minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why we're deselecting the prim in code before scheduling an update on attachment
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@ -669,7 +669,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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});
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}
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so.IsSelected = false; // fudge....
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// Fudge below is an extremely unhelpful comment. It's probably here so that the scheduled full update
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// will succeed, as that will not update if an attachment is selected.
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so.IsSelected = false; // fudge....
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so.ScheduleGroupForFullUpdate();
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}
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