use SceneObjectPart instead of var

integration
SignpostMarv 2012-08-24 16:41:43 +01:00 committed by Justin Clark-Casey (justincc)
parent 3d504261b0
commit a8044999fb
1 changed files with 3 additions and 3 deletions

View File

@ -5828,7 +5828,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
List<SceneObjectPart> parts = GetLinkParts(linknumber); List<SceneObjectPart> parts = GetLinkParts(linknumber);
foreach (var part in parts) foreach (SceneObjectPart part in parts)
{ {
SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
} }
@ -6190,7 +6190,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
List<SceneObjectPart> parts = GetLinkParts(linknumber); List<SceneObjectPart> parts = GetLinkParts(linknumber);
foreach (var part in parts) foreach (SceneObjectPart part in parts)
{ {
SetParticleSystem(part, rules); SetParticleSystem(part, rules);
} }
@ -7921,7 +7921,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSL_List res = new LSL_List(); LSL_List res = new LSL_List();
foreach (var part in parts) foreach (SceneObjectPart part in parts)
{ {
LSL_List partRes = GetPrimParams(part, rules); LSL_List partRes = GetPrimParams(part, rules);
res += partRes; res += partRes;