diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 4d6b35b2f1..f6a326fe95 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -532,7 +532,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP m_PacketHandler.ReliableIsImportant = clientConfig.GetBoolean("ReliableIsImportant", false); - + m_PacketHandler.MaxReliableResends = clientConfig.GetInt("MaxReliableResends", + m_PacketHandler.MaxReliableResends); m_primTerseUpdatesPerPacket = clientConfig.GetInt("TerseUpdatesPerPacket", m_primTerseUpdatesPerPacket); m_primFullUpdatesPerPacket = clientConfig.GetInt("FullUpdatesPerPacket", diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index d54734a842..f37951699a 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -1255,7 +1255,10 @@ [LLClient] ; Resend packets markes as reliable until they are received ;ReliableIsImportant = false - + + ; Maximum number of times to resend packets marked reliable + ;MaxReliableResends = 3 + ; Configures how ObjectUpdates are compressed. ;TerseUpdatesPerPacket=10 ;FullUpdatesPerPacket=14