Merge branch 'master' into careminster-presence-refactor
commit
a82112a47c
|
@ -220,10 +220,11 @@ namespace OpenSim
|
|||
m_console.Commands.AddCommand("region", false, "debug packet",
|
||||
"debug packet <level>",
|
||||
"Turn on packet debugging",
|
||||
"If level > 255 then all incoming and outgoing packets are logged.\n"
|
||||
"If level > 255 then all incoming and outgoing packets are logged.\n"
|
||||
+ "If level <= 255 then incoming AgentUpdate and outgoing SimStats and SimulatorViewerTimeMessage packets are not logged.\n"
|
||||
+ "If level <= 200 then incoming RequestImage and outgoing ImagePacket, ImageData, LayerData and CoarseLocationUpdate packets are not logged.\n"
|
||||
+ "If level <= 100 then incoming ViewerEffect and AgentAnimation and outgoing ViewerEffect and AvatarAnimation packets are not logged.\n"
|
||||
+ "If level <= 50 then outgoing ImprovedTerseObjectUpdate packets are not logged.\n"
|
||||
+ "If level <= 0 then no packets are logged.",
|
||||
Debug);
|
||||
|
||||
|
|
|
@ -11347,23 +11347,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
if (m_debugPacketLevel > 0)
|
||||
{
|
||||
bool outputPacket = true;
|
||||
bool logPacket = true;
|
||||
|
||||
if (m_debugPacketLevel <= 255
|
||||
&& (packet.Type == PacketType.SimStats || packet.Type == PacketType.SimulatorViewerTimeMessage))
|
||||
outputPacket = false;
|
||||
logPacket = false;
|
||||
|
||||
if (m_debugPacketLevel <= 200
|
||||
&& (packet.Type == PacketType.ImagePacket
|
||||
|| packet.Type == PacketType.ImageData
|
||||
|| packet.Type == PacketType.LayerData
|
||||
|| packet.Type == PacketType.CoarseLocationUpdate))
|
||||
outputPacket = false;
|
||||
logPacket = false;
|
||||
|
||||
if (m_debugPacketLevel <= 100 && (packet.Type == PacketType.AvatarAnimation || packet.Type == PacketType.ViewerEffect))
|
||||
outputPacket = false;
|
||||
logPacket = false;
|
||||
|
||||
if (outputPacket)
|
||||
if (m_debugPacketLevel <= 50 && packet.Type == PacketType.ImprovedTerseObjectUpdate)
|
||||
logPacket = false;
|
||||
|
||||
if (logPacket)
|
||||
m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type);
|
||||
}
|
||||
|
||||
|
|
|
@ -36,7 +36,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
public class EntityManager
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private readonly DoubleDictionary<UUID, uint, EntityBase> m_entities = new DoubleDictionary<UUID, uint, EntityBase>();
|
||||
|
||||
public int Count
|
||||
|
|
|
@ -91,7 +91,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public class ScenePermissions
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_scene;
|
||||
|
||||
|
@ -131,7 +131,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public event IssueEstateCommandHandler OnIssueEstateCommand;
|
||||
public event IsGodHandler OnIsGod;
|
||||
public event IsAdministratorHandler OnIsAdministrator;
|
||||
public event EditParcelHandler OnEditParcel;
|
||||
// public event EditParcelHandler OnEditParcel;
|
||||
public event EditParcelPropertiesHandler OnEditParcelProperties;
|
||||
public event SellParcelHandler OnSellParcel;
|
||||
public event AbandonParcelHandler OnAbandonParcel;
|
||||
|
|
|
@ -136,9 +136,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// TODO: Possibly stop other classes being able to manipulate this directly.
