Merge branch 'presence-refactor' of melanie@opensimulator.org:/var/git/opensim into presence-refactor

slimupdates
Melanie 2009-12-31 23:30:09 +00:00
commit a876cfad01
7 changed files with 296 additions and 22 deletions

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@ -0,0 +1,139 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.IO;
using System.Reflection;
using System.Net;
using System.Text;
using OpenSim.Server.Base;
using OpenSim.Server.Handlers.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using Nwc.XmlRpc;
using Nini.Config;
using log4net;
namespace OpenSim.Server.Handlers.Login
{
public class LLLoginHandlers
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private ILoginService m_LocalService;
public LLLoginHandlers(ILoginService service)
{
m_LocalService = service;
}
public XmlRpcResponse HandleXMLRPCLogin(XmlRpcRequest request, IPEndPoint remoteClient)
{
Hashtable requestData = (Hashtable)request.Params[0];
if (requestData != null)
{
if (requestData.ContainsKey("first") && requestData["first"] != null &&
requestData.ContainsKey("last") && requestData["last"] != null &&
requestData.ContainsKey("passwd") && requestData["passwd"] != null)
{
string startLocation = string.Empty;
if (requestData.ContainsKey("start"))
startLocation = requestData["start"].ToString();
LoginResponse reply = null;
reply = m_LocalService.Login(requestData["first"].ToString(), requestData["last"].ToString(), requestData["passwd"].ToString(), startLocation);
XmlRpcResponse response = new XmlRpcResponse();
response.Value = reply.ToHashtable();
return response;
}
}
return FailedXMLRPCResponse();
}
public OSD HandleLLSDLogin(OSD request, IPEndPoint remoteClient)
{
if (request.Type == OSDType.Map)
{
OSDMap map = (OSDMap)request;
if (map.ContainsKey("first") && map.ContainsKey("last") && map.ContainsKey("passwd"))
{
string startLocation = string.Empty;
if (map.ContainsKey("start"))
startLocation = map["start"].AsString();
m_log.Info("[LOGIN]: LLSD Login Requested for: '" + map["first"].AsString() + "' '" + map["last"].AsString() + "' / " + startLocation);
LoginResponse reply = null;
reply = m_LocalService.Login(map["first"].AsString(), map["last"].AsString(), map["passwd"].AsString(), startLocation);
return reply.ToOSDMap();
}
}
return FailedOSDResponse();
}
private XmlRpcResponse FailedXMLRPCResponse()
{
Hashtable hash = new Hashtable();
hash["reason"] = "key";
hash["message"] = "Incomplete login credentials. Check your username and password.";
hash["login"] = "false";
XmlRpcResponse response = new XmlRpcResponse();
response.Value = hash;
return response;
}
private OSD FailedOSDResponse()
{
OSDMap map = new OSDMap();
map["reason"] = OSD.FromString("key");
map["message"] = OSD.FromString("Invalid login credentials. Check your username and passwd.");
map["login"] = OSD.FromString("false");
return map;
}
}
}

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@ -0,0 +1,93 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Server.Handlers.Base;
namespace OpenSim.Server.Handlers.Login
{
public class LLLoginServiceInConnector : ServiceConnector
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private ILoginService m_LoginService;
public LLLoginServiceInConnector(IConfigSource config, IHttpServer server, IScene scene) :
base(config, server, String.Empty)
{
string loginService = ReadLocalServiceFromConfig(config);
ISimulationService simService = scene.RequestModuleInterface<ISimulationService>();
Object[] args = new Object[] { config, simService };
m_LoginService = ServerUtils.LoadPlugin<ILoginService>(loginService, args);
InitializeHandlers(server);
}
public LLLoginServiceInConnector(IConfigSource config, IHttpServer server) :
base(config, server, String.Empty)
{
string loginService = ReadLocalServiceFromConfig(config);
Object[] args = new Object[] { config };
m_LoginService = ServerUtils.LoadPlugin<ILoginService>(loginService, args);
InitializeHandlers(server);
}
private string ReadLocalServiceFromConfig(IConfigSource config)
{
IConfig serverConfig = config.Configs["LoginService"];
if (serverConfig == null)
throw new Exception(String.Format("No section LoginService in config file"));
string loginService = serverConfig.GetString("LocalServiceModule", String.Empty);
if (loginService == string.Empty)
throw new Exception(String.Format("No LocalServiceModule for LoginService in config file"));
return loginService;
}
private void InitializeHandlers(IHttpServer server)
{
LLLoginHandlers loginHandlers = new LLLoginHandlers(m_LoginService);
server.AddXmlRPCHandler("Login_to_simulator", loginHandlers.HandleXMLRPCLogin, false);
server.SetDefaultLLSDHandler(loginHandlers.HandleLLSDLogin);
}
}
}

