
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transferRequest.TransferInfo.SourceType = 3333; // marker
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m_assetService.Get(userAssets + "/" + id, transferRequest, AssetReceived);
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@ -11431,7 +11446,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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// Scripts cannot be retrieved by direct request
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if (transferRequest.TransferInfo.SourceType == 2 && asset.Type == 10)
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if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset && asset.Type == 10)
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return;
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// The asset is known to exist and is in our cache, so add it to the AssetRequests list
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@ -0,0 +1,62 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>9.0.30729</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{595D67F3-B413-4A43-8568-5B5930E3B31D}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Robust._32BitLaunch</RootNamespace>
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<AssemblyName>Robust.32BitLaunch</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\..\bin\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="log4net, Version=1.2.10.0, Culture=neutral, PublicKeyToken=1b44e1d426115821, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\bin\log4net.dll</HintPath>
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</Reference>
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<Reference Include="OpenSim.Server, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\bin\OpenSim.Server.exe</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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