Finished implementing redirects in GetTexture.
parent
093705efd1
commit
a845c1a893
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@ -56,12 +56,15 @@ namespace OpenSim.Capabilities.Handlers
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public const string DefaultFormat = "x-j2c";
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// TODO: Change this to a config option
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const string REDIRECT_URL = null;
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private string m_RedirectURL = null;
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public GetTextureHandler(string path, IAssetService assService, string name, string description)
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public GetTextureHandler(string path, IAssetService assService, string name, string description, string redirectURL)
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: base("GET", path, name, description)
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{
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m_assetService = assService;
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m_RedirectURL = redirectURL;
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if (!m_RedirectURL.EndsWith("/"))
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m_RedirectURL += "/";
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}
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protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
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@ -134,7 +137,7 @@ namespace OpenSim.Capabilities.Handlers
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if (format != DefaultFormat)
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fullID = fullID + "-" + format;
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if (!String.IsNullOrEmpty(REDIRECT_URL))
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if (!String.IsNullOrEmpty(m_RedirectURL))
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{
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// Only try to fetch locally cached textures. Misses are redirected
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texture = m_assetService.GetCached(fullID);
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@ -150,8 +153,9 @@ namespace OpenSim.Capabilities.Handlers
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}
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else
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{
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string textureUrl = REDIRECT_URL + textureID.ToString();
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string textureUrl = m_RedirectURL + textureID.ToString();
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m_log.Debug("[GETTEXTURE]: Redirecting texture request to " + textureUrl);
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httpResponse.StatusCode = (int)OSHttpStatusCode.RedirectMovedPermanently;
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httpResponse.RedirectLocation = textureUrl;
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return true;
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}
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@ -62,8 +62,10 @@ namespace OpenSim.Capabilities.Handlers
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if (m_AssetService == null)
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throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));
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string rurl = serverConfig.GetString("GetTextureRedirectURL");
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;
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server.AddStreamHandler(
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new GetTextureHandler("/CAPS/GetTexture/" /*+ UUID.Random() */, m_AssetService, "GetTexture", null));
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new GetTextureHandler("/CAPS/GetTexture/" /*+ UUID.Random() */, m_AssetService, "GetTexture", null, rurl));
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}
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}
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}
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@ -52,7 +52,7 @@ namespace OpenSim.Capabilities.Handlers.GetTexture.Tests
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// Overkill - we only really need the asset service, not a whole scene.
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Scene scene = new SceneHelpers().SetupScene();
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GetTextureHandler handler = new GetTextureHandler(null, scene.AssetService, "TestGetTexture", null);
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GetTextureHandler handler = new GetTextureHandler(null, scene.AssetService, "TestGetTexture", null, null);
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TestOSHttpRequest req = new TestOSHttpRequest();
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TestOSHttpResponse resp = new TestOSHttpResponse();
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req.Url = new Uri("http://localhost/?texture_id=00000000-0000-1111-9999-000000000012");
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@ -63,7 +63,7 @@ namespace OpenSim.Region.ClientStack.Linden
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private bool m_Enabled = false;
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// TODO: Change this to a config option
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const string REDIRECT_URL = null;
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private string m_RedirectURL = null;
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private string m_URL;
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@ -78,7 +78,10 @@ namespace OpenSim.Region.ClientStack.Linden
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m_URL = config.GetString("Cap_GetTexture", string.Empty);
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// Cap doesn't exist
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if (m_URL != string.Empty)
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{
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m_Enabled = true;
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m_RedirectURL = config.GetString("GetTextureRedirectURL");
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}
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}
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public void AddRegion(Scene s)
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@ -132,7 +135,7 @@ namespace OpenSim.Region.ClientStack.Linden
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// m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
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caps.RegisterHandler(
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"GetTexture",
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new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString()));
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new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString(), m_RedirectURL));
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}
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else
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{
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