|
||||
private SceneGraph m_sceneGraph;
|
||||
private volatile int m_bordersLocked;
|
||||
private int m_RestartTimerCounter;
|
||||
// private int m_RestartTimerCounter;
|
||||
private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing
|
||||
private int m_incrementsof15seconds;
|
||||
// private int m_incrementsof15seconds;
|
||||
private volatile bool m_backingup;
|
||||
private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>();
|
||||
private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>();
|
||||
|
@ -151,7 +151,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private int m_update_events = 1;
|
||||
private int m_update_backup = 200;
|
||||
private int m_update_terrain = 50;
|
||||
private int m_update_land = 1;
|
||||
// private int m_update_land = 1;
|
||||
private int m_update_coarse_locations = 80;
|
||||
|
||||
private int frameMS;
|
||||
|
@ -192,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private Timer m_mapGenerationTimer = new Timer();
|
||||
private bool m_generateMaptiles;
|
||||
|
||||
private Dictionary<UUID, string[]> m_UserNamesCache = new Dictionary<UUID, string[]>();
|
||||
// private Dictionary<UUID, string[]> m_UserNamesCache = new Dictionary<UUID, string[]>();
|
||||
|
||||
#endregion Fields
|
||||
|
||||
|
|
|
@ -1114,15 +1114,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
WriteVector(writer, "AngularVelocity", sop.AngularVelocity);
|
||||
WriteVector(writer, "Acceleration", sop.Acceleration);
|
||||
writer.WriteElementString("Description", sop.Description);
|
||||
if (sop.Color != null)
|
||||
{
|
||||
writer.WriteStartElement("Color");
|
||||
writer.WriteElementString("R", sop.Color.R.ToString(Utils.EnUsCulture));
|
||||
writer.WriteElementString("G", sop.Color.G.ToString(Utils.EnUsCulture));
|
||||
writer.WriteElementString("B", sop.Color.B.ToString(Utils.EnUsCulture));
|
||||
writer.WriteElementString("A", sop.Color.G.ToString(Utils.EnUsCulture));
|
||||
writer.WriteEndElement();
|
||||
}
|
||||
|
||||
writer.WriteStartElement("Color");
|
||||
writer.WriteElementString("R", sop.Color.R.ToString(Utils.EnUsCulture));
|
||||
writer.WriteElementString("G", sop.Color.G.ToString(Utils.EnUsCulture));
|
||||
writer.WriteElementString("B", sop.Color.B.ToString(Utils.EnUsCulture));
|
||||
writer.WriteElementString("A", sop.Color.G.ToString(Utils.EnUsCulture));
|
||||
writer.WriteEndElement();
|
||||
|
||||
writer.WriteElementString("Text", sop.Text);
|
||||
writer.WriteElementString("SitName", sop.SitName);
|
||||
|
|
|
@ -1,62 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("SvnSerialiser")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("http://opensimulator.org")]
|
||||
[assembly: AssemblyProduct("SvnSerialiser")]
|
||||
[assembly: AssemblyCopyright("Copyright (c) 2008")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("c0893655-0c18-4dd7-8b5b-5f58ab1ec6c7")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("0.6.5.*")]
|
||||
[assembly: AssemblyVersion("0.6.5.*")]
|
||||
[assembly: AssemblyFileVersion("0.6.5.0")]
|
|
@ -1,399 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Timers;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.CoreModules.World.Serialiser;
|
||||
using OpenSim.Region.CoreModules.World.Terrain;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using PumaCode.SvnDotNet.AprSharp;
|
||||
using PumaCode.SvnDotNet.SubversionSharp;
|
||||
using Slash = System.IO.Path;
|
||||
|
||||
namespace OpenSim.Region.Modules.SvnSerialiser
|
||||
{
|
||||
public class SvnBackupModule : IRegionModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private List<Scene> m_scenes;
|
||||
private Timer m_timer;
|
||||
private bool m_enabled;
|
||||
private bool m_installBackupOnLoad;
|
||||
private IRegionSerialiserModule m_serialiser;
|
||||
private bool m_svnAutoSave;
|
||||
private SvnClient m_svnClient;
|
||||
private string m_svndir = "SVNmodule" + Slash.DirectorySeparatorChar + "repo";
|
||||
private string m_svnpass = "password";
|
||||
|
||||
private TimeSpan m_svnperiod = new TimeSpan(0, 0, 15, 0, 0);
|
||||
private string m_svnurl = "svn://insert.Your.svn/here/";
|
||||
private string m_svnuser = "username";
|
||||
|
||||
#region SvnModule Core
|
||||
|
||||
/// <summary>
|
||||
/// Exports a specified scene to the SVN repo directory, then commits.
|
||||
/// </summary>
|
||||
/// <param name="scene">The scene to export</param>
|
||||
public void SaveRegion(Scene scene)
|
||||
{
|
||||
List<string> svnfilenames = CreateAndAddExport(scene);
|
||||
|
||||
m_svnClient.Commit3(svnfilenames, true, false);
|
||||
m_log.Info("[SVNBACKUP]: Region backup successful (" + scene.RegionInfo.RegionName + ").");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Saves all registered scenes to the SVN repo, then commits.
