* Put an Enabled switch on the async object deleter for future testing purposes
parent
47a5d71b7e
commit
a814ac3d67
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@ -54,9 +54,14 @@ namespace OpenSim.Region.Environment.Scenes
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <value>
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/// Is the deleter currently enabled?
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/// </value>
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public bool Enabled;
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private Timer m_inventoryTicker = new Timer(2000);
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private readonly Queue<DeleteToInventoryHolder> m_inventoryDeletes = new Queue<DeleteToInventoryHolder>();
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private Scene m_scene;
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private Scene m_scene;
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public AsyncSceneObjectGroupDeleter(Scene scene)
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{
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@ -73,7 +78,8 @@ namespace OpenSim.Region.Environment.Scenes
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SceneObjectGroup objectGroup, IClientAPI remoteClient,
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bool permissionToDelete)
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{
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m_inventoryTicker.Stop();
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if (Enabled)
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m_inventoryTicker.Stop();
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lock (m_inventoryDeletes)
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{
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@ -87,7 +93,8 @@ namespace OpenSim.Region.Environment.Scenes
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m_inventoryDeletes.Enqueue(dtis);
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}
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m_inventoryTicker.Start();
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if (Enabled)
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m_inventoryTicker.Start();
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// Visually remove it, even if it isnt really gone yet.
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if (permissionToDelete)
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@ -132,6 +139,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_log.DebugFormat("Exception background deleting object: "+e.ToString());
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}
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}
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return true;
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}
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}
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@ -281,7 +281,9 @@ namespace OpenSim.Region.Environment.Scenes
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m_eventManager = new EventManager();
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m_externalChecks = new SceneExternalChecks(this);
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m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
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m_asyncSceneObjectDeleter.Enabled = true;
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// Load region settings
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m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID);
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@ -106,5 +106,13 @@ namespace OpenSim.Region.Environment.Scenes.Tests
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// If the parts have the same UUID then we will consider them as one and the same
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Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
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}
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/*
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public void TestRemoveSceneObject()
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{
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Scene scene = SetupScene();
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SceneObjectPart part = AddSceneObject(scene);
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}
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*/
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}
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}
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