diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index e245684a43..57f1e65b06 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -3313,6 +3313,44 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api ((LSL_Api)m_LSL_Api).DetachFromAvatar(); } + public LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints) + { + CheckThreatLevel(ThreatLevel.Moderate, "osGetNumberOfAttachments"); + + m_host.AddScriptLPS(1); + + UUID targetUUID; + ScenePresence target; + LSL_List resp = new LSL_List(); + + if (attachmentPoints.Length >= 1 && UUID.TryParse(avatar.ToString(), out targetUUID) && World.TryGetScenePresence(targetUUID, out target)) + { + foreach (object point in attachmentPoints.Data) + { + LSL_Integer ipoint = new LSL_Integer( + (point is LSL_Integer || point is int || point is uint) ? + (int)point : + 0 + ); + resp.Add(ipoint); + if (ipoint == 0) + { + // indicates zero attachments + resp.Add(new LSL_Integer(0)); + } + else + { + // gets the number of attachments on the attachment point + resp.Add(new LSL_Integer(target.GetAttachments((uint)ipoint).Count)); + } + } + } + + return resp; + } + + #endregion + /// /// Checks if thing is a UUID. /// diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 06729abe36..6db6443d56 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs @@ -192,6 +192,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces /// Nothing happens if the object is not attached. void osForceDetachFromAvatar(); + /// + /// Returns a strided list of the specified attachment points and the number of attachments on those points. + /// + /// avatar UUID + /// list of ATTACH_* constants + /// + LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints); + + #endregion + //texture draw functions string osMovePen(string drawList, int x, int y); string osDrawLine(string drawList, int startX, int startY, int endX, int endY); diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index ba1ade2285..230c378586 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs @@ -311,6 +311,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase m_OSSL_Functions.osForceDetachFromAvatar(); } + public LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints) + { + return m_OSSL_Functions.osGetNumberOfAttachments(avatar, attachmentPoints); + } + + #endregion + // Texture Draw functions public string osMovePen(string drawList, int x, int y)