mantis 8518: Yengine; we can't wait for GC (worse finalizers) to count released memory of some local variables, so add a pseudo free; fix memory account on timeslice rentry; change the folder for the debug IL files; fix memory usage on reset. This changes will only take effect on new compiles
parent
cfd3923868
commit
a83b7a292b
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@ -197,7 +197,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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public CallLabel openCallLabel = null; // only one call label can be open at a time
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// - the call label is open from the time of CallPre() until corresponding CallPost()
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// - so no non-trivial pushes/pops etc allowed between a CallPre() and a CallPost()
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public List<ScriptMyLocal> HeapLocals = new List<ScriptMyLocal>();
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private ScriptMyILGen _ilGen;
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public ScriptMyILGen ilGen
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{
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@ -1258,6 +1258,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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// resume at the correct spot.
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actCallLabels.Clear();
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allCallLabels.Clear();
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HeapLocals.Clear();
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openCallLabel = null;
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// Alloc stack space for local vars.
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@ -1398,14 +1399,12 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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_ilGen = collector.WriteOutAll();
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collector = null;
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// Output code to restore stack frame from stream.
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// It jumps back to the call labels within the function body.
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List<ScriptMyLocal> activeTemps = null;
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if(!isTrivial)
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if (!isTrivial)
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{
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// Build list of locals and temps active at all the call labels.
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activeTemps = new List<ScriptMyLocal>();
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foreach(CallLabel cl in allCallLabels)
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foreach (CallLabel cl in allCallLabels)
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{
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foreach(ScriptMyLocal lcl in cl.callLabel.whereAmI.localsReadBeforeWritten)
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{
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@ -1452,11 +1451,34 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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}
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// Output the 'real' return opcode.
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// push return value
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ilGen.MarkLabel(retLabel);
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if(!(curDeclFunc.retType is TokenTypeVoid))
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if (!(curDeclFunc.retType is TokenTypeVoid))
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{
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ilGen.Emit(curDeclFunc, OpCodes.Ldloc, retValue);
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}
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// pseudo free memory usage
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foreach (ScriptMyLocal sml in HeapLocals)
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{
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Type t = sml.type;
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if (t == typeof(HeapTrackerList))
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{
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ilGen.Emit(curDeclFunc, OpCodes.Ldloc, sml);
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HeapTrackerList.GenFree(curDeclFunc, ilGen);
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}
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else if (t == typeof(HeapTrackerString))
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{
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ilGen.Emit(curDeclFunc, OpCodes.Ldloc, sml);
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HeapTrackerString.GenFree(curDeclFunc, ilGen);
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}
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else if (t == typeof(HeapTrackerObject))
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{
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ilGen.Emit(curDeclFunc, OpCodes.Ldloc, sml);
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HeapTrackerObject.GenFree(curDeclFunc, ilGen);
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}
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}
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ilGen.Emit(curDeclFunc, OpCodes.Ret);
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retLabel = null;
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retValue = null;
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@ -1675,11 +1697,11 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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if(u != t)
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{
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if(t == typeof(HeapTrackerList))
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HeapTrackerList.GenPop(curDeclFunc, ilGen);
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HeapTrackerList.GenRestore(curDeclFunc, ilGen);
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if(t == typeof(HeapTrackerObject))
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HeapTrackerObject.GenPop(curDeclFunc, ilGen);
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HeapTrackerObject.GenRestore(curDeclFunc, ilGen);
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if(t == typeof(HeapTrackerString))
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HeapTrackerString.GenPop(curDeclFunc, ilGen);
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HeapTrackerString.GenRestore(curDeclFunc, ilGen);
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}
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else
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{
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@ -2611,10 +2611,10 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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// everything required by any blocks it can branch to.
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do
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{
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this.resolvedSomething = false;
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this.resolveSequence++;
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this.ResolveBlock((GraphNodeBlock)firstLin);
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} while(this.resolvedSomething);
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resolvedSomething = false;
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resolveSequence++;
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ResolveBlock((GraphNodeBlock)firstLin);
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} while(resolvedSomething);
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// Repeat the cutting loops as long as we keep finding stuff.
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bool didSomething;
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@ -2939,7 +2939,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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return;
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// So we don't recurse forever on a backward branch.
