Merge branch 'master' into careminster-presence-refactor

avinationmerge
Melanie 2010-12-17 22:50:25 +00:00
commit a82112a47c
29 changed files with 40 additions and 1233 deletions

View File

@ -220,10 +220,11 @@ namespace OpenSim
m_console.Commands.AddCommand("region", false, "debug packet",
"debug packet <level>",
"Turn on packet debugging",
"If level > 255 then all incoming and outgoing packets are logged.\n"
"If level > 255 then all incoming and outgoing packets are logged.\n"
+ "If level <= 255 then incoming AgentUpdate and outgoing SimStats and SimulatorViewerTimeMessage packets are not logged.\n"
+ "If level <= 200 then incoming RequestImage and outgoing ImagePacket, ImageData, LayerData and CoarseLocationUpdate packets are not logged.\n"
+ "If level <= 100 then incoming ViewerEffect and AgentAnimation and outgoing ViewerEffect and AvatarAnimation packets are not logged.\n"
+ "If level <= 50 then outgoing ImprovedTerseObjectUpdate packets are not logged.\n"
+ "If level <= 0 then no packets are logged.",
Debug);

View File

@ -11347,23 +11347,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
if (m_debugPacketLevel > 0)
{
bool outputPacket = true;
bool logPacket = true;
if (m_debugPacketLevel <= 255
&& (packet.Type == PacketType.SimStats || packet.Type == PacketType.SimulatorViewerTimeMessage))
outputPacket = false;
logPacket = false;
if (m_debugPacketLevel <= 200
&& (packet.Type == PacketType.ImagePacket
|| packet.Type == PacketType.ImageData
|| packet.Type == PacketType.LayerData
|| packet.Type == PacketType.CoarseLocationUpdate))
outputPacket = false;
logPacket = false;
if (m_debugPacketLevel <= 100 && (packet.Type == PacketType.AvatarAnimation || packet.Type == PacketType.ViewerEffect))
outputPacket = false;
logPacket = false;
if (outputPacket)
if (m_debugPacketLevel <= 50 && packet.Type == PacketType.ImprovedTerseObjectUpdate)
logPacket = false;
if (logPacket)
m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type);
}

View File

@ -36,7 +36,8 @@ namespace OpenSim.Region.Framework.Scenes
{
public class EntityManager
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private readonly DoubleDictionary<UUID, uint, EntityBase> m_entities = new DoubleDictionary<UUID, uint, EntityBase>();
public int Count

View File

@ -91,7 +91,7 @@ namespace OpenSim.Region.Framework.Scenes
public class ScenePermissions
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
@ -131,7 +131,7 @@ namespace OpenSim.Region.Framework.Scenes
public event IssueEstateCommandHandler OnIssueEstateCommand;
public event IsGodHandler OnIsGod;
public event IsAdministratorHandler OnIsAdministrator;
public event EditParcelHandler OnEditParcel;
// public event EditParcelHandler OnEditParcel;
public event EditParcelPropertiesHandler OnEditParcelProperties;
public event SellParcelHandler OnSellParcel;
public event AbandonParcelHandler OnAbandonParcel;

View File

@ -136,9 +136,9 @@ namespace OpenSim.Region.Framework.Scenes
// TODO: Possibly stop other classes being able to manipulate this directly.
private SceneGraph m_sceneGraph;
private volatile int m_bordersLocked;
private int m_RestartTimerCounter;
// private int m_RestartTimerCounter;
private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing
private int m_incrementsof15seconds;
// private int m_incrementsof15seconds;
private volatile bool m_backingup;
private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>();
private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>();
@ -151,7 +151,7 @@ namespace OpenSim.Region.Framework.Scenes
private int m_update_events = 1;
private int m_update_backup = 200;
private int m_update_terrain = 50;
private int m_update_land = 1;
// private int m_update_land = 1;
private int m_update_coarse_locations = 80;
private int frameMS;
@ -192,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes
private Timer m_mapGenerationTimer = new Timer();
private bool m_generateMaptiles;
private Dictionary<UUID, string[]> m_UserNamesCache = new Dictionary<UUID, string[]>();
// private Dictionary<UUID, string[]> m_UserNamesCache = new Dictionary<UUID, string[]>();
#endregion Fields