|
||||
/// </summary>
|
||||
public void SaveAllRegions()
|
||||
{
|
||||
List<string> svnfilenames = new List<string>();
|
||||
List<string> regions = new List<string>();
|
||||
|
||||
foreach (Scene scene in m_scenes)
|
||||
{
|
||||
svnfilenames.AddRange(CreateAndAddExport(scene));
|
||||
regions.Add("'" + scene.RegionInfo.RegionName + "' ");
|
||||
}
|
||||
|
||||
m_svnClient.Commit3(svnfilenames, true, false);
|
||||
m_log.Info("[SVNBACKUP]: Server backup successful (" + String.Concat(regions.ToArray()) + ").");
|
||||
}
|
||||
|
||||
private List<string> CreateAndAddExport(Scene scene)
|
||||
{
|
||||
m_log.Info("[SVNBACKUP]: Saving a region to SVN with name " + scene.RegionInfo.RegionName);
|
||||
|
||||
List<string> filenames = m_serialiser.SerialiseRegion(scene, m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID + Slash.DirectorySeparatorChar);
|
||||
|
||||
try
|
||||
{
|
||||
m_svnClient.Add3(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID, true, false, false);
|
||||
}
|
||||
catch (SvnException)
|
||||
{
|
||||
}
|
||||
|
||||
List<string> svnfilenames = new List<string>();
|
||||
foreach (string filename in filenames)
|
||||
svnfilenames.Add(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID + Slash.DirectorySeparatorChar + filename);
|
||||
svnfilenames.Add(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID);
|
||||
|
||||
return svnfilenames;
|
||||
}
|
||||
|
||||
public void LoadRegion(Scene scene)
|
||||
{
|
||||
IRegionSerialiserModule serialiser = scene.RequestModuleInterface<IRegionSerialiserModule>();
|
||||
if (serialiser != null)
|
||||
{
|
||||
serialiser.LoadPrimsFromXml2(
|
||||
scene,
|
||||
m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID
|
||||
+ Slash.DirectorySeparatorChar + "objects.xml");
|
||||
|
||||
scene.RequestModuleInterface<ITerrainModule>().LoadFromFile(
|
||||
m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID
|
||||
+ Slash.DirectorySeparatorChar + "heightmap.r32");
|
||||
|
||||
m_log.Info("[SVNBACKUP]: Region load successful (" + scene.RegionInfo.RegionName + ").");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[SVNBACKUP]: Region load of {0} failed - no serialisation module available",
|
||||
scene.RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
|
||||
private void CheckoutSvn()
|
||||
{
|
||||
m_svnClient.Checkout2(m_svnurl, m_svndir, Svn.Revision.Head, Svn.Revision.Head, true, false);
|
||||
}
|
||||
|
||||
private void CheckoutSvn(SvnRevision revision)
|
||||
{
|
||||
m_svnClient.Checkout2(m_svnurl, m_svndir, revision, revision, true, false);
|
||||
}
|
||||
|
||||
// private void CheckoutSvnPartial(string subdir)
|
||||
// {
|
||||
// if (!Directory.Exists(m_svndir + Slash.DirectorySeparatorChar + subdir))
|
||||
// Directory.CreateDirectory(m_svndir + Slash.DirectorySeparatorChar + subdir);
|
||||
|
||||
// m_svnClient.Checkout2(m_svnurl + "/" + subdir, m_svndir, Svn.Revision.Head, Svn.Revision.Head, true, false);
|
||||
// }
|
||||
|
||||
// private void CheckoutSvnPartial(string subdir, SvnRevision revision)
|
||||
// {
|
||||
// if (!Directory.Exists(m_svndir + Slash.DirectorySeparatorChar + subdir))
|
||||
// Directory.CreateDirectory(m_svndir + Slash.DirectorySeparatorChar + subdir);
|
||||
|
||||
// m_svnClient.Checkout2(m_svnurl + "/" + subdir, m_svndir, revision, revision, true, false);
|
||||
// }
|
||||
|
||||
#endregion
|
||||
|
||||
#region SvnDotNet Callbacks
|
||||
|
||||
private SvnError SimpleAuth(out SvnAuthCredSimple svnCredentials, IntPtr baton,
|
||||
AprString realm, AprString username, bool maySave, AprPool pool)
|
||||
{
|
||||
svnCredentials = SvnAuthCredSimple.Alloc(pool);
|
||||
svnCredentials.Username = new AprString(m_svnuser, pool);
|
||||
svnCredentials.Password = new AprString(m_svnpass, pool);
