Removed reference to Scene EventManager from primitive. In its place, primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to.
Removed some unused code from SimpleApp.afrisby
parent
aebd58d75e
commit
a87ebda895
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@ -215,8 +215,6 @@ namespace OpenSim
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LocalWorld = new Scene(udpServer.PacketServer.ClientManager, regionDat, authenBase, commsManager, this.AssetCache, tmpStoreManager, httpServer);
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this.m_localWorld.Add(LocalWorld);
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//LocalWorld.InventoryCache = InventoryCache;
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//LocalWorld.AssetCache = AssetCache;
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udpServer.LocalWorld = LocalWorld;
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@ -206,7 +206,7 @@ namespace OpenSim.Region.Environment
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}
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else
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{
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Console.WriteLine("Point (" + x + ", " + y + ") determined from point (" + x_float + ", " + y_float + ")");
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// Console.WriteLine("Point (" + x + ", " + y + ") determined from point (" + x_float + ", " + y_float + ")");
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return parcelList[parcelIDList[x, y]];
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}
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}
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@ -9,6 +9,8 @@ using OpenSim.Framework.Types;
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namespace OpenSim.Region.Environment.Scenes
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{
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public delegate void PrimCountTaintedDelegate();
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public class Primitive : EntityBase
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{
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private const uint FULL_MASK_PERMISSIONS = 2147483647;
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@ -47,6 +49,8 @@ namespace OpenSim.Region.Environment.Scenes
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private EventManager m_eventManager;
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public event PrimCountTaintedDelegate OnPrimCountTainted;
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#region Properties
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/// <summary>
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/// If rootprim, will return world position
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@ -132,22 +136,21 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="isRoot"></param>
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/// <param name="parent"></param>
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/// <param name="rootObject"></param>
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public Primitive(ulong regionHandle, Scene world, EventManager eventManager, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent, SceneObject rootObject, PrimitiveBaseShape shape, LLVector3 pos)
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public Primitive(ulong regionHandle, Scene world, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent, SceneObject rootObject, PrimitiveBaseShape shape, LLVector3 pos)
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{
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m_regionHandle = regionHandle;
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m_world = world;
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m_eventManager = eventManager;
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inventoryItems = new Dictionary<LLUUID, InventoryItem>();
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this.m_Parent = parent;
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this.m_isRootPrim = isRoot;
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this.m_RootParent = rootObject;
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this.CreateFromShape(ownerID, localID, pos, shape);
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this.Rotation = Axiom.Math.Quaternion.Identity;
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m_world.AcknowledgeNewPrim(this);
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m_eventManager.TriggerParcelPrimCountTainted();
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this.OnPrimCountTainted();
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}
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/// <summary>
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@ -156,7 +159,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <remarks>Empty constructor for duplication</remarks>
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public Primitive()
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{
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m_eventManager.TriggerParcelPrimCountTainted();
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}
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#endregion
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@ -165,7 +168,7 @@ namespace OpenSim.Region.Environment.Scenes
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~Primitive()
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{
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m_eventManager.TriggerParcelPrimCountTainted();
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this.OnPrimCountTainted();
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}
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#endregion
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@ -174,17 +177,20 @@ namespace OpenSim.Region.Environment.Scenes
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public Primitive Copy(EntityBase parent, SceneObject rootParent)
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{
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Primitive dupe = (Primitive)this.MemberwiseClone();
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// TODO: Copy this properly.
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dupe.inventoryItems = this.inventoryItems;
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dupe.m_Parent = parent;
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dupe.m_RootParent = rootParent;
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dupe.m_Shape = this.m_Shape.Copy();
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// TODO: Copy this properly.