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@ -37,7 +37,7 @@ namespace OpenSim.Server.Handlers.Simulation
{ {
public class SimulationServiceInConnector : ServiceConnector public class SimulationServiceInConnector : ServiceConnector
{ {
private ISimulationService m_SimulationService; private ISimulationService m_LocalSimulationService;
private IAuthenticationService m_AuthenticationService; private IAuthenticationService m_AuthenticationService;
public SimulationServiceInConnector(IConfigSource config, IHttpServer server, IScene scene) : public SimulationServiceInConnector(IConfigSource config, IHttpServer server, IScene scene) :
@ -54,20 +54,16 @@ namespace OpenSim.Server.Handlers.Simulation
// throw new Exception("No SimulationService in config file"); // throw new Exception("No SimulationService in config file");
//Object[] args = new Object[] { config }; //Object[] args = new Object[] { config };
m_SimulationService = scene.RequestModuleInterface<ISimulationService>(); m_LocalSimulationService = scene.RequestModuleInterface<ISimulationService>();
//ServerUtils.LoadPlugin<ISimulationService>(simService, args); //ServerUtils.LoadPlugin<ISimulationService>(simService, args);
if (m_SimulationService == null)
throw new Exception("No Local ISimulationService Module");
//System.Console.WriteLine("XXXXXXXXXXXXXXXXXXX m_AssetSetvice == null? " + ((m_AssetService == null) ? "yes" : "no")); //System.Console.WriteLine("XXXXXXXXXXXXXXXXXXX m_AssetSetvice == null? " + ((m_AssetService == null) ? "yes" : "no"));
//server.AddStreamHandler(new AgentGetHandler(m_SimulationService, m_AuthenticationService)); //server.AddStreamHandler(new AgentGetHandler(m_SimulationService, m_AuthenticationService));
//server.AddStreamHandler(new AgentPostHandler(m_SimulationService, m_AuthenticationService)); //server.AddStreamHandler(new AgentPostHandler(m_SimulationService, m_AuthenticationService));
//server.AddStreamHandler(new AgentPutHandler(m_SimulationService, m_AuthenticationService)); //server.AddStreamHandler(new AgentPutHandler(m_SimulationService, m_AuthenticationService));
//server.AddStreamHandler(new AgentDeleteHandler(m_SimulationService, m_AuthenticationService)); //server.AddStreamHandler(new AgentDeleteHandler(m_SimulationService, m_AuthenticationService));
server.AddHTTPHandler("/agent/", new AgentHandler(m_SimulationService).Handler); server.AddHTTPHandler("/agent/", new AgentHandler(m_LocalSimulationService).Handler);
server.AddHTTPHandler("/object/", new ObjectHandler(m_SimulationService).Handler); server.AddHTTPHandler("/object/", new ObjectHandler(m_LocalSimulationService).Handler);
//server.AddStreamHandler(new ObjectPostHandler(m_SimulationService, authentication)); //server.AddStreamHandler(new ObjectPostHandler(m_SimulationService, authentication));
} }