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currentBlock.hasBeenResolved = this.resolveSequence;
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currentBlock.hasBeenResolved = resolveSequence;
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// Assume we haven't written any locals yet.
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List<ScriptMyLocal> localsWrittenSoFar = new List<ScriptMyLocal>();
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@ -2975,7 +2975,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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!currentBlock.localsReadBeforeWritten.Contains(readByNextBlock))
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{
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currentBlock.localsReadBeforeWritten.Add(readByNextBlock);
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this.resolvedSomething = true;
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resolvedSomething = true;
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}
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}
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}
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@ -1483,7 +1483,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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{
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if(type.ToHeapTrackerType() != null)
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{
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this.localBuilder = scg.ilGen.DeclareLocal(type.ToHeapTrackerType(), name);
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localBuilder = scg.ilGen.DeclareLocal(type.ToHeapTrackerType(), name);
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scg.HeapLocals.Add(localBuilder);
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scg.PushXMRInst();
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scg.ilGen.Emit(type, OpCodes.Newobj, type.GetHeapTrackerCtor());
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scg.ilGen.Emit(type, OpCodes.Stloc, localBuilder);
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@ -1547,6 +1548,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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scg.ilGen.Emit(errorAt, OpCodes.Ldloc, localBuilder);
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scg.ilGen.Emit(errorAt, OpCodes.Ldloc, htpop);
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type.CallHeapTrackerPopMeth(errorAt, scg.ilGen);
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scg.HeapLocals.Add(htpop);
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}
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else
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{
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@ -130,7 +130,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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// Since we just wrote the .xmrobj file, maybe save disassembly.
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if (m_Engine.m_ScriptDebugSaveIL)
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{
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string asmFileName = GetScriptFileName (m_ScriptObjCodeKey + ".yasm");
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string asmFileName = GetScriptILFileName(m_ScriptObjCodeKey + ".yasm");
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// m_log.Debug ("[YEngine]: MMRScriptCompileSaveILGen: saving to " + asmFileName);
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asmFileWriter = File.CreateText (asmFileName);
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}
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@ -125,7 +125,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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// Save new value in array, replacing one of same key if there.
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// null means remove the value, ie, script did array[key] = undef.
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if(value != null)
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if (value != null)
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{
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dnary[key] = value;
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}
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@ -285,7 +285,6 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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public void RecvArrayObj(RecvArrayObjDelegate recvObj)
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{
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heapUse = inst.UpdateHeapUse(heapUse, EMPTYHEAP);
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// Cause any enumeration to refill the array from the sorted dictionary.
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// Since it is a sorted dictionary, any enumerations will be in the same
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// order as on the sending side.
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@ -58,11 +58,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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if(inst == null)
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throw new ArgumentNullException("inst");
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instance = inst;
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}
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~HeapTrackerBase()
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{
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usage = instance.UpdateHeapUse(usage, 0);
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usage = 0;
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}
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}
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@ -73,24 +69,33 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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{
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private static FieldInfo listValueField = typeof(HeapTrackerList).GetField("value");
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private static MethodInfo listSaveMethod = typeof(HeapTrackerList).GetMethod("Save");
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private static MethodInfo listRestoreMethod = typeof(HeapTrackerList).GetMethod("Restore");
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private static MethodInfo listFreeMethod = typeof(HeapTrackerList).GetMethod("Free");
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public LSL_List value;
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public HeapTrackerList(XMRInstAbstract inst) : base(inst) { }
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public HeapTrackerList(XMRInstAbstract inst) : base(inst) {}
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// generate CIL code to pop the value from the CIL stack
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// generate CIL code to pop the value ie store in value
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// input:
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// 'this' pointer already pushed on CIL stack
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// new value pushed on CIL stack
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// new value
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// output:
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// 'this' pointer popped from stack
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// new value popped from CIL stack
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// heap usage updated
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public static void GenPop(Token errorAt, ScriptMyILGen ilGen)
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{
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ilGen.Emit(errorAt, OpCodes.Call, listSaveMethod);
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}
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public static void GenRestore(Token errorAt, ScriptMyILGen ilGen)
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{
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ilGen.Emit(errorAt, OpCodes.Call, listRestoreMethod);
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}
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public static void GenFree(Token errorAt, ScriptMyILGen ilGen)
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{
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ilGen.Emit(errorAt, OpCodes.Call, listFreeMethod);
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}
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// generate CIL code to push the value on the CIL stack