View File

@ -1114,15 +1114,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
WriteVector(writer, "AngularVelocity", sop.AngularVelocity);
WriteVector(writer, "Acceleration", sop.Acceleration);
writer.WriteElementString("Description", sop.Description);
if (sop.Color != null)
{
writer.WriteStartElement("Color");
writer.WriteElementString("R", sop.Color.R.ToString(Utils.EnUsCulture));
writer.WriteElementString("G", sop.Color.G.ToString(Utils.EnUsCulture));
writer.WriteElementString("B", sop.Color.B.ToString(Utils.EnUsCulture));
writer.WriteElementString("A", sop.Color.G.ToString(Utils.EnUsCulture));
writer.WriteEndElement();
}
writer.WriteStartElement("Color");
writer.WriteElementString("R", sop.Color.R.ToString(Utils.EnUsCulture));
writer.WriteElementString("G", sop.Color.G.ToString(Utils.EnUsCulture));
writer.WriteElementString("B", sop.Color.B.ToString(Utils.EnUsCulture));
writer.WriteElementString("A", sop.Color.G.ToString(Utils.EnUsCulture));
writer.WriteEndElement();
writer.WriteElementString("Text", sop.Text);
writer.WriteElementString("SitName", sop.SitName);

View File

@ -1,62 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Reflection;
using System.Runtime.InteropServices;
// General information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SvnSerialiser")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("SvnSerialiser")]
[assembly: AssemblyCopyright("Copyright (c) 2008")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("c0893655-0c18-4dd7-8b5b-5f58ab1ec6c7")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("0.6.5.*")]
[assembly: AssemblyVersion("0.6.5.*")]
[assembly: AssemblyFileVersion("0.6.5.0")]

