Remove useless quaternion parameter from AttachObject sig

prebuild-update
Melanie Thielker 2010-07-14 19:21:01 +02:00 committed by Melanie
parent b8aa81635f
commit a7b5fe6a88
6 changed files with 10 additions and 10 deletions

View File

@ -57,7 +57,7 @@ namespace OpenSim.Framework
RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects); RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects);
public delegate void ObjectAttach( public delegate void ObjectAttach(
IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent); IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent);
public delegate void ModifyTerrain(UUID user, public delegate void ModifyTerrain(UUID user,
float height, float seconds, byte size, byte action, float north, float west, float south, float east, float height, float seconds, byte size, byte action, float north, float west, float south, float east,

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@ -5731,7 +5731,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
if (att.ObjectData.Length > 0) if (att.ObjectData.Length > 0)
{ {
handlerObjectAttach(this, att.ObjectData[0].ObjectLocalID, att.AgentData.AttachmentPoint, att.ObjectData[0].Rotation, false); handlerObjectAttach(this, att.ObjectData[0].ObjectLocalID, att.AgentData.AttachmentPoint, false);
} }
} }
} }

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@ -69,7 +69,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
get { return false; } get { return false; }
} }
public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent) public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent)
{ {
m_log.Debug("[ATTACHMENTS MODULE]: Invoking AttachObject"); m_log.Debug("[ATTACHMENTS MODULE]: Invoking AttachObject");
@ -84,7 +84,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
return; return;
// Calls attach with a Zero position // Calls attach with a Zero position
if (AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false)) if (AttachObject(remoteClient, objectLocalID, AttachmentPt, Vector3.Zero, false))
{ {
m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
@ -107,7 +107,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
} }
public bool AttachObject( public bool AttachObject(
IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent) IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Vector3 attachPos, bool silent)
{ {
SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID); SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
if (group != null) if (group != null)
@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
tainted = true; tainted = true;
AttachObject( AttachObject(
remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false); remoteClient, objatt.LocalId, AttachmentPt, objatt.AbsolutePosition, false);
//objatt.ScheduleGroupForFullUpdate(); //objatt.ScheduleGroupForFullUpdate();
if (tainted) if (tainted)

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@ -73,7 +73,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
client.OnGrabUpdate += delegate(UUID objectID, Vector3 offset, Vector3 grapPos, client.OnGrabUpdate += delegate(UUID objectID, Vector3 offset, Vector3 grapPos,
IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) { this.Stale = true; }; IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) { this.Stale = true; };
client.OnObjectAttach += delegate(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, client.OnObjectAttach += delegate(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt,
Quaternion rot, bool silent) { this.Stale = true; }; bool silent) { this.Stale = true; };
client.OnObjectDuplicate += delegate(uint localID, Vector3 offset, uint dupeFlags, UUID AgentID, client.OnObjectDuplicate += delegate(uint localID, Vector3 offset, uint dupeFlags, UUID AgentID,
UUID GroupID) { this.Stale = true; }; UUID GroupID) { this.Stale = true; };
client.OnObjectDuplicateOnRay += delegate(uint localID, uint dupeFlags, UUID AgentID, UUID GroupID, client.OnObjectDuplicateOnRay += delegate(uint localID, uint dupeFlags, UUID AgentID, UUID GroupID,

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@ -44,7 +44,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="rot"></param> /// <param name="rot"></param>
/// <param name="silent"></param> /// <param name="silent"></param>
void AttachObject( void AttachObject(
IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent); IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent);
/// <summary> /// <summary>
/// Attach an object to an avatar. /// Attach an object to an avatar.
@ -57,7 +57,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="silent"></param> /// <param name="silent"></param>
/// <returns>true if the object was successfully attached, false otherwise</returns> /// <returns>true if the object was successfully attached, false otherwise</returns>
bool AttachObject( bool AttachObject(
IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent); IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Vector3 attachPos, bool silent);
/// <summary> /// <summary>
/// Rez an attachment from user inventory and change inventory status to match. /// Rez an attachment from user inventory and change inventory status to match.

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@ -2572,7 +2572,7 @@ namespace OpenSim.Region.Framework.Scenes
if (AttachmentsModule != null) if (AttachmentsModule != null)
AttachmentsModule.AttachObject( AttachmentsModule.AttachObject(
sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false); sp.ControllingClient, grp.LocalId, (uint)0, grp.AbsolutePosition, false);
} }
else else