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@ -29,11 +29,14 @@ using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using OpenMetaverse.StructuredData;
namespace OpenSim.Services.Interfaces namespace OpenSim.Services.Interfaces
{ {
public abstract class LoginResponse public abstract class LoginResponse
{ {
public abstract Hashtable ToHashtable(); public abstract Hashtable ToHashtable();
public abstract OSD ToOSDMap();
} }
public abstract class FailedLoginResponse : LoginResponse public abstract class FailedLoginResponse : LoginResponse

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@ -92,7 +92,7 @@ namespace OpenSim.Services.LLLoginService
return loginError; return loginError;
} }
public OSD ToOSDMap() public override OSD ToOSDMap()
{ {
OSDMap map = new OSDMap(); OSDMap map = new OSDMap();
@ -327,7 +327,7 @@ namespace OpenSim.Services.LLLoginService
} }
} }
public OSD ToLLSDResponse() public override OSD ToOSDMap()
{ {
try try
{ {

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@ -23,12 +23,12 @@ namespace OpenSim.Services.LLLoginService
private IInventoryService m_InventoryService; private IInventoryService m_InventoryService;
private IGridService m_GridService; private IGridService m_GridService;
private IPresenceService m_PresenceService; private IPresenceService m_PresenceService;
private ISimulationService m_LocalSimulationService;
private string m_DefaultRegionName; private string m_DefaultRegionName;
private string m_LocalSimulationDll;
private string m_RemoteSimulationDll; private string m_RemoteSimulationDll;
public LLLoginService(IConfigSource config) public LLLoginService(IConfigSource config, ISimulationService simService)
{ {
IConfig serverConfig = config.Configs["LoginService"]; IConfig serverConfig = config.Configs["LoginService"];
if (serverConfig == null) if (serverConfig == null)
@ -41,7 +41,6 @@ namespace OpenSim.Services.LLLoginService
string presenceService = serverConfig.GetString("PresenceService", String.Empty); string presenceService = serverConfig.GetString("PresenceService", String.Empty);
m_DefaultRegionName = serverConfig.GetString("DefaultRegion", String.Empty); m_DefaultRegionName = serverConfig.GetString("DefaultRegion", String.Empty);
m_LocalSimulationDll = serverConfig.GetString("LocalSimulationService", String.Empty);
m_RemoteSimulationDll = serverConfig.GetString("RemoteSimulationService", String.Empty); m_RemoteSimulationDll = serverConfig.GetString("RemoteSimulationService", String.Empty);
// These 3 are required; the other 2 aren't // These 3 are required; the other 2 aren't
@ -57,11 +56,18 @@ namespace OpenSim.Services.LLLoginService
m_GridService = ServerUtils.LoadPlugin<IGridService>(gridService, args); m_GridService = ServerUtils.LoadPlugin<IGridService>(gridService, args);
if (presenceService != string.Empty) if (presenceService != string.Empty)
m_PresenceService = ServerUtils.LoadPlugin<IPresenceService>(presenceService, args); m_PresenceService = ServerUtils.LoadPlugin<IPresenceService>(presenceService, args);
m_LocalSimulationService = simService;
} }
public LLLoginService(IConfigSource config) : this(config, null)
{
}
public LoginResponse Login(string firstName, string lastName, string passwd, string startLocation) public LoginResponse Login(string firstName, string lastName, string passwd, string startLocation)
{ {
bool success = false;
// Get the account and check that it exists // Get the account and check that it exists
UserAccount account = m_UserAccountService.GetUserAccount(UUID.Zero, firstName, lastName); UserAccount account = m_UserAccountService.GetUserAccount(UUID.Zero, firstName, lastName);
if (account == null) if (account == null)
@ -82,31 +88,46 @@ namespace OpenSim.Services.LLLoginService
UUID session = UUID.Random(); UUID session = UUID.Random();
if (m_PresenceService != null) if (m_PresenceService != null)
{ {
bool success = m_PresenceService.LoginAgent(account.PrincipalID.ToString(), session, secureSession); success = m_PresenceService.LoginAgent(account.PrincipalID.ToString(), session, secureSession);