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// input:
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// 'this' pointer already pushed on CIL stack
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@ -106,23 +111,32 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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public void Save(LSL_List lis)
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{
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int newuse = Size(lis);
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usage = instance.UpdateHeapUse(usage, newuse);
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if (lis == null)
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usage = instance.UpdateHeapUse(usage, 0);
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else
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usage = instance.UpdateHeapUse(usage, Size(lis));
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value = lis;
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}
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public void Restore(LSL_List lis)
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{
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value = lis;
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if (lis != null)
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usage = Size(lis);
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else
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usage = 0;
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}
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public void Free()
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{
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usage = instance.UpdateHeapUse(usage, 0);
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value = null;
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instance = null;
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}
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//private static int counter = 5;
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public static int Size(LSL_List lis)
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{
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// VS2017 in debug mode seems to have a problem running this statement quickly:
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//SLOW: return (!typeof(LSL_List).IsValueType && (lis == null)) ? 0 : lis.Size;
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//FAST: return 33;
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//SLOW: return (lis == null) ? 0 : 99;
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//FAST: return ++ counter;
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// VS2017 in debug mode seems content to run this quickly though:
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try
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{
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return lis.Size;
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@ -141,6 +155,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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{
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private static FieldInfo objectValueField = typeof(HeapTrackerObject).GetField("value");
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private static MethodInfo objectSaveMethod = typeof(HeapTrackerObject).GetMethod("Save");
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private static MethodInfo objectRestoreMethod = typeof(HeapTrackerObject).GetMethod("Restore");
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private static MethodInfo objectFreeMethod = typeof(HeapTrackerObject).GetMethod("Free");
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public const int HT_CHAR = 2;
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public const int HT_DELE = 8;
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@ -168,6 +184,16 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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ilGen.Emit(errorAt, OpCodes.Call, objectSaveMethod);
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}
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public static void GenRestore(Token errorAt, ScriptMyILGen ilGen)
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{
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ilGen.Emit(errorAt, OpCodes.Call, objectRestoreMethod);
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}
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public static void GenFree(Token errorAt, ScriptMyILGen ilGen)
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{
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ilGen.Emit(errorAt, OpCodes.Call, objectFreeMethod);
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}
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// generate CIL code to push the value on the CIL stack
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// input:
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// 'this' pointer already pushed on CIL stack
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@ -188,6 +214,19 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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value = obj;
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}
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public void Restore(object obj)
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{
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value = obj;
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usage = Size(obj);
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}
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public void Free()
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{
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usage = instance.UpdateHeapUse(usage, 0);
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value = null;
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instance = null;
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}
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// public so it can be used by XMRArray
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public static int Size(object obj)
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{
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@ -204,8 +243,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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return HT_SING;
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if(obj is int)
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return HT_INT;
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if(obj is LSL_Float)
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return HT_SFLT;
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if(obj is LSL_Float) // lsl floats are stupid doubles
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return HT_DOUB;
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if(obj is LSL_Integer)
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return HT_INT;
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if(obj is LSL_List)
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@ -252,7 +291,9 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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public class HeapTrackerString: HeapTrackerBase
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{
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private static FieldInfo stringValueField = typeof(HeapTrackerString).GetField("value");
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private static MethodInfo stringRestoreMethod = typeof(HeapTrackerString).GetMethod("Restore");
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private static MethodInfo stringSaveMethod = typeof(HeapTrackerString).GetMethod("Save");
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private static MethodInfo stringFreeMethod = typeof(HeapTrackerString).GetMethod("Free");
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public string value;
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@ -271,6 +312,16 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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ilGen.Emit(errorAt, OpCodes.Call, stringSaveMethod);
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}
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public static void GenRestore(Token errorAt, ScriptMyILGen ilGen)
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{
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ilGen.Emit(errorAt, OpCodes.Call, stringRestoreMethod);
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}
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public static void GenFree(Token errorAt, ScriptMyILGen ilGen)
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{
