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@ -296,21 +296,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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{
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{
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if (primUpdates.ContainsKey(bucketName) && primUpdates[bucketName].Count > 0)
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if (primUpdates.ContainsKey(bucketName) && primUpdates[bucketName].Count > 0)
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{
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{
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/*
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foreach (SceneObjectGroup sog in primUpdates[bucketName])
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{
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//If this is a relay node, or at least one part of the object has the last update caused by this actor, then send the update
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sog.UpdateTaintedBucketSyncInfo(timeStamp);
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if (m_isSyncRelay || (!sog.IsDeleted && CheckObjectForSendingUpdate(sog)))
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{
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//send
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string sogxml = SceneObjectSerializer.ToXml2Format(sog);
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SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedObject, sogxml);
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SendObjectUpdateToRelevantSyncConnectors(sog, syncMsg);
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}
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}
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* */
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//m_log.Debug(LogHeader + " calling update sender for bucket " + bucketName);
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//m_log.Debug(LogHeader + " calling update sender for bucket " + bucketName);
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m_primUpdatesPerBucketSender[bucketName](bucketName, primUpdates[bucketName]);
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m_primUpdatesPerBucketSender[bucketName](bucketName, primUpdates[bucketName]);
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}
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}
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@ -399,9 +384,23 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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}
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//m_log.DebugFormat(LogHeader + "SendNewObject called for object {0}, {1}", sog.Name, sog.UUID);
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//m_log.DebugFormat(LogHeader + "SendNewObject called for object {0}, {1}", sog.Name, sog.UUID);
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//This is a new object (newly rezzed). Send out updates for all properties.
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//For now, a complete list of object properties include properties
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//in its xml serialization, plus the set of Physics properties as in Physics bucket
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OSDMap data = new OSDMap();
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string sogxml = SceneObjectSerializer.ToXml2Format(sog);
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string sogxml = SceneObjectSerializer.ToXml2Format(sog);
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SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.NewObject, sogxml);
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data["sogxml"] = OSD.FromString(sogxml);
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SendObjectUpdateToRelevantSyncConnectors(sog, rsm);
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OSDArray partArray = new OSDArray();
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foreach (SceneObjectPart part in sog.Parts){
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OSDMap partData = PhysicsBucketPropertiesEncoder(m_physicsBucketName, part);
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partArray.Add(partData);
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}
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data["partPhysicsProperties"] = partArray;
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//string sogxml = SceneObjectSerializer.ToXml2Format(sog);
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SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.NewObject, OSDParser.SerializeJsonString(data));
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//SendObjectUpdateToRelevantSyncConnectors(sog, rsm);
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SendSceneEventToRelevantSyncConnectors(m_actorID, rsm, sog);
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}
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}
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/// <summary>
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/// <summary>
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@ -433,7 +432,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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data["softDelete"] = OSD.FromBoolean(softDelete);
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data["softDelete"] = OSD.FromBoolean(softDelete);
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SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.RemovedObject, OSDParser.SerializeJsonString(data));
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SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.RemovedObject, OSDParser.SerializeJsonString(data));
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SendObjectUpdateToRelevantSyncConnectors(sog, rsm);
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//SendObjectUpdateToRelevantSyncConnectors(sog, rsm);
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SendSceneEventToRelevantSyncConnectors(m_actorID, rsm, sog);
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}
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}
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@ -461,13 +461,16 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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string partTempID = "part"+partNum;
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string partTempID = "part"+partNum;
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data[partTempID] = OSD.FromUUID(part.UUID);
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data[partTempID] = OSD.FromUUID(part.UUID);
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partNum++;
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partNum++;
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m_log.Debug("SendLinkObject to link " + part.ParentGroup.Name + "," + part.UUID + " with " + root.Name+","+root.UUID);
