Fixed two typos. White space cleanups.

Signed-off-by: nebadon <michael@osgrid.org>
xassetservice
Kevin Cozens 2012-02-28 15:45:07 -05:00 committed by nebadon
parent 4268427ac3
commit a813e7ffdd
1 changed files with 16 additions and 16 deletions

View File

@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
{
}
public Type ReplaceableInterface
public Type ReplaceableInterface
{
get { return null; }
}
@ -220,7 +220,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
// There is a major hack going on in this method. The viewer doesn't request
// map blocks (RequestMapBlocks) above 2048. That means that if we don't hack,
// grids above that cell don't have a map at all. So, here's the hack: we wait
// for this CAP request to come, and we inject the map blocks at this point.
// for this CAP request to come, and we inject the map blocks at this point.
// In a normal scenario, this request simply sends back the MapLayer (the blue color).
// In the hacked scenario, it also sends the map blocks via UDP.
//
@ -751,7 +751,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
{
uint x = 0, y = 0;
Utils.LongToUInts(regionhandle, out x, out y);
GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
if (mreg != null)
{
@ -857,7 +857,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
finally
{
if (os != null)
os.Close();
os.Close();
}
string response_mapItems_reply = null;
@ -960,16 +960,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
// on an unloaded square.
// But make sure: Look whether the one we requested is in there
List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
minX * (int)Constants.RegionSize,
maxX * (int)Constants.RegionSize,
minY * (int)Constants.RegionSize,
minX * (int)Constants.RegionSize,
maxX * (int)Constants.RegionSize,
minY * (int)Constants.RegionSize,
maxY * (int)Constants.RegionSize);
if (regions != null)
{
foreach (GridRegion r in regions)
{
if ((r.RegionLocX == minX * (int)Constants.RegionSize) &&
if ((r.RegionLocX == minX * (int)Constants.RegionSize) &&
(r.RegionLocY == minY * (int)Constants.RegionSize))
{
// found it => add it to response
@ -1004,7 +1004,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
{
List<MapBlockData> mapBlocks = new List<MapBlockData>();
List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
(minX - 4) * (int)Constants.RegionSize,
(minX - 4) * (int)Constants.RegionSize,
(maxX + 4) * (int)Constants.RegionSize,
(minY - 4) * (int)Constants.RegionSize,
(maxY + 4) * (int)Constants.RegionSize);
@ -1336,7 +1336,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
// Cannot create a map for a nonexistant heightmap
if (m_scene.Heightmap == null)
return;
//create a texture asset of the terrain
IMapImageGenerator terrain = m_scene.RequestModuleInterface<IMapImageGenerator>();
if (terrain == null)
@ -1345,7 +1345,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
byte[] data = terrain.WriteJpeg2000Image();
if (data == null)
return;
byte[] overlay = GenerateOverlay();
m_log.Debug("[WORLDMAP]: STORING MAPTILE IMAGE");
@ -1366,7 +1366,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
// Store the new one
m_log.DebugFormat("[WORLDMAP]: Storing map tile {0}", asset.ID);
m_scene.AssetService.Store(asset);
if (overlay != null)
{
parcelImageID = UUID.Random();
@ -1390,7 +1390,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
m_scene.RegionInfo.RegionSettings.TerrainImageID = terrainImageID;
m_scene.RegionInfo.RegionSettings.ParcelImageID = parcelImageID;
m_scene.RegionInfo.RegionSettings.Save();
// Delete the old one
// m_log.DebugFormat("[WORLDMAP]: Deleting old map tile {0}", lastTerrainImageID);
m_scene.AssetService.Delete(lastTerrainImageID.ToString());
@ -1469,18 +1469,18 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0)
{
landForSale = true;
saleBitmap = land.MergeLandBitmaps(saleBitmap, land.GetLandBitmap());
}
}
if (!landForSale)
{
m_log.DebugFormat("[WORLD MAP]: Region {0} has no parcels for sale, not geenrating overlay", m_scene.RegionInfo.RegionName);
m_log.DebugFormat("[WORLD MAP]: Region {0} has no parcels for sale, not generating overlay", m_scene.RegionInfo.RegionName);
return null;
}
m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, genrating overlay", m_scene.RegionInfo.RegionName);
m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName);
for (int x = 0 ; x < 64 ; x++)
{