Enclose the inter-region IM sending in a try-catch for now to find possibly missed exceptions.
parent
6566da2962
commit
a7b01140db
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@ -180,198 +180,208 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
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protected virtual XmlRpcResponse processXMLRPCGridInstantMessage(XmlRpcRequest request)
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{
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bool successful = false;
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// various rational defaults
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UUID fromAgentID = UUID.Zero;
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UUID toAgentID = UUID.Zero;
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UUID imSessionID = UUID.Zero;
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uint timestamp = 0;
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string fromAgentName = "";
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string message = "";
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byte dialog = (byte)0;
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bool fromGroup = false;
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byte offline = (byte)0;
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uint ParentEstateID=0;
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Vector3 Position = Vector3.Zero;
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UUID RegionID = UUID.Zero ;
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byte[] binaryBucket = new byte[0];
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// TODO: For now, as IMs seem to be a bit unreliable on OSGrid, catch all exception that
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// happen here and aren't caught and log them.
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try {
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// various rational defaults
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UUID fromAgentID = UUID.Zero;
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UUID toAgentID = UUID.Zero;
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UUID imSessionID = UUID.Zero;
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uint timestamp = 0;
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string fromAgentName = "";
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string message = "";
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byte dialog = (byte)0;
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bool fromGroup = false;
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byte offline = (byte)0;
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uint ParentEstateID=0;
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Vector3 Position = Vector3.Zero;
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UUID RegionID = UUID.Zero ;
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byte[] binaryBucket = new byte[0];
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float pos_x = 0;
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float pos_y = 0;
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float pos_z = 0;
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//m_log.Info("Processing IM");
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float pos_x = 0;
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float pos_y = 0;
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float pos_z = 0;
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//m_log.Info("Processing IM");
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Hashtable requestData = (Hashtable)request.Params[0];
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// Check if it's got all the data
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if (requestData.ContainsKey("from_agent_id")
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&& requestData.ContainsKey("to_agent_id") && requestData.ContainsKey("im_session_id")
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&& requestData.ContainsKey("timestamp") && requestData.ContainsKey("from_agent_name")
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&& requestData.ContainsKey("message") && requestData.ContainsKey("dialog")
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&& requestData.ContainsKey("from_group")
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&& requestData.ContainsKey("offline") && requestData.ContainsKey("parent_estate_id")
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&& requestData.ContainsKey("position_x") && requestData.ContainsKey("position_y")
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&& requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id")
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&& requestData.ContainsKey("binary_bucket"))
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{
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// Do the easy way of validating the UUIDs
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UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID);
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UUID.TryParse((string)requestData["to_agent_id"], out toAgentID);
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UUID.TryParse((string)requestData["im_session_id"], out imSessionID);
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UUID.TryParse((string)requestData["region_id"], out RegionID);
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Hashtable requestData = (Hashtable)request.Params[0];
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// Check if it's got all the data
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if (requestData.ContainsKey("from_agent_id")
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&& requestData.ContainsKey("to_agent_id") && requestData.ContainsKey("im_session_id")
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&& requestData.ContainsKey("timestamp") && requestData.ContainsKey("from_agent_name")
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&& requestData.ContainsKey("message") && requestData.ContainsKey("dialog")
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&& requestData.ContainsKey("from_group")
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&& requestData.ContainsKey("offline") && requestData.ContainsKey("parent_estate_id")
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&& requestData.ContainsKey("position_x") && requestData.ContainsKey("position_y")
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&& requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id")
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&& requestData.ContainsKey("binary_bucket"))
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{
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// Do the easy way of validating the UUIDs
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UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID);
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UUID.TryParse((string)requestData["to_agent_id"], out toAgentID);
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UUID.TryParse((string)requestData["im_session_id"], out imSessionID);
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UUID.TryParse((string)requestData["region_id"], out RegionID);
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try
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{
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timestamp = (uint)Convert.ToInt32((string)requestData["timestamp"]);
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}
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catch (ArgumentException)
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{
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}
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catch (FormatException)
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{
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}
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catch (OverflowException)
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{
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}
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fromAgentName = (string)requestData["from_agent_name"];
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message = (string)requestData["message"];
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// Bytes don't transfer well over XMLRPC, so, we Base64 Encode them.