|
||||
svnCredentials.MaySave = false;
|
||||
return SvnError.NoError;
|
||||
}
|
||||
|
||||
private SvnError GetCommitLogCallback(out AprString logMessage, out SvnPath tmpFile, AprArray commitItems, IntPtr baton, AprPool pool)
|
||||
{
|
||||
if (!commitItems.IsNull)
|
||||
{
|
||||
foreach (SvnClientCommitItem2 item in commitItems)
|
||||
{
|
||||
m_log.Debug("[SVNBACKUP]: ... " + Path.GetFileName(item.Path.ToString()) + " (" + item.Kind.ToString() + ") r" + item.Revision.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
string msg = "Region Backup (" + System.Environment.MachineName + " at " + DateTime.UtcNow + " UTC)";
|
||||
|
||||
m_log.Debug("[SVNBACKUP]: Saved with message: " + msg);
|
||||
|
||||
logMessage = new AprString(msg, pool);
|
||||
tmpFile = new SvnPath(pool);
|
||||
|
||||
return (SvnError.NoError);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
m_scenes = new List<Scene>();
|
||||
m_timer = new Timer();
|
||||
|
||||
try
|
||||
{
|
||||
if (!source.Configs["SVN"].GetBoolean("Enabled", false))
|
||||
return;
|
||||
|
||||
m_enabled = true;
|
||||
|
||||
m_svndir = source.Configs["SVN"].GetString("Directory", m_svndir);
|
||||
m_svnurl = source.Configs["SVN"].GetString("URL", m_svnurl);
|
||||
m_svnuser = source.Configs["SVN"].GetString("Username", m_svnuser);
|
||||
m_svnpass = source.Configs["SVN"].GetString("Password", m_svnpass);
|
||||
m_installBackupOnLoad = source.Configs["SVN"].GetBoolean("ImportOnStartup", m_installBackupOnLoad);
|
||||
m_svnAutoSave = source.Configs["SVN"].GetBoolean("Autosave", m_svnAutoSave);
|
||||
m_svnperiod = new TimeSpan(0, source.Configs["SVN"].GetInt("AutosavePeriod", (int) m_svnperiod.TotalMinutes), 0);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
|
||||
lock (m_scenes)
|
||||
{
|
||||
m_scenes.Add(scene);
|
||||
}
|
||||
//Only register it once, to prevent command being executed x*region times
|
||||
if (m_scenes.Count == 1)
|
||||
{
|
||||
scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
|
||||
}
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
if (m_enabled == false)
|
||||
return;
|
||||
|
||||
if (m_svnAutoSave)
|
||||
{
|
||||
m_timer.Interval = m_svnperiod.TotalMilliseconds;
|
||||
m_timer.Elapsed += m_timer_Elapsed;
|
||||
m_timer.AutoReset = true;
|
||||
m_timer.Start();
|
||||
}
|
||||
|
||||
m_log.Info("[SVNBACKUP]: Connecting to SVN server " + m_svnurl + " ...");
|
||||
SetupSvnProvider();
|
||||
|
||||
m_log.Info("[SVNBACKUP]: Creating repository in " + m_svndir + ".");
|
||||
CreateSvnDirectory();
|
||||
CheckoutSvn();
|
||||
SetupSerialiser();
|
||||
|
||||
if (m_installBackupOnLoad)
|
||||
{
|
||||
m_log.Info("[SVNBACKUP]: Importing latest SVN revision to scenes...");
|
||||
foreach (Scene scene in m_scenes)
|
||||
{
|
||||
LoadRegion(scene);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "SvnBackupModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return true; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void EventManager_OnPluginConsole(string[] args)
|
||||
{
|
||||
if (args[0] == "svn" && args[1] == "save")
|
||||
{
|
||||
SaveAllRegions();
|
||||
}
|
||||
if (args.Length == 2)
|
||||
{
|
||||
if (args[0] == "svn" && args[1] == "load")
|
||||
{
|
||||
LoadAllScenes();
|
||||
}
|
||||
}
|
||||
if (args.Length == 3)
|
||||
{
|
||||
if (args[0] == "svn" && args[1] == "load")
|
||||
{
|
||||
LoadAllScenes(Int32.Parse(args[2]));
|
||||
}
|
||||
}
|
||||
if (args.Length == 3)
|
||||
{
|
||||
if (args[0] == "svn" && args[1] == "load-region")
|
||||
{
|
||||
LoadScene(args[2]);
|
||||
}
|
||||
}
|
||||
if (args.Length == 4)
|
||||
{
|
||||
if (args[0] == "svn" && args[1] == "load-region")
|
||||
{
|
||||
LoadScene(args[2], Int32.Parse(args[3]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadScene(string name)
