From a824258c8888f207a425ed0f62adacbafe32d7c5 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Thu, 11 Apr 2019 23:47:01 +0100 Subject: [PATCH] warp3d: reduce work prims textures to at most 256x256 --- OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs index 99cf121368..f9275730c7 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs @@ -790,7 +790,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap try { using (Bitmap img = (Bitmap)m_imgDecoder.DecodeToImage(asset)) - ret = new warp_Texture(img); + ret = new warp_Texture(img, 8); // reduce textures size to 256x256 } catch (Exception e) {