Patch by Apelsin that fixes behaviour of llSetPos and llGetLocalPos for attachments.

This fixes Mantis #3923.

Signed-off-by: Melanie <melanie@t-data.com>
prebuild-update
Marck 2010-08-24 10:33:50 +02:00 committed by Melanie
parent de85aabcbe
commit a7a45cb22c
1 changed files with 17 additions and 8 deletions

View File

@ -1936,7 +1936,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (part.ParentGroup.RootPart == part)
{
if ((targetPos.z < ground) && disable_underground_movement)
if ((targetPos.z < ground) && disable_underground_movement && m_host.AttachmentPoint == 0)
targetPos.z = ground;
SceneObjectGroup parent = part.ParentGroup;
LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos);
@ -1968,18 +1968,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected LSL_Vector GetPartLocalPos(SceneObjectPart part)
{
m_host.AddScriptLPS(1);
if (part.ParentID != 0)
{
return new LSL_Vector(part.OffsetPosition.X,
part.OffsetPosition.Y,
part.OffsetPosition.Z);
}
else
if (part.ParentID == 0)
{
return new LSL_Vector(part.AbsolutePosition.X,
part.AbsolutePosition.Y,
part.AbsolutePosition.Z);
}
else
{
if (m_host.IsRoot)
{
return new LSL_Vector(m_host.AttachedPos.X,
m_host.AttachedPos.Y,
m_host.AttachedPos.Z);
}
else
{
return new LSL_Vector(part.OffsetPosition.X,
part.OffsetPosition.Y,
part.OffsetPosition.Z);
}
}
}
public void llSetRot(LSL_Rotation rot)