Added checks for null circuit data in AddNewClient2. In the case of RegionSyncAvatars being added to the scene, there will be no circuit data, no appearance data, and no teleport flags.
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e709b55f01
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a7d4c974dd
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@ -3036,10 +3036,11 @@ namespace OpenSim.Region.Framework.Scenes
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m_clientManager.Add(client);
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m_clientManager.Add(client);
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SubscribeToClientEvents(client);
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SubscribeToClientEvents(client);
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ScenePresence sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance);
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ScenePresence sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit == null ? null : aCircuit.Appearance);
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m_eventManager.TriggerOnNewPresence(sp);
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m_eventManager.TriggerOnNewPresence(sp);
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//presence.initializeScenePresence(client, RegionInfo, this);
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//presence.initializeScenePresence(client, RegionInfo, this);
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if(aCircuit != null)
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sp.TeleportFlags = (TeleportFlags)aCircuit.teleportFlags;
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sp.TeleportFlags = (TeleportFlags)aCircuit.teleportFlags;
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// HERE!!! Do the initial attachments right here
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// HERE!!! Do the initial attachments right here
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