|
||||
{
|
||||
CheckoutSvn();
|
||||
|
||||
foreach (Scene scene in m_scenes)
|
||||
{
|
||||
if (scene.RegionInfo.RegionName.ToLower().Equals(name.ToLower()))
|
||||
{
|
||||
LoadRegion(scene);
|
||||
return;
|
||||
}
|
||||
}
|
||||
m_log.Warn("[SVNBACKUP]: No region loaded - unable to find matching name.");
|
||||
}
|
||||
|
||||
public void LoadScene(string name, int revision)
|
||||
{
|
||||
CheckoutSvn(new SvnRevision(revision));
|
||||
|
||||
foreach (Scene scene in m_scenes)
|
||||
{
|
||||
if (scene.RegionInfo.RegionName.ToLower().Equals(name.ToLower()))
|
||||
{
|
||||
LoadRegion(scene);
|
||||
return;
|
||||
}
|
||||
}
|
||||
m_log.Warn("[SVNBACKUP]: No region loaded - unable to find matching name.");
|
||||
}
|
||||
|
||||
public void LoadAllScenes()
|
||||
{
|
||||
CheckoutSvn();
|
||||
|
||||
foreach (Scene scene in m_scenes)
|
||||
{
|
||||
LoadRegion(scene);
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadAllScenes(int revision)
|
||||
{
|
||||
CheckoutSvn(new SvnRevision(revision));
|
||||
|
||||
foreach (Scene scene in m_scenes)
|
||||
{
|
||||
LoadRegion(scene);
|
||||
}
|
||||
}
|
||||
|
||||
private void m_timer_Elapsed(object sender, ElapsedEventArgs e)
|
||||
{
|
||||
SaveAllRegions();
|
||||
}
|
||||
|
||||
private void SetupSerialiser()
|
||||
{
|
||||
if (m_scenes.Count > 0)
|
||||
m_serialiser = m_scenes[0].RequestModuleInterface<IRegionSerialiserModule>();
|
||||
}
|
||||
|
||||
private void SetupSvnProvider()
|
||||
{
|
||||
m_svnClient = new SvnClient();
|
||||
m_svnClient.AddUsernameProvider();
|
||||
m_svnClient.AddPromptProvider(new SvnAuthProviderObject.SimplePrompt(SimpleAuth), IntPtr.Zero, 2);
|
||||
m_svnClient.OpenAuth();
|
||||
m_svnClient.Context.LogMsgFunc2 = new SvnDelegate(new SvnClient.GetCommitLog2(GetCommitLogCallback));
|
||||
}
|
||||
|
||||
private void CreateSvnDirectory()
|
||||
{
|
||||
if (!Directory.Exists(m_svndir))
|
||||
Directory.CreateDirectory(m_svndir);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,201 +0,0 @@
|
|||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
Object form, made available under the License, as indicated by a
|
||||
copyright notice that is included in or attached to the work
|
||||
(an example is provided in the Appendix below).
|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object
|
||||
form, that is based on (or derived from) the Work and for which the
|
||||
editorial revisions, annotations, elaborations, or other modifications
|
||||
represent, as a whole, an original work of authorship. For the purposes
|
||||
of this License, Derivative Works shall not include works that remain
|
||||
separable from, or merely link (or bind by name) to the interfaces of,
|
||||
the Work and Derivative Works thereof.
|
||||
|
||||
"Contribution" shall mean any work of authorship, including
|
||||
the original version of the Work and any modifications or additions
|
||||
to that Work or Derivative Works thereof, that is intentionally
|
||||
submitted to Licensor for inclusion in the Work by the copyright owner
|
||||
or by an individual or Legal Entity authorized to submit on behalf of
|
||||
the copyright owner. For the purposes of this definition, "submitted"
|
||||
means any form of electronic, verbal, or written communication sent
|
||||
to the Licensor or its representatives, including but not limited to
|
||||
communication on electronic mailing lists, source code control systems,
|
||||
and issue tracking systems that are managed by, or on behalf of, the
|
||||
Licensor for the purpose of discussing and improving the Work, but
|
||||
excluding communication that is conspicuously marked or otherwise
|
||||
designated in writing by the copyright owner as "Not a Contribution."