View File

@ -1,399 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Timers;
using log4net;
using Nini.Config;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.CoreModules.World.Terrain;
using OpenSim.Region.Framework.Scenes;
using PumaCode.SvnDotNet.AprSharp;
using PumaCode.SvnDotNet.SubversionSharp;
using Slash = System.IO.Path;
namespace OpenSim.Region.Modules.SvnSerialiser
{
public class SvnBackupModule : IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private List<Scene> m_scenes;
private Timer m_timer;
private bool m_enabled;
private bool m_installBackupOnLoad;
private IRegionSerialiserModule m_serialiser;
private bool m_svnAutoSave;
private SvnClient m_svnClient;
private string m_svndir = "SVNmodule" + Slash.DirectorySeparatorChar + "repo";
private string m_svnpass = "password";
private TimeSpan m_svnperiod = new TimeSpan(0, 0, 15, 0, 0);
private string m_svnurl = "svn://insert.Your.svn/here/";
private string m_svnuser = "username";
#region SvnModule Core
/// <summary>
/// Exports a specified scene to the SVN repo directory, then commits.
/// </summary>
/// <param name="scene">The scene to export</param>
public void SaveRegion(Scene scene)
{
List<string> svnfilenames = CreateAndAddExport(scene);
m_svnClient.Commit3(svnfilenames, true, false);
m_log.Info("[SVNBACKUP]: Region backup successful (" + scene.RegionInfo.RegionName + ").");
}
/// <summary>
/// Saves all registered scenes to the SVN repo, then commits.
/// </summary>
public void SaveAllRegions()
{
List<string> svnfilenames = new List<string>();
List<string> regions = new List<string>();
foreach (Scene scene in m_scenes)
{
svnfilenames.AddRange(CreateAndAddExport(scene));
regions.Add("'" + scene.RegionInfo.RegionName + "' ");
}
m_svnClient.Commit3(svnfilenames, true, false);
m_log.Info("[SVNBACKUP]: Server backup successful (" + String.Concat(regions.ToArray()) + ").");
}
private List<string> CreateAndAddExport(Scene scene)
{
m_log.Info("[SVNBACKUP]: Saving a region to SVN with name " + scene.RegionInfo.RegionName);
List<string> filenames = m_serialiser.SerialiseRegion(scene, m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID + Slash.DirectorySeparatorChar);
try
{
m_svnClient.Add3(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID, true, false, false);
}
catch (SvnException)
{
}
List<string> svnfilenames = new List<string>();
foreach (string filename in filenames)
svnfilenames.Add(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID + Slash.DirectorySeparatorChar + filename);
svnfilenames.Add(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID);
return svnfilenames;
}
public void LoadRegion(Scene scene)
{
IRegionSerialiserModule serialiser = scene.RequestModuleInterface<IRegionSerialiserModule>();
if (serialiser != null)
{
serialiser.LoadPrimsFromXml2(
scene,
m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID
+ Slash.DirectorySeparatorChar + "objects.xml");
scene.RequestModuleInterface<ITerrainModule>().LoadFromFile(
m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID
+ Slash.DirectorySeparatorChar + "heightmap.r32");
m_log.Info("[SVNBACKUP]: Region load successful (" + scene.RegionInfo.RegionName + ").");
}
else
{
m_log.ErrorFormat(
"[SVNBACKUP]: Region load of {0} failed - no serialisation module available",
scene.RegionInfo.RegionName);
}
}
private void CheckoutSvn()
{
m_svnClient.Checkout2(m_svnurl, m_svndir, Svn.Revision.Head, Svn.Revision.Head, true, false);
}
private void CheckoutSvn(SvnRevision revision)
{
m_svnClient.Checkout2(m_svnurl, m_svndir, revision, revision, true, false);
}
// private void CheckoutSvnPartial(string subdir)
// {
// if (!Directory.Exists(m_svndir + Slash.DirectorySeparatorChar + subdir))
// Directory.CreateDirectory(m_svndir + Slash.DirectorySeparatorChar + subdir);
// m_svnClient.Checkout2(m_svnurl + "/" + subdir, m_svndir, Svn.Revision.Head, Svn.Revision.Head, true, false);
// }
// private void CheckoutSvnPartial(string subdir, SvnRevision revision)
// {
// if (!Directory.Exists(m_svndir + Slash.DirectorySeparatorChar + subdir))
// Directory.CreateDirectory(m_svndir + Slash.DirectorySeparatorChar + subdir);
// m_svnClient.Checkout2(m_svnurl + "/" + subdir, m_svndir, revision, revision, true, false);
// }
#endregion
#region SvnDotNet Callbacks
private SvnError SimpleAuth(out SvnAuthCredSimple svnCredentials, IntPtr baton,
AprString realm, AprString username, bool maySave, AprPool pool)
{
svnCredentials = SvnAuthCredSimple.Alloc(pool);
svnCredentials.Username = new AprString(m_svnuser, pool);
