Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking callers to lock and directly inspect the EventQueue
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5a71cbe530
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a8a712e1f8
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@ -114,6 +114,11 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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UUID AssetID { get; }
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Queue EventQueue { get; }
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/// <summary>
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/// Number of events queued for processing.
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/// </summary>
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long EventsQueued { get; }
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/// <summary>
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/// Number of events processed by this script instance.
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/// </summary>
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@ -173,6 +173,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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public Queue EventQueue { get; private set; }
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public long EventsQueued
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{
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get
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{
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lock (EventQueue)
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return EventQueue.Count;
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}
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}
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public long EventsProcessed { get; private set; }
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public int StartParam { get; set; }
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@ -526,10 +526,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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sb.AppendFormat("Script name : {0}\n", instance.ScriptName);
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sb.AppendFormat("Status : {0}\n", status);
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lock (eq)
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sb.AppendFormat("Queued events : {0}\n", eq.Count);
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sb.AppendFormat("Queued events : {0}\n", instance.EventsQueued);
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sb.AppendFormat("Processed events : {0}\n", instance.EventsProcessed);
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sb.AppendFormat("Item UUID : {0}\n", instance.ItemID);
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sb.AppendFormat("Containing part name: {0}\n", instance.PrimName);
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