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ilGen.Emit(errorAt, OpCodes.Call, stringFreeMethod);
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}
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// generate CIL code to push the value on the CIL stack
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// input:
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// 'this' pointer already pushed on CIL stack
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@ -291,6 +342,19 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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value = str;
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}
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public void Restore(string str)
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{
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value = str;
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usage = Size(str);
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}
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public void Free()
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{
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usage = instance.UpdateHeapUse(usage, 0);
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value = null;
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instance = null;
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}
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public static int Size(string str)
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{
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return (str == null) ? 0 : str.Length * HeapTrackerObject.HT_CHAR;
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@ -84,17 +84,36 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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heapUse = instance.UpdateHeapUse(heapUse, 0);
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}
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public void Clear()
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{
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heapUse = 0;
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if(iarArrays != null)
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{
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foreach(XMR_Array xa in iarArrays)
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xa.__pub_clear();
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}
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if(iarChars != null)
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iarChars = new char[iarChars.Length];
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if (iarLists != null)
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iarLists = new LSL_List[iarLists.Length];
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if (iarObjects != null)
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iarObjects = new object[iarObjects.Length];
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if(iarStrings != null)
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iarStrings = new string[iarStrings.Length];
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}
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public void AllocVarArrays(XMRInstArSizes ars)
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{
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ClearOldArrays();
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heapUse = instance.UpdateHeapUse(heapUse,
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ars.iasChars * HeapTrackerObject.HT_CHAR +
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int newuse = heapUse +
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ars.iasChars* HeapTrackerObject.HT_CHAR +
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ars.iasFloats * HeapTrackerObject.HT_SFLT +
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ars.iasIntegers * HeapTrackerObject.HT_INT +
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ars.iasRotations * HeapTrackerObject.HT_ROT +
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ars.iasVectors * HeapTrackerObject.HT_VEC +
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ars.iasSDTIntfObjs * HeapTrackerObject.HT_DELE);
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ars.iasSDTIntfObjs * HeapTrackerObject.HT_DELE;
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heapUse = instance.UpdateHeapUse(heapUse, newuse);
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iarArrays = (ars.iasArrays > 0) ? new XMR_Array[ars.iasArrays] : noArrays;
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iarChars = (ars.iasChars > 0) ? new char[ars.iasChars] : noChars;
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@ -424,31 +443,13 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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\**************************************************/
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protected int heapLimit;
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private int heapUsed;
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protected int heapUsed;
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public virtual int UpdateHeapUse(int olduse, int newuse)
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{
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if(newuse <= olduse)
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Interlocked.Add(ref heapUsed, newuse - olduse);
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else
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{
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int newtotal, oldtotal;
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do
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{
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oldtotal = Interlocked.Add(ref heapUsed, 0);
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newtotal = oldtotal + newuse - olduse;
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int newtotal = Interlocked.Add(ref heapUsed, newuse - olduse);
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if(newtotal > heapLimit)
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{
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// System.GC.Collect ();
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// System.GC.WaitForPendingFinalizers ();
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oldtotal = Interlocked.Add(ref heapUsed, 0);
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newtotal = oldtotal + newuse - olduse;
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if(newtotal > heapLimit)
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throw new OutOfHeapException(oldtotal, newtotal, heapLimit);
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}
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} while(Interlocked.CompareExchange(ref heapUsed, newtotal, oldtotal) != oldtotal);
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}
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throw new OutOfHeapException(newtotal + olduse - newuse, newtotal, heapLimit);
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return newuse;
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}
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@ -236,6 +236,13 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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return GetScriptFileName(m_ScriptBasePath, filename);
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}
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public string GetScriptILFileName(string filename)
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{
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string path = Path.Combine(m_ScriptBasePath, "DebugIL");
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Directory.CreateDirectory(path);
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return Path.Combine(path, filename);
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}
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public static string GetScriptFileName(string scriptBasePath, string filename)
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{
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// Get old path, ie, all files lumped in a single huge directory.
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@ -841,6 +841,9 @@ namespace OpenSim.Region.ScriptEngine.Yengine
|
|||
m_SleepUntil = DateTime.MinValue; // not doing llSleep()
|
||||
m_ResetCount++; // has been reset once more
|
||||
|
||||
heapUsed = 0;
|
||||
glblVars.Clear();
|
||||
|
||||
// Tell next call to 'default state_entry()' to reset all global
|
||||
// vars to their initial values.
|
||||
doGblInit = true;
|
||||
|
|
Loading…
Reference in New Issue