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string requestData1 = (string)requestData["dialog"];
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if (string.IsNullOrEmpty(requestData1))
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{
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dialog = 0;
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}
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else
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{
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byte[] dialogdata = Convert.FromBase64String(requestData1);
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dialog = dialogdata[0];
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}
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if ((string)requestData["from_group"] == "TRUE")
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fromGroup = true;
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string requestData2 = (string)requestData["offline"];
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if (String.IsNullOrEmpty(requestData2))
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{
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offline = 0;
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}
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else
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{
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byte[] offlinedata = Convert.FromBase64String(requestData2);
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offline = offlinedata[0];
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}
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try
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{
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ParentEstateID = (uint)Convert.ToInt32((string)requestData["parent_estate_id"]);
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}
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catch (ArgumentException)
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{
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}
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catch (FormatException)
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{
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}
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catch (OverflowException)
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{
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}
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try
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{
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pos_x = (uint)Convert.ToInt32((string)requestData["position_x"]);
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}
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catch (ArgumentException)
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{
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}
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catch (FormatException)
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{
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}
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catch (OverflowException)
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{
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}
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try
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{
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pos_y = (uint)Convert.ToInt32((string)requestData["position_y"]);
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}
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catch (ArgumentException)
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{
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}
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catch (FormatException)
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{
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}
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catch (OverflowException)
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{
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}
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try
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{
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pos_z = (uint)Convert.ToInt32((string)requestData["position_z"]);
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}
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catch (ArgumentException)
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{
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}
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catch (FormatException)
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{
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}
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catch (OverflowException)
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{
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}
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Position = new Vector3(pos_x, pos_y, pos_z);
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string requestData3 = (string)requestData["binary_bucket"];
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if (string.IsNullOrEmpty(requestData3))
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{
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binaryBucket = new byte[0];
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}
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else
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{
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binaryBucket = Convert.FromBase64String(requestData3);
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}
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// Create a New GridInstantMessageObject the the data
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GridInstantMessage gim = new GridInstantMessage();
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gim.fromAgentID = fromAgentID.Guid;
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gim.fromAgentName = fromAgentName;
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gim.fromGroup = fromGroup;
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gim.imSessionID = imSessionID.Guid;
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gim.RegionID = RegionID.Guid;
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gim.timestamp = timestamp;
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gim.toAgentID = toAgentID.Guid;
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gim.message = message;
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gim.dialog = dialog;
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gim.offline = offline;
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gim.ParentEstateID = ParentEstateID;
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gim.Position = Position;
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gim.binaryBucket = binaryBucket;
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// Trigger the Instant message in the scene.
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foreach (Scene scene in m_Scenes)
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{
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if (scene.Entities.ContainsKey(toAgentID) &&
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scene.Entities[toAgentID] is ScenePresence)
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try
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{
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ScenePresence user =
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(ScenePresence)scene.Entities[toAgentID];
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timestamp = (uint)Convert.ToInt32((string)requestData["timestamp"]);
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}
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catch (ArgumentException)
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{
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}
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catch (FormatException)
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{
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}
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catch (OverflowException)
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{
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}
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if (!user.IsChildAgent)
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fromAgentName = (string)requestData["from_agent_name"];
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message = (string)requestData["message"];
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// Bytes don't transfer well over XMLRPC, so, we Base64 Encode them.