if (!success) if (!success)
return LLFailedLoginResponse.GridProblem; return LLFailedLoginResponse.GridProblem;
} }
// lots of things missing... need to do the simulation service // Find the destination region/grid
string where = string.Empty; string where = string.Empty;
Vector3 position = Vector3.Zero; Vector3 position = Vector3.Zero;
Vector3 lookAt = Vector3.Zero; Vector3 lookAt = Vector3.Zero;
GridRegion destination = FindDestination(account, session, startLocation, out where, out position, out lookAt); GridRegion destination = FindDestination(account, session, startLocation, out where, out position, out lookAt);
if (destination == null) if (destination == null)
{
m_PresenceService.LogoutAgent(session);
return LLFailedLoginResponse.GridProblem; return LLFailedLoginResponse.GridProblem;
}
ISimulationService sim = null; // Instantiate/get the simulation interface and launch an agent at the destination
ISimulationService simConnector = null;
success = false;
string reason = string.Empty;
Object[] args = new Object[] { destination }; Object[] args = new Object[] { destination };
// HG standalones have both a localSimulatonDll and a remoteSimulationDll // HG standalones have both a localSimulatonDll and a remoteSimulationDll
// non-HG standalones have just a localSimulationDll // non-HG standalones have just a localSimulationDll
// independent login servers have just a remoteSimulationDll // independent login servers have just a remoteSimulationDll
if (!startLocation.Contains("@") && (m_LocalSimulationDll != string.Empty)) if (!startLocation.Contains("@") && (m_LocalSimulationService != null))
sim = ServerUtils.LoadPlugin<ISimulationService>(m_LocalSimulationDll, args); simConnector = m_LocalSimulationService;
else else if (m_RemoteSimulationDll != string.Empty)
sim = ServerUtils.LoadPlugin<ISimulationService>(m_RemoteSimulationDll, args); simConnector = ServerUtils.LoadPlugin<ISimulationService>(m_RemoteSimulationDll, args);
if (simConnector != null)
success = LaunchAgent(simConnector, destination, account, session, out reason);
if (!success)
{
m_PresenceService.LogoutAgent(session);
return LLFailedLoginResponse.GridProblem;
}
// Finally, fill out the response and return it
return null; LLLoginResponse response = new LLLoginResponse();
//....
return response;
} }
private GridRegion FindDestination(UserAccount account, UUID sessionID, string startLocation, out string where, out Vector3 position, out Vector3 lookAt) private GridRegion FindDestination(UserAccount account, UUID sessionID, string startLocation, out string where, out Vector3 position, out Vector3 lookAt)
@ -228,5 +249,26 @@ namespace OpenSim.Services.LLLoginService
} }
} }
private bool LaunchAgent(ISimulationService simConnector, GridRegion region, UserAccount account, UUID session, out string reason)
{
reason = string.Empty;
AgentCircuitData aCircuit = new AgentCircuitData();
aCircuit.AgentID = account.PrincipalID;
//aCircuit.Appearance = optional
//aCircuit.BaseFolder = irrelevant
//aCircuit.CapsPath = required
aCircuit.child = false;
//aCircuit.circuitcode = required
aCircuit.firstname = account.FirstName;
//aCircuit.InventoryFolder = irrelevant
aCircuit.lastname = account.LastName;
//aCircuit.SecureSessionID = required
aCircuit.SessionID = session;
//aCircuit.startpos = required
return simConnector.CreateAgent(region.RegionHandle, aCircuit, 0, out reason);
}
} }
} }

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@ -646,6 +646,7 @@
<Reference name="System"/> <Reference name="System"/>
<Reference name="OpenMetaverseTypes.dll"/> <Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/> <Reference name="OpenMetaverse.dll"/>
<Reference name="OpenMetaverse.StructuredData.dll"/>
<Reference name="OpenSim.Framework"/> <Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/> <Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/> <Reference name="OpenSim.Framework.Servers.HttpServer"/>