|
||||
|
||||
"Contributor" shall mean Licensor and any individual or Legal Entity
|
||||
on behalf of whom a Contribution has been received by Licensor and
|
||||
subsequently incorporated within the Work.
|
||||
|
||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
copyright license to reproduce, prepare Derivative Works of,
|
||||
publicly display, publicly perform, sublicense, and distribute the
|
||||
Work and such Derivative Works in Source or Object form.
|
||||
|
||||
3. Grant of Patent License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
(except as stated in this section) patent license to make, have made,
|
||||
use, offer to sell, sell, import, and otherwise transfer the Work,
|
||||
where such license applies only to those patent claims licensable
|
||||
by such Contributor that are necessarily infringed by their
|
||||
Contribution(s) alone or by combination of their Contribution(s)
|
||||
with the Work to which such Contribution(s) was submitted. If You
|
||||
institute patent litigation against any entity (including a
|
||||
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
||||
or a Contribution incorporated within the Work constitutes direct
|
||||
or contributory patent infringement, then any patent licenses
|
||||
granted to You under this License for that Work shall terminate
|
||||
as of the date such litigation is filed.
|
||||
|
||||
4. Redistribution. You may reproduce and distribute copies of the
|
||||
Work or Derivative Works thereof in any medium, with or without
|
||||
modifications, and in Source or Object form, provided that You
|
||||
meet the following conditions:
|
||||
|
||||
(a) You must give any other recipients of the Work or
|
||||
Derivative Works a copy of this License; and
|
||||
|
||||
(b) You must cause any modified files to carry prominent notices
|
||||
stating that You changed the files; and
|
||||
|
||||
(c) You must retain, in the Source form of any Derivative Works
|
||||
that You distribute, all copyright, patent, trademark, and
|
||||
attribution notices from the Source form of the Work,
|
||||
excluding those notices that do not pertain to any part of
|
||||
the Derivative Works; and
|
||||
|
||||
(d) If the Work includes a "NOTICE" text file as part of its
|
||||
distribution, then any Derivative Works that You distribute must
|
||||
include a readable copy of the attribution notices contained
|
||||
within such NOTICE file, excluding those notices that do not
|
||||
pertain to any part of the Derivative Works, in at least one
|
||||
of the following places: within a NOTICE text file distributed
|
||||
as part of the Derivative Works; within the Source form or
|
||||
documentation, if provided along with the Derivative Works; or,
|
||||
within a display generated by the Derivative Works, if and
|
||||
wherever such third-party notices normally appear. The contents
|
||||
of the NOTICE file are for informational purposes only and
|
||||
do not modify the License. You may add Your own attribution
|
||||
notices within Derivative Works that You distribute, alongside
|
||||
or as an addendum to the NOTICE text from the Work, provided
|
||||
that such additional attribution notices cannot be construed
|
||||
as modifying the License.
|
||||
|
||||
You may add Your own copyright statement to Your modifications and
|
||||
may provide additional or different license terms and conditions
|
||||
for use, reproduction, or distribution of Your modifications, or
|
||||
for any such Derivative Works as a whole, provided Your use,
|
||||
reproduction, and distribution of the Work otherwise complies with
|
||||
the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor,
|
||||
except as required for reasonable and customary use in describing the
|
||||
origin of the Work and reproducing the content of the NOTICE file.
|
||||
|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||
agreed to in writing, Licensor provides the Work (and each
|
||||
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||
implied, including, without limitation, any warranties or conditions
|
||||
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||
appropriateness of using or redistributing the Work and assume any
|
||||
risks associated with Your exercise of permissions under this License.
|
||||
|
||||
8. Limitation of Liability. In no event and under no legal theory,
|
||||
whether in tort (including negligence), contract, or otherwise,
|
||||
unless required by applicable law (such as deliberate and grossly
|
||||
negligent acts) or agreed to in writing, shall any Contributor be
|
||||
liable to You for damages, including any direct, indirect, special,
|
||||
incidental, or consequential damages of any character arising as a
|
||||
result of this License or out of the use or inability to use the
|
||||
Work (including but not limited to damages for loss of goodwill,
|
||||
work stoppage, computer failure or malfunction, or any and all
|
||||
other commercial damages or losses), even if such Contributor
|
||||
has been advised of the possibility of such damages.