svnCredentials.Password = new AprString(m_svnpass, pool);
svnCredentials.MaySave = false;
return SvnError.NoError;
}
private SvnError GetCommitLogCallback(out AprString logMessage, out SvnPath tmpFile, AprArray commitItems, IntPtr baton, AprPool pool)
{
if (!commitItems.IsNull)
{
foreach (SvnClientCommitItem2 item in commitItems)
{
m_log.Debug("[SVNBACKUP]: ... " + Path.GetFileName(item.Path.ToString()) + " (" + item.Kind.ToString() + ") r" + item.Revision.ToString());
}
}
string msg = "Region Backup (" + System.Environment.MachineName + " at " + DateTime.UtcNow + " UTC)";
m_log.Debug("[SVNBACKUP]: Saved with message: " + msg);
logMessage = new AprString(msg, pool);
tmpFile = new SvnPath(pool);
return (SvnError.NoError);
}
#endregion
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource source)
{
m_scenes = new List<Scene>();
m_timer = new Timer();
try
{
if (!source.Configs["SVN"].GetBoolean("Enabled", false))
return;
m_enabled = true;
m_svndir = source.Configs["SVN"].GetString("Directory", m_svndir);
m_svnurl = source.Configs["SVN"].GetString("URL", m_svnurl);
m_svnuser = source.Configs["SVN"].GetString("Username", m_svnuser);
m_svnpass = source.Configs["SVN"].GetString("Password", m_svnpass);
m_installBackupOnLoad = source.Configs["SVN"].GetBoolean("ImportOnStartup", m_installBackupOnLoad);
m_svnAutoSave = source.Configs["SVN"].GetBoolean("Autosave", m_svnAutoSave);
m_svnperiod = new TimeSpan(0, source.Configs["SVN"].GetInt("AutosavePeriod", (int) m_svnperiod.TotalMinutes), 0);
}
catch (Exception)
{
}
lock (m_scenes)
{
m_scenes.Add(scene);
}
//Only register it once, to prevent command being executed x*region times
if (m_scenes.Count == 1)
{
scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
}
}
public void PostInitialise()
{
if (m_enabled == false)
return;
if (m_svnAutoSave)
{
m_timer.Interval = m_svnperiod.TotalMilliseconds;
m_timer.Elapsed += m_timer_Elapsed;
m_timer.AutoReset = true;
m_timer.Start();
}
m_log.Info("[SVNBACKUP]: Connecting to SVN server " + m_svnurl + " ...");
SetupSvnProvider();
m_log.Info("[SVNBACKUP]: Creating repository in " + m_svndir + ".");
CreateSvnDirectory();
CheckoutSvn();
SetupSerialiser();
if (m_installBackupOnLoad)
{
m_log.Info("[SVNBACKUP]: Importing latest SVN revision to scenes...");
foreach (Scene scene in m_scenes)
{
LoadRegion(scene);
}
}
}
public void Close()
{
}
public string Name
{
get { return "SvnBackupModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
#endregion
private void EventManager_OnPluginConsole(string[] args)
{
if (args[0] == "svn" && args[1] == "save")
{
SaveAllRegions();
}
if (args.Length == 2)
{
if (args[0] == "svn" && args[1] == "load")
{
LoadAllScenes();
}
}
if (args.Length == 3)
{
if (args[0] == "svn" && args[1] == "load")
{
LoadAllScenes(Int32.Parse(args[2]));
}
}
if (args.Length == 3)
{
if (args[0] == "svn" && args[1] == "load-region")
{
LoadScene(args[2]);
}
}
if (args.Length == 4)
{
if (args[0] == "svn" && args[1] == "load-region")
{
LoadScene(args[2], Int32.Parse(args[3]));
}
}
}
public void LoadScene(string name)
{
CheckoutSvn();
foreach (Scene scene in m_scenes)
{
if (scene.RegionInfo.RegionName.ToLower().Equals(name.ToLower()))
{
LoadRegion(scene);
return;
}
}
m_log.Warn("[SVNBACKUP]: No region loaded - unable to find matching name.");
}
public void LoadScene(string name, int revision)
{
CheckoutSvn(new SvnRevision(revision));
foreach (Scene scene in m_scenes)
{
if (scene.RegionInfo.RegionName.ToLower().Equals(name.ToLower()))
{
LoadRegion(scene);
return;
}
}
m_log.Warn("[SVNBACKUP]: No region loaded - unable to find matching name.");
}
public void LoadAllScenes()
{
CheckoutSvn();
foreach (Scene scene in m_scenes)
{
LoadRegion(scene);
}
}
public void LoadAllScenes(int revision)
{
CheckoutSvn(new SvnRevision(revision));
foreach (Scene scene in m_scenes)
{
LoadRegion(scene);
}
}
private void m_timer_Elapsed(object sender, ElapsedEventArgs e)
{
SaveAllRegions();
}
private void SetupSerialiser()
{
if (m_scenes.Count > 0)
m_serialiser = m_scenes[0].RequestModuleInterface<IRegionSerialiserModule>();
}
private void SetupSvnProvider()
{
m_svnClient = new SvnClient();
m_svnClient.AddUsernameProvider();
m_svnClient.AddPromptProvider(new SvnAuthProviderObject.SimplePrompt(SimpleAuth), IntPtr.Zero, 2);
m_svnClient.OpenAuth();
m_svnClient.Context.LogMsgFunc2 = new SvnDelegate(new SvnClient.GetCommitLog2(GetCommitLogCallback));
}
private void CreateSvnDirectory()
{
if (!Directory.Exists(m_svndir))
Directory.CreateDirectory(m_svndir);
}
}
}

