Patch by Apelsin that fixes behaviour of llSetPos and llGetLocalPos for attachments.
This fixes Mantis #3923. Signed-off-by: Melanie <melanie@t-data.com>prebuild-update
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@ -1936,7 +1936,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (part.ParentGroup.RootPart == part)
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{
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if ((targetPos.z < ground) && disable_underground_movement)
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if ((targetPos.z < ground) && disable_underground_movement && m_host.AttachmentPoint == 0)
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targetPos.z = ground;
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SceneObjectGroup parent = part.ParentGroup;
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LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos);
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@ -1968,18 +1968,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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protected LSL_Vector GetPartLocalPos(SceneObjectPart part)
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{
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m_host.AddScriptLPS(1);
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if (part.ParentID != 0)
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{
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return new LSL_Vector(part.OffsetPosition.X,
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part.OffsetPosition.Y,
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part.OffsetPosition.Z);
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}
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else
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if (part.ParentID == 0)
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{
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return new LSL_Vector(part.AbsolutePosition.X,
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part.AbsolutePosition.Y,
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part.AbsolutePosition.Z);
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}
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else
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{
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if (m_host.IsRoot)
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{
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return new LSL_Vector(m_host.AttachedPos.X,
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m_host.AttachedPos.Y,
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m_host.AttachedPos.Z);
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}
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else
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{
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return new LSL_Vector(part.OffsetPosition.X,
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part.OffsetPosition.Y,
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part.OffsetPosition.Z);
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}
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}
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}
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public void llSetRot(LSL_Rotation rot)
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