Make ZERO_ROTATION.y a float. Fixes Mantis #2985.
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@ -459,7 +459,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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// Can not be public const?
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public static readonly vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0);
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public static readonly rotation ZERO_ROTATION = new rotation(0.0, 0, 0.0, 1.0);
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public static readonly rotation ZERO_ROTATION = new rotation(0.0, 0.0, 0.0, 1.0);
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// constants for llSetCameraParams
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public const int CAMERA_PITCH = 0;
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@ -451,7 +451,7 @@ namespace OpenSim.ScriptEngine.Components.DotNetEngine.Commands_LSL
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// Can not be public const?
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public static readonly vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0);
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public static readonly rotation ZERO_ROTATION = new rotation(0.0, 0, 0.0, 1.0);
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public static readonly rotation ZERO_ROTATION = new rotation(0.0, 0.0, 0.0, 1.0);
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// constants for llSetCameraParams
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public const int CAMERA_PITCH = 0;
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