Committing the Avination calling card module
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using Mono.Addins;
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namespace Careminster.XCallingCard.Modules
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "XCallingCard")]
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public class CallingCardModule : ISharedRegionModule, ICallingCardModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected List<Scene> m_Scenes = new List<Scene>();
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protected bool m_Enabled = true;
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public void Initialise(IConfigSource source)
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{
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IConfig ccConfig = source.Configs["XCallingCard"];
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if (ccConfig != null)
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m_Enabled = ccConfig.GetBoolean("Enabled", true);
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}
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public void AddRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_Scenes.Add(scene);
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scene.RegisterModuleInterface<ICallingCardModule>(this);
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}
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public void RemoveRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_Scenes.Remove(scene);
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scene.EventManager.OnNewClient -= OnNewClient;
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scene.EventManager.OnIncomingInstantMessage +=
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OnIncomingInstantMessage;
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scene.UnregisterModuleInterface<ICallingCardModule>(this);
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_Enabled)
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return;
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scene.EventManager.OnNewClient += OnNewClient;
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public string Name
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{
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get { return "XCallingCardModule"; }
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}
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private void OnNewClient(IClientAPI client)
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{
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client.OnOfferCallingCard += OnOfferCallingCard;
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client.OnAcceptCallingCard += OnAcceptCallingCard;
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client.OnDeclineCallingCard += OnDeclineCallingCard;
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}
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private void OnOfferCallingCard(IClientAPI client, UUID destID, UUID transactionID)
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{
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ScenePresence sp = GetClientPresence(client.AgentId);
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if (sp != null)
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{
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// If we're in god mode, we reverse the meaning. Offer
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// calling card becomes "Take a calling card" for that
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// person, no matter if they agree or not.
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if (sp.GodLevel >= 200)
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{
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CreateCallingCard(client.AgentId, destID, UUID.Zero, true);
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return;
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}
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}
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IClientAPI dest = FindClientObject(destID);
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if (dest != null)
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{
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DoCallingCardOffer(dest, client.AgentId);
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return;
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}
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IMessageTransferModule transferModule =
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m_Scenes[0].RequestModuleInterface<IMessageTransferModule>();
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if (transferModule != null)
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{
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transferModule.SendInstantMessage(new GridInstantMessage(
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client.Scene, client.AgentId,
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client.FirstName+" "+client.LastName,
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destID, (byte)211, false,
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String.Empty,
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transactionID, false, new Vector3(), new byte[0]),
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delegate(bool success) {} );
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}
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}
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private void DoCallingCardOffer(IClientAPI dest, UUID from)
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{
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UUID itemID = CreateCallingCard(dest.AgentId, from, UUID.Zero, false);
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dest.SendOfferCallingCard(from, itemID);
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}
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// Create a calling card in the user's inventory. This is called
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// from direct calling card creation, when the offer is forwarded,
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// and from the friends module when the friend is confirmed.
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// Because of the latter, it will send a bulk inventory update
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// if the receiving user is in the same simulator.
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public UUID CreateCallingCard(UUID userID, UUID creatorID, UUID folderID)
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{
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return CreateCallingCard(userID, creatorID, folderID, false);
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}
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private UUID CreateCallingCard(UUID userID, UUID creatorID, UUID folderID, bool isGod)
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{
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IUserAccountService userv = m_Scenes[0].UserAccountService;
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if (userv == null)
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return UUID.Zero;
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UserAccount info = userv.GetUserAccount(UUID.Zero, creatorID);
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if (info == null)
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return UUID.Zero;
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IInventoryService inv = m_Scenes[0].InventoryService;
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if (inv == null)
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return UUID.Zero;
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if (folderID == UUID.Zero)
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{
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InventoryFolderBase folder = inv.GetFolderForType(userID,
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AssetType.CallingCard);
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if (folder == null) // Nowhere to put it
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return UUID.Zero;
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folderID = folder.ID;
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}
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m_log.DebugFormat("[XCALLINGCARD]: Creating calling card for {0} in inventory of {1}", info.Name, userID);
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InventoryItemBase item = new InventoryItemBase();
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item.AssetID = UUID.Zero;
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item.AssetType = (int)AssetType.CallingCard;
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item.BasePermissions = (uint)(PermissionMask.Copy | PermissionMask.Modify);
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if (isGod)
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item.BasePermissions = (uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Move);
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item.EveryOnePermissions = (uint)PermissionMask.None;
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item.CurrentPermissions = item.BasePermissions;
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item.NextPermissions = (uint)(PermissionMask.Copy | PermissionMask.Modify);
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item.ID = UUID.Random();
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item.CreatorId = creatorID.ToString();
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item.Owner = userID;
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item.GroupID = UUID.Zero;
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item.GroupOwned = false;
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item.Folder = folderID;
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item.CreationDate = Util.UnixTimeSinceEpoch();
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item.InvType = (int)InventoryType.CallingCard;
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item.Flags = 0;
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item.Name = info.Name;
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item.Description = "";
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item.SalePrice = 10;
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item.SaleType = (byte)SaleType.Not;
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inv.AddItem(item);
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IClientAPI client = FindClientObject(userID);
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if (client != null)
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client.SendBulkUpdateInventory(item);
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return item.ID;
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}
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private void OnAcceptCallingCard(IClientAPI client, UUID transactionID, UUID folderID)
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{
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}
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private void OnDeclineCallingCard(IClientAPI client, UUID transactionID)
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{
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IInventoryService invService = m_Scenes[0].InventoryService;
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InventoryFolderBase trashFolder =
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invService.GetFolderForType(client.AgentId, AssetType.TrashFolder);
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InventoryItemBase item = new InventoryItemBase(transactionID, client.AgentId);
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item = invService.GetItem(item);
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if (item != null && trashFolder != null)
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{
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item.Folder = trashFolder.ID;
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List<UUID> uuids = new List<UUID>();
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uuids.Add(item.ID);
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invService.DeleteItems(item.Owner, uuids);
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m_Scenes[0].AddInventoryItem(client, item);
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}
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}
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public IClientAPI FindClientObject(UUID agentID)
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{
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Scene scene = GetClientScene(agentID);
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if (scene == null)
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return null;
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ScenePresence presence = scene.GetScenePresence(agentID);
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if (presence == null)
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return null;
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return presence.ControllingClient;
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}
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private Scene GetClientScene(UUID agentId)
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{
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lock (m_Scenes)
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{
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foreach (Scene scene in m_Scenes)
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{
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ScenePresence presence = scene.GetScenePresence(agentId);
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if (presence != null)
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{
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if (!presence.IsChildAgent)
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return scene;
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}
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}
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}
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return null;
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}
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private ScenePresence GetClientPresence(UUID agentId)
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{
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lock (m_Scenes)
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{
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foreach (Scene scene in m_Scenes)
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{
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ScenePresence presence = scene.GetScenePresence(agentId);
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if (presence != null)
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{
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if (!presence.IsChildAgent)
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return presence;
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}
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}
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}
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return null;
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}
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private void OnIncomingInstantMessage(GridInstantMessage msg)
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{
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if (msg.dialog == (uint)211)
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{
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IClientAPI client = FindClientObject(new UUID(msg.toAgentID));
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if (client == null)
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return;
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DoCallingCardOffer(client, new UUID(msg.fromAgentID));
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}
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}
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}
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}
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