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dupe.inventoryItems = this.inventoryItems;
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dupe.children = new List<EntityBase>();
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dupe.m_Shape = this.m_Shape.Copy();
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dupe.m_regionHandle = this.m_regionHandle;
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dupe.m_world = this.m_world;
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uint newLocalID = this.m_world.PrimIDAllocate();
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dupe.uuid = LLUUID.Random();
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dupe.LocalId = newLocalID;
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dupe.m_regionHandle = this.m_regionHandle;
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if (parent is SceneObject)
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{
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@ -200,7 +206,10 @@ namespace OpenSim.Region.Environment.Scenes
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dupe.Scale = new LLVector3(this.Scale.X, this.Scale.Y, this.Scale.Z);
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dupe.Rotation = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z);
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dupe.m_pos = new LLVector3(this.m_pos.X, this.m_pos.Y, this.m_pos.Z);
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rootParent.AddChildToList(dupe);
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this.m_world.AcknowledgeNewPrim(dupe);
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dupe.TriggerOnPrimCountTainted();
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foreach (Primitive prim in this.children)
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{
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@ -213,7 +222,6 @@ namespace OpenSim.Region.Environment.Scenes
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#endregion
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#region Override from EntityBase
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/// <summary>
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///
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@ -276,7 +284,7 @@ namespace OpenSim.Region.Environment.Scenes
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this.m_world.DeleteEntity(linkObject.rootUUID);
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linkObject.DeleteAllChildren();
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m_eventManager.TriggerParcelPrimCountTainted();
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this.OnPrimCountTainted();
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}
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/// <summary>
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@ -352,7 +360,7 @@ namespace OpenSim.Region.Environment.Scenes
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prim.m_pos += offset;
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prim.updateFlag = 2;
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}
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m_eventManager.TriggerParcelPrimCountTainted();
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this.OnPrimCountTainted();
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}
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/// <summary>
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@ -404,7 +412,7 @@ namespace OpenSim.Region.Environment.Scenes
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this.Pos = newPos;
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this.updateFlag = 2;
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m_eventManager.TriggerParcelPrimCountTainted();
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this.OnPrimCountTainted();
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}
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/// <summary>
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@ -533,6 +541,7 @@ namespace OpenSim.Region.Environment.Scenes
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this.updateFlag = 1;
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}
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#endregion
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#region Client Update Methods
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/// <summary>
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@ -622,5 +631,10 @@ namespace OpenSim.Region.Environment.Scenes
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}
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#endregion
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public void TriggerOnPrimCountTainted()
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{
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this.OnPrimCountTainted();
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}
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}
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}
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@ -139,7 +139,6 @@ namespace OpenSim.Region.Environment.Scenes
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m_scriptManager = new ScriptManager(this);
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m_eventManager = new EventManager();
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m_eventManager.OnParcelPrimCountTainted += new EventManager.OnParcelPrimCountTaintedDelegate(m_parcelManager.setPrimsTainted);
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m_eventManager.OnParcelPrimCountAdd += new EventManager.OnParcelPrimCountAddDelegate(m_parcelManager.addPrimToParcelCounts);
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MainLog.Instance.Verbose("World.cs - creating new entitities instance");
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@ -221,7 +220,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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this.parcelPrimCheckCount++;
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if (this.parcelPrimCheckCount > 50) //check every 5 seconds for tainted prims
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if (this.parcelPrimCheckCount > 100) //check every 10 seconds for tainted prims
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{
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if (m_parcelManager.parcelPrimCountTainted)
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{
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@ -434,7 +433,6 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="prim">The object to load</param>
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public void PrimFromStorage(PrimData prim)
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{
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}
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/// <summary>
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@ -460,6 +458,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="ownerID"></param>
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public void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape)
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{
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SceneObject sceneOb = new SceneObject(this, m_eventManager, ownerID, this.PrimIDAllocate(), pos, shape);
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AddNewEntity(sceneOb);
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}
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@ -469,6 +468,14 @@ namespace OpenSim.Region.Environment.Scenes
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this.Entities.Add(sceneObject.rootUUID, sceneObject);
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}
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/// <summary>
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/// Called by a prim when it has been created/cloned, so that its events can be subscribed to
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/// </summary>
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/// <param name="prim"></param>