View File

@ -1,201 +0,0 @@
Apache License
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http://www.apache.org/licenses/
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@ -1,28 +0,0 @@
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@ -1,497 +0,0 @@
The SvnDotNet libraries are Copyright (c) 2007 by PumaCode.org and
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http://www.softec.st/index.html
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That's all there is to it!

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@ -622,16 +622,21 @@
;; or from the SimianGrid project at http://code.google.com/p/openmetaverse
; Module = Default
;# {MessagingEnabled} {Module:GroupsModule} {Is groups messaging enabled?} {true false} true
; MessagingEnabled = true
;; Service connectors to the Groups Service. Select one depending on
;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule} GroupsMessagingModule
; MessagingModule = GroupsMessagingModule
;# {ServicesConnectorModule} {Module:GroupsModule} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector} XmlRpcGroupsServicesConnector
;; Service connectors to the Groups Service as used in the GroupsModule. Select one depending on
;; whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
;# {ServicesConnectorModule} {Module:GroupsModule} {Service connector to use for groups?} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector} XmlRpcGroupsServicesConnector
;; The service connector to use for the GroupsModule
; ServicesConnectorModule = SimianGroupsServicesConnector
;# {GroupsServerURI} {Module:GroupsModule} {Groups Server URI?} {}
;# {GroupsServerURI} {Module:GroupsModule} {Groups Server URI} {}
;; URI for the groups services
;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc
;; or http://mygridserver.com:82/Grid/ for SimianGrid
; GroupsServerURI = ""
;# {NoticesEnabled} {Module:GroupsModule} {Enable group notices?} {true false} true
@ -641,13 +646,8 @@
;; This makes the Groups modules very chatty on the console.
; DebugEnabled = false
;; Specify which messaging module to use for groups messaging and if it's
;; enabled
; MessagingModule = GroupsMessagingModule
; MessagingEnabled = true
;; XmlRpc Security settings. These must match those set on your backend
;; groups service.
;; groups service if the service is using these keys
; XmlRpcServiceReadKey = 1234
; XmlRpcServiceWriteKey = 1234

View File

@ -906,17 +906,6 @@
PriceParcelRent = 1
[SVN]
Enabled = false
Directory = SVNmodule\repo
URL = "svn://your.repo.here/"
Username = "user"
Password = "password"
ImportOnStartup = false
Autosave = false
AutoSavePeriod = 15 ; Number of minutes between autosave backups
[XEngine]
; Enable this engine in this OpenSim instance
Enabled = true
@ -1115,10 +1104,12 @@
; May represent a security risk if you disable this.
OwnerOnly = true
[Hypergrid]
; Keep it false for now. Making it true requires the use of a special client in order to access inventory
safemode = false
[VivoxVoice]
; The VivoxVoice module will allow you to provide voice on your
; region(s). It uses the same voice technology as the LL grid and
@ -1177,6 +1168,7 @@
; - a value between 0 and 160, default is 10
;vivox_channel_clamping_distance = 10
[Groups]
Enabled = false
@ -1208,7 +1200,7 @@
;ServicesConnectorModule = XmlRpcGroupsServicesConnector
;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
; XmlRpc Security settings. These must match those set on your backend groups service.
; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
;XmlRpcServiceReadKey = 1234
;XmlRpcServiceWriteKey = 1234
@ -1268,4 +1260,3 @@
[Modules]
Include-modules = "addon-modules/*/config/*.ini"

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