|
||||
|
||||
9. Accepting Warranty or Additional Liability. While redistributing
|
||||
the Work or Derivative Works thereof, You may choose to offer,
|
||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||
or other liability obligations and/or rights consistent with this
|
||||
License. However, in accepting such obligations, You may act only
|
||||
on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
boilerplate notice, with the fields enclosed by brackets "[]"
|
||||
replaced with your own identifying information. (Don't include
|
||||
the brackets!) The text should be enclosed in the appropriate
|
||||
comment syntax for the file format. We also recommend that a
|
||||
file or class name and description of purpose be included on the
|
||||
same "printed page" as the copyright notice for easier
|
||||
identification within third-party archives.
|
||||
|
||||
Copyright [yyyy] [name of copyright owner]
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
|
@ -1,28 +0,0 @@
|
|||
This license governs use of the accompanying software. If you use the software, you accept this license. If you do not accept the license, do not use the software.
|
||||
1. Definitions
|
||||
|
||||
The terms “reproduce,” “reproduction,” “derivative works,” and “distribution” have the same meaning here as under U.S. copyright law.
|
||||
|
||||
A “contribution” is the original software, or any additions or changes to the software.
|
||||
|
||||
A “contributor” is any person that distributes its contribution under this license.
|
||||
|
||||
“Licensed patents” are a contributor’s patent claims that read directly on its contribution.
|
||||
2. Grant of Rights
|
||||
|
||||
(A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution or any derivative works that you create.
|
||||
|
||||
(B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution in the software or derivative works of the contribution in the software.
|
||||
3. Conditions and Limitations
|
||||
|
||||
(A) No Trademark License- This license does not grant you rights to use any contributors’ name, logo, or trademarks.
|
||||
|
||||
(B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your patent license from such contributor to the software ends automatically.
|
||||
|
||||
(C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution notices that are present in the software.
|
||||
|
||||
(D) If you distribute any portion of the software in source code form, you may do so only under this license by including a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or object code form, you may only do so under a license that complies with this license.
|
||||
|
||||
(E) The software is licensed “as-is.” You bear the risk of using it. The contributors give no express warranties, guarantees or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a particular purpose and non-infringement.
|
||||
|
||||
See FAQ.html for answers to frequently asked questions about this license.
|
|
@ -1,497 +0,0 @@
|
|||
The SvnDotNet libraries are Copyright (c) 2007 by PumaCode.org and
|
||||
released under the GNU Library General Public License (LGPL)
|
||||
version 2.1 as stated below.
|
||||
http://www.pumacode.org/projects/svndotnet
|
||||
|
||||
By committing code or submitting patches to this project or its mailing
|
||||
list, you agree that you hold the copyright to such code unless
|
||||
explicitly noted otherwise, and you agree to donate your copyright
|
||||
of such code to PumaCode.org for the purposes of releasing it under the
|
||||
LGPL.
|
||||
|
||||
Portions of this code, specifically the majority of the AprSharp and
|
||||
SubversionSharp namespaces, are Copyright (c) 2004 SOFTEC sa. and are
|
||||
also released under the LGPL.