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public void AcknowledgeNewPrim(Primitive prim)
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{
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prim.OnPrimCountTainted += m_parcelManager.setPrimsTainted;
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}
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#endregion
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#region Add/Remove Avatar Methods
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@ -19,9 +19,6 @@ namespace OpenSim.Region.Environment.Scenes
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public delegate void OnRemovePresenceDelegate(LLUUID uuid);
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public event OnRemovePresenceDelegate OnRemovePresence;
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public delegate void OnParcelPrimCountTaintedDelegate();
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public event OnParcelPrimCountTaintedDelegate OnParcelPrimCountTainted;
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public delegate void OnParcelPrimCountUpdateDelegate();
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public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
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@ -58,13 +55,6 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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public void TriggerParcelPrimCountTainted()
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{
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if (OnParcelPrimCountTainted != null)
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{
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OnParcelPrimCountTainted();
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}
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}
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public void TriggerParcelPrimCountUpdate()
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{
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if (OnParcelPrimCountUpdate != null)
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@ -121,18 +121,15 @@ namespace OpenSim.Region.Environment.Scenes
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datastore.StoreObject(this);
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}
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/// <summary>
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/// Sends my primitive info to the parcel manager for it to keep tally of all of the prims!
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/// </summary>
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private void ProcessParcelPrimCountUpdate()
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{
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m_eventManager.TriggerParcelPrimCountAdd(this);
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}
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/// <summary>
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///
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/// </summary>
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@ -141,7 +138,9 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="localID"></param>
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public void CreateRootFromShape(LLUUID agentID, uint localID, PrimitiveBaseShape shape, LLVector3 pos)
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{
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this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_world,this.m_eventManager, agentID, localID, true, this, this, shape, pos);
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this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_world, agentID, localID, true, this, this, shape, pos);
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this.children.Add(rootPrimitive);
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this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive);
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}
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@ -156,7 +155,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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/// <summary>
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/// Copies a prim or group of prims (SceneObject) -- TODO: cleanup code
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/// Makes a copy of this SceneObject (and child primitives)
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/// </summary>
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/// <returns>A complete copy of the object</returns>
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public new SceneObject Copy()
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@ -18,7 +18,7 @@ using OpenSim.Region.Environment.Scenes;
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namespace SimpleApp
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{
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class Program : IAssetReceiver, conscmd_callback
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class Program : conscmd_callback
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{
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private LogBase m_log;
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AuthenticateSessionsBase m_circuitManager;
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LocalAssetServer assetServer = new LocalAssetServer();
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assetServer.SetServerInfo("http://127.0.0.1:8003/", "");
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assetServer.SetReceiver(this);
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AssetCache assetCache = new AssetCache(assetServer);
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@ -84,40 +83,6 @@ namespace SimpleApp
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m_log.ReadLine();
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}
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private bool AddNewSessionHandler(ulong regionHandle, Login loginData)
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{
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m_log.WriteLine(LogPriority.NORMAL, "Region [{0}] recieved Login from [{1}] [{2}]", regionHandle, loginData.First, loginData.Last);
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AgentCircuitData agent = new AgentCircuitData();
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agent.AgentID = loginData.Agent;
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agent.firstname = loginData.First;
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agent.lastname = loginData.Last;
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agent.SessionID = loginData.Session;
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agent.SecureSessionID = loginData.SecureSession;
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agent.circuitcode = loginData.CircuitCode;
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agent.BaseFolder = loginData.BaseFolder;
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agent.InventoryFolder = loginData.InventoryFolder;
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agent.startpos = new LLVector3(128, 128, 70);
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m_circuitManager.AddNewCircuit(agent.circuitcode, agent);
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return true;
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}
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#region IAssetReceiver Members
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public void AssetReceived(AssetBase asset, bool IsTexture)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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public void AssetNotFound(AssetBase asset)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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#endregion
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#region conscmd_callback Members
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public void RunCmd(string cmd, string[] cmdparams)
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