Plumb in dwell in a couple of places
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82700448f5
commit
a7708413ee
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@ -7736,7 +7736,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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reply.Data.GlobalZ = pos.Z;
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reply.Data.GlobalZ = pos.Z;
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reply.Data.SimName = Utils.StringToBytes(info.RegionName);
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reply.Data.SimName = Utils.StringToBytes(info.RegionName);
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reply.Data.SnapshotID = land.SnapshotID;
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reply.Data.SnapshotID = land.SnapshotID;
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reply.Data.Dwell = 0; // TODO: not implemented yet
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reply.Data.Dwell = land.Dwell;
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reply.Data.SalePrice = land.SalePrice;
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reply.Data.SalePrice = land.SalePrice;
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reply.Data.AuctionID = (int)land.AuctionID;
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reply.Data.AuctionID = (int)land.AuctionID;
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@ -208,7 +208,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
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xmlparcel.AppendChild(infouuid);
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xmlparcel.AppendChild(infouuid);
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XmlNode dwell = nodeFactory.CreateNode(XmlNodeType.Element, "dwell", "");
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XmlNode dwell = nodeFactory.CreateNode(XmlNodeType.Element, "dwell", "");
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dwell.InnerText = "0";
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dwell.InnerText = parcel.Dwell.ToString();
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xmlparcel.AppendChild(dwell);
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xmlparcel.AppendChild(dwell);
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//TODO: figure how to figure out teleport system landData.landingType
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//TODO: figure how to figure out teleport system landData.landingType
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