Adds support to ScriptModuleComms for region modules to export
constants to the script engine.0.7.4.1
parent
f9a8915cca
commit
a76a289d11
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@ -67,6 +67,10 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="key"></param>
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void DispatchReply(UUID scriptId, int code, string text, string key);
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/// For constants
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void RegisterConstant(string cname, object value);
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object LookupModConstant(string cname);
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// For use ONLY by the script API
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void RaiseEvent(UUID script, string id, string module, string command, string key);
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}
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@ -46,6 +46,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.ScriptModuleComms
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Dictionary<string,object> m_constants = new Dictionary<string,object>();
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#region ScriptInvocation
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protected class ScriptInvocationData
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{
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@ -269,6 +271,37 @@ namespace OpenSim.Region.OptionalModules.Scripting.ScriptModuleComms
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Delegate fn = LookupScriptInvocation(fname);
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return fn.DynamicInvoke(olist.ToArray());
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}
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/// <summary>
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/// Operation to for a region module to register a constant to be used
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/// by the script engine
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/// </summary>
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public void RegisterConstant(string cname, object value)
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{
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m_log.DebugFormat("[MODULE COMMANDS] register constant <{0}> with value {1}",cname,value.ToString());
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lock (m_constants)
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{
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m_constants.Add(cname,value);
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}
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}
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/// <summary>
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/// Operation to check for a registered constant
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/// </summary>
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public object LookupModConstant(string cname)
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{
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// m_log.DebugFormat("[MODULE COMMANDS] lookup constant <{0}>",cname);
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lock (m_constants)
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{
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object value = null;
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if (m_constants.TryGetValue(cname,out value))
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return value;
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}
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return null;
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}
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#endregion
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}
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@ -255,7 +255,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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else if (s is IdentDotExpression)
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retstr += Generate(CheckName(((IdentDotExpression) s).Name) + "." + ((IdentDotExpression) s).Member, s);
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else if (s is IdentExpression)
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retstr += Generate(CheckName(((IdentExpression) s).Name), s);
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retstr += GenerateIdentifier(((IdentExpression) s).Name, s);
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else if (s is IDENT)
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retstr += Generate(CheckName(((TOKEN) s).yytext), s);
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else
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@ -867,6 +867,41 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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return retstr;
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}
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/// <summary>
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/// Generates the code for an identifier
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/// </summary>
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/// <param name="id">The symbol name</param>
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/// <param name="s">The Symbol node.</param>
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/// <returns>String containing C# code for identifier reference.</returns>
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private string GenerateIdentifier(string id, SYMBOL s)
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{
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if (m_comms != null)
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{
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object value = m_comms.LookupModConstant(id);
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if (value != null)
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{
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string retval = null;
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if (value is int)
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retval = ((int)value).ToString();
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else if (value is float)
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retval = String.Format("new LSL_Types.LSLFloat({0})",((float)value).ToString());
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else if (value is string)
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retval = String.Format("new LSL_Types.LSLString(\"{0}\")",((string)value));
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else if (value is OpenMetaverse.UUID)
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retval = String.Format("new LSL_Types.key(\"{0}\")",((OpenMetaverse.UUID)value).ToString());
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else if (value is OpenMetaverse.Vector3)
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retval = String.Format("new LSL_Types.Vector3(\"{0}\")",((OpenMetaverse.Vector3)value).ToString());
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else if (value is OpenMetaverse.Quaternion)
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retval = String.Format("new LSL_Types.Quaternion(\"{0}\")",((OpenMetaverse.Quaternion)value).ToString());
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else retval = id;
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return Generate(retval, s);
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}
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}
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return Generate(CheckName(id), s);
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}
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/// <summary>
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/// Generates the code for a FunctionCall node.
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/// </summary>
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