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string requestData1 = (string)requestData["dialog"];
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if (string.IsNullOrEmpty(requestData1))
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{
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dialog = 0;
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}
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else
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{
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byte[] dialogdata = Convert.FromBase64String(requestData1);
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dialog = dialogdata[0];
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}
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if ((string)requestData["from_group"] == "TRUE")
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fromGroup = true;
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string requestData2 = (string)requestData["offline"];
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if (String.IsNullOrEmpty(requestData2))
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{
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offline = 0;
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}
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else
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{
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byte[] offlinedata = Convert.FromBase64String(requestData2);
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offline = offlinedata[0];
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}
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try
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{
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ParentEstateID = (uint)Convert.ToInt32((string)requestData["parent_estate_id"]);
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}
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catch (ArgumentException)
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{
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}
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catch (FormatException)
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{
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}
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catch (OverflowException)
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{
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}
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try
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{
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pos_x = (uint)Convert.ToInt32((string)requestData["position_x"]);
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}
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catch (ArgumentException)
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{
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}
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catch (FormatException)
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{
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}
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catch (OverflowException)
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{
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}
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try
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{
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pos_y = (uint)Convert.ToInt32((string)requestData["position_y"]);
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}
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catch (ArgumentException)
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{
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}
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catch (FormatException)
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{
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}
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catch (OverflowException)
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{
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}
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try
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{
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pos_z = (uint)Convert.ToInt32((string)requestData["position_z"]);
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}
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catch (ArgumentException)
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{
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}
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catch (FormatException)
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{
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}
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catch (OverflowException)
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{
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}
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Position = new Vector3(pos_x, pos_y, pos_z);
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string requestData3 = (string)requestData["binary_bucket"];
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if (string.IsNullOrEmpty(requestData3))
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{
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binaryBucket = new byte[0];
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}
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else
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{
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binaryBucket = Convert.FromBase64String(requestData3);
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}
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// Create a New GridInstantMessageObject the the data
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GridInstantMessage gim = new GridInstantMessage();
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gim.fromAgentID = fromAgentID.Guid;
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gim.fromAgentName = fromAgentName;
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gim.fromGroup = fromGroup;
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gim.imSessionID = imSessionID.Guid;
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gim.RegionID = RegionID.Guid;
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gim.timestamp = timestamp;
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gim.toAgentID = toAgentID.Guid;
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gim.message = message;
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gim.dialog = dialog;
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gim.offline = offline;
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gim.ParentEstateID = ParentEstateID;
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gim.Position = Position;
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gim.binaryBucket = binaryBucket;
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// Trigger the Instant message in the scene.
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foreach (Scene scene in m_Scenes)
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{
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if (scene.Entities.ContainsKey(toAgentID) &&
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scene.Entities[toAgentID] is ScenePresence)
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{
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scene.EventManager.TriggerIncomingInstantMessage(gim);
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successful = true;
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ScenePresence user =
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(ScenePresence)scene.Entities[toAgentID];
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if (!user.IsChildAgent)
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{
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scene.EventManager.TriggerIncomingInstantMessage(gim);
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successful = true;
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}
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}
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}
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if (!successful)
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{
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// If the message can't be delivered to an agent, it
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// is likely to be a group IM. On a group IM, the
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// imSessionID = toAgentID = group id. Raise the
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// unhandled IM event to give the groups module
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// a chance to pick it up. We raise that in a random
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// scene, since the groups module is shared.
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//
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m_Scenes[0].EventManager.TriggerUnhandledInstantMessage(gim);
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}
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}
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if (!successful)
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{
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// If the message can't be delivered to an agent, it
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// is likely to be a group IM. On a group IM, the
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// imSessionID = toAgentID = group id. Raise the
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// unhandled IM event to give the groups module
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// a chance to pick it up. We raise that in a random
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// scene, since the groups module is shared.
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//
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m_Scenes[0].EventManager.TriggerUnhandledInstantMessage(gim);
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}
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}
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catch (Exception e)
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{
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m_log.Error("[INSTANT MESSAGE]: Caught unexpected exception:", e);
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successful = false;
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}
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//Send response back to region calling if it was successful
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