Split up test SceneHelpers to provide an AddChildScenePresence() call
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@ -166,6 +166,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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/// </summary>
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/// <remarks>
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/// Please note that unlike the other tests here, this doesn't rely on anything set up in the instance fields.
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/// INCOMPLETE
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/// </remarks>
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[Test]
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public void TestChildAgentEstablishedInNeighbour()
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@ -396,27 +396,42 @@ namespace OpenSim.Tests.Common
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/// <returns></returns>
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public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData)
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{
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string reason;
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// We emulate the proper login sequence here by doing things in four stages
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// Stage 0: log the presence
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// Stage 0: login
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scene.PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID);
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// Stage 1: simulate login by telling the scene to expect a new user connection
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if (!scene.NewUserConnection(agentData, (uint)TeleportFlags.ViaLogin, out reason))
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// Stages 1 & 2
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ScenePresence sp = IntroduceClientToScene(scene, agentData, TeleportFlags.ViaLogin);
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// Stage 3: Complete the entrance into the region. This converts the child agent into a root agent.
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sp.CompleteMovement(sp.ControllingClient, true);
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return sp;
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}
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private static ScenePresence IntroduceClientToScene(Scene scene, AgentCircuitData agentData, TeleportFlags tf)
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{
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string reason;
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// Stage 1: tell the scene to expect a new user connection
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if (!scene.NewUserConnection(agentData, (uint)tf, out reason))
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Console.WriteLine("NewUserConnection failed: " + reason);
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// Stage 2: add the new client as a child agent to the scene
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TestClient client = new TestClient(agentData, scene);
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scene.AddNewClient(client, PresenceType.User);
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// Stage 3: Complete the entrance into the region. This converts the child agent into a root agent.
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ScenePresence scp = scene.GetScenePresence(agentData.AgentID);
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scp.CompleteMovement(client, true);
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//scp.MakeRootAgent(new Vector3(90, 90, 90), true);
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return scene.GetScenePresence(agentData.AgentID);
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}
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return scp;
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public static ScenePresence AddChildScenePresence(Scene scene, UUID agentId)
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{
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AgentCircuitData acd = GenerateAgentData(agentId);
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acd.child = true;
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// XXX: ViaLogin may not be correct for child agents
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return IntroduceClientToScene(scene, acd, TeleportFlags.ViaLogin);
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}
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/// <summary>
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