diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
index 7456e8c04f..13fbb60254 100644
--- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
@@ -144,8 +144,8 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
/// JPEG2000 data
private void DoJ2KDecode(UUID assetID, byte[] j2kData)
{
- int DecodeTime = 0;
- DecodeTime = Environment.TickCount;
+// int DecodeTime = 0;
+// DecodeTime = Environment.TickCount;
OpenJPEG.J2KLayerInfo[] layers;
if (!TryLoadCacheForAsset(assetID, out layers))
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index c6af8067a4..adcf6bd4f0 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -831,7 +831,7 @@ namespace Flotsam.RegionModules.AssetCache
public string Store(AssetBase asset)
{
- if ((asset.FullID == null) || (asset.FullID == UUID.Zero))
+ if (asset.FullID == UUID.Zero)
{
asset.FullID = UUID.Random();
}
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
index 5c31c2652b..7e72ca05fb 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
///
public static class InventoryArchiveUtils
{
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// Character used for escaping the path delimter ("\/") and itself ("\\") in human escaped strings
public static readonly char ESCAPE_CHARACTER = '\\';
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/HypergridServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/HypergridServiceInConnectorModule.cs
index 92db15bc38..b12d778f87 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/HypergridServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/HypergridServiceInConnectorModule.cs
@@ -118,7 +118,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Grid
m_log.Info("[HypergridService]: Starting...");
- Object[] args = new Object[] { m_Config, MainServer.Instance };
+// Object[] args = new Object[] { m_Config, MainServer.Instance };
m_HypergridHandler = new HypergridServiceInConnector(m_Config, MainServer.Instance, scene.RequestModuleInterface());
//ServerUtils.LoadPlugin("OpenSim.Server.Handlers.dll:HypergridServiceInConnector", args);
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs
index 9c04755053..f2d8579c83 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs
@@ -336,7 +336,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
public List GetRegionRange(UUID scopeID, int xmin, int xmax, int ymin, int ymax)
{
int snapXmin = (int)(xmin / Constants.RegionSize) * (int)Constants.RegionSize;
- int snapXmax = (int)(xmax / Constants.RegionSize) * (int)Constants.RegionSize;
+// int snapXmax = (int)(xmax / Constants.RegionSize) * (int)Constants.RegionSize;
int snapYmin = (int)(ymin / Constants.RegionSize) * (int)Constants.RegionSize;
int snapYmax = (int)(ymax / Constants.RegionSize) * (int)Constants.RegionSize;
@@ -613,7 +613,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
m_log.Info("[HGrid]: Local user is going to foreign region or foreign user is going elsewhere");
// Set the position of the region on the remote grid
- ulong realHandle = FindRegionHandle(regInfo.RegionHandle);
+// ulong realHandle = FindRegionHandle(regInfo.RegionHandle);
uint x = 0, y = 0;
Utils.LongToUInts(regInfo.RegionHandle, out x, out y);
GridRegion clonedRegion = new GridRegion(regInfo);