|
||||
http://www.softec.st/index.html
|
||||
|
||||
GNU LIBRARY GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1991 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the library GPL. It is
|
||||
numbered 2 because it goes with version 2 of the ordinary GPL.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Library General Public License, applies to some
|
||||
specially designated Free Software Foundation software, and to any
|
||||
other libraries whose authors decide to use it. You can use it for
|
||||
your libraries, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if
|
||||
you distribute copies of the library, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
you. You must make sure that they, too, receive or can get the source
|
||||
code. If you link a program with the library, you must provide
|
||||
complete object files to the recipients so that they can relink them
|
||||
with the library, after making changes to the library and recompiling
|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
Our method of protecting your rights has two steps: (1) copyright
|
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|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
BIN
bin/AprSharp.dll
BIN
bin/AprSharp.dll
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BIN
bin/AprSharp.pdb
BIN
bin/AprSharp.pdb
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|
@ -622,16 +622,21 @@
|
|||
;; or from the SimianGrid project at http://code.google.com/p/openmetaverse
|
||||
; Module = Default
|
||||
|
||||
;# {MessagingEnabled} {Module:GroupsModule} {Is groups messaging enabled?} {true false} true
|
||||
; MessagingEnabled = true
|
||||
|
||||
;; Service connectors to the Groups Service. Select one depending on
|
||||
;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule} GroupsMessagingModule
|
||||
; MessagingModule = GroupsMessagingModule
|
||||
|
||||
;# {ServicesConnectorModule} {Module:GroupsModule} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector} XmlRpcGroupsServicesConnector
|
||||
;; Service connectors to the Groups Service as used in the GroupsModule. Select one depending on
|
||||
;; whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
|
||||
|
||||
;# {ServicesConnectorModule} {Module:GroupsModule} {Service connector to use for groups?} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector} XmlRpcGroupsServicesConnector
|
||||
;; The service connector to use for the GroupsModule
|
||||
; ServicesConnectorModule = SimianGroupsServicesConnector
|
||||
|
||||
;# {GroupsServerURI} {Module:GroupsModule} {Groups Server URI?} {}
|
||||
;# {GroupsServerURI} {Module:GroupsModule} {Groups Server URI} {}
|
||||
;; URI for the groups services
|
||||
;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc
|
||||
;; or http://mygridserver.com:82/Grid/ for SimianGrid
|
||||
; GroupsServerURI = ""
|
||||
|
||||
;# {NoticesEnabled} {Module:GroupsModule} {Enable group notices?} {true false} true
|
||||
|
@ -641,13 +646,8 @@
|
|||
;; This makes the Groups modules very chatty on the console.
|
||||
; DebugEnabled = false
|
||||
|
||||
;; Specify which messaging module to use for groups messaging and if it's
|
||||
;; enabled
|
||||
; MessagingModule = GroupsMessagingModule
|
||||
; MessagingEnabled = true
|
||||
|
||||
;; XmlRpc Security settings. These must match those set on your backend
|
||||
;; groups service.
|
||||
;; groups service if the service is using these keys
|
||||
; XmlRpcServiceReadKey = 1234
|
||||
; XmlRpcServiceWriteKey = 1234
|
||||
|
||||
|
|
|
@ -906,17 +906,6 @@
|
|||
PriceParcelRent = 1
|
||||
|
||||
|
||||
[SVN]
|
||||
Enabled = false
|
||||
Directory = SVNmodule\repo
|
||||
URL = "svn://your.repo.here/"
|
||||
Username = "user"
|
||||
Password = "password"
|
||||
ImportOnStartup = false
|
||||
Autosave = false
|
||||
AutoSavePeriod = 15 ; Number of minutes between autosave backups
|
||||
|
||||
|
||||
[XEngine]
|
||||
; Enable this engine in this OpenSim instance
|
||||
Enabled = true
|
||||
|
@ -1115,10 +1104,12 @@
|
|||
; May represent a security risk if you disable this.
|
||||
OwnerOnly = true
|
||||
|
||||
|
||||
[Hypergrid]
|
||||
; Keep it false for now. Making it true requires the use of a special client in order to access inventory
|
||||
safemode = false
|
||||
|
||||
|
||||
[VivoxVoice]
|
||||
; The VivoxVoice module will allow you to provide voice on your
|
||||
; region(s). It uses the same voice technology as the LL grid and
|
||||
|
@ -1177,6 +1168,7 @@
|
|||
; - a value between 0 and 160, default is 10
|
||||
;vivox_channel_clamping_distance = 10
|
||||
|
||||
|
||||
[Groups]
|
||||
Enabled = false
|
||||
|
||||
|
@ -1208,7 +1200,7 @@
|
|||
;ServicesConnectorModule = XmlRpcGroupsServicesConnector
|
||||
;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
|
||||
|
||||
; XmlRpc Security settings. These must match those set on your backend groups service.
|
||||
; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
|
||||
;XmlRpcServiceReadKey = 1234
|
||||
;XmlRpcServiceWriteKey = 1234
|
||||
|
||||
|
@ -1268,4 +1260,3 @@
|
|||
|
||||
[Modules]
|
||||
Include-modules = "addon-modules/*/config/*.ini"
|
||||
|
||||
|
|
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bin/libapr.dll
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bin/libapr.dll
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BIN
bin/libapr.pdb
BIN
bin/libapr.pdb
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bin/libdb44d.dll
BIN
bin/libdb44d.dll
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BIN
bin/libeay32.dll
BIN
bin/libeay32.dll
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BIN
bin/ssleay32.dll
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bin/ssleay32.dll
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Loading…
Reference in New Issue