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}
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}
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m_log.Debug(LogHeader + " to SendLinkObject to link " + children.Count + " parts to " + root.Name);
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m_log.Debug(LogHeader + " to SendLinkObject to link " + children.Count + " parts to " + root.Name + "," + root.UUID);
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m_log.Debug("LinkedObject: "+sogxml);
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//m_log.Debug("LinkedObject: "+sogxml);
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SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.LinkObject, OSDParser.SerializeJsonString(data));
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SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.LinkObject, OSDParser.SerializeJsonString(data));
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SendObjectUpdateToRelevantSyncConnectors(linkedGroup, rsm);
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//SendObjectUpdateToRelevantSyncConnectors(linkedGroup, rsm);
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SendSceneEventToRelevantSyncConnectors(m_actorID, rsm, linkedGroup);
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}
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}
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public void SendDeLinkObject(List<SceneObjectPart> prims, List<SceneObjectGroup> beforeDelinkGroups, List<SceneObjectGroup> afterDelinkGroups)
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public void SendDeLinkObject(List<SceneObjectPart> prims, List<SceneObjectGroup> beforeDelinkGroups, List<SceneObjectGroup> afterDelinkGroups)
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@ -718,8 +721,20 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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private delegate void PrimUpdatePerBucketSender(string bucketName, List<SceneObjectPart> primUpdates);
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private delegate void PrimUpdatePerBucketSender(string bucketName, List<SceneObjectPart> primUpdates);
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private Dictionary<string, PrimUpdatePerBucketSender> m_primUpdatesPerBucketSender = new Dictionary<string, PrimUpdatePerBucketSender>();
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private Dictionary<string, PrimUpdatePerBucketSender> m_primUpdatesPerBucketSender = new Dictionary<string, PrimUpdatePerBucketSender>();
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//Timestamps that record the last time each any updates have been sent out for a given bucket
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private Dictionary<string, long> m_lastUpdateSentTime = new Dictionary<string, long>();
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/*
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//The functions that encode properties in each bucket. For now,
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//general bucket works on SOG, physics bucket works on SOP, so we define
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//the arg to be of type Object to be general in the interface.
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//TO DO: redesign the interface once the bucket encoders working on more
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//consistent/specific arguments.
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private delegate string UpdatePerBucketEncoder(string bucketName, Object arg);
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private Dictionary<string, UpdatePerBucketEncoder> m_updatePerBucketEncoder = new Dictionary<string, UpdatePerBucketEncoder>();
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//Decoders of properties in each bucket
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private delegate void UpdatePerBucketDecoder(string bucketName, string encoding, out Object outData);
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private Dictionary<string, UpdatePerBucketDecoder> m_updatePerBucketDecoder = new Dictionary<string, UpdatePerBucketDecoder>();
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* */
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private object m_updateScenePresenceLock = new object();
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private object m_updateScenePresenceLock = new object();
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private Dictionary<UUID, ScenePresence> m_presenceUpdates = new Dictionary<UUID, ScenePresence>();
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private Dictionary<UUID, ScenePresence> m_presenceUpdates = new Dictionary<UUID, ScenePresence>();
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@ -756,8 +771,19 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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foreach (SceneObjectGroup sog in updatedObjects.Values)
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foreach (SceneObjectGroup sog in updatedObjects.Values)
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{
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{
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sog.UpdateTaintedBucketSyncInfo(bucketName, timeStamp); //this update the timestamp and clear the taint info of the bucket
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sog.UpdateTaintedBucketSyncInfo(bucketName, timeStamp); //this update the timestamp and clear the taint info of the bucket
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string sogxml = SceneObjectSerializer.ToXml2Format(sog);
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string sogGeneralBucketEncoding = SceneObjectSerializer.ToXml2Format(sog);
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SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedObject, sogxml);
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//string sogGeneralBucketEncoding = GeneralBucketPropertiesEncoder(bucketName, sog, null);
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SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedObject, sogGeneralBucketEncoding);
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//TEMP DEBUG
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foreach (SceneObjectPart part in sog.Parts)
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{
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if (part.IsAttachment)
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{
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m_log.Debug(LogHeader + "PrimUpdatesGeneralBucketSender: part " + part.Name + "," + part.UUID + ", IsAttachment = true");
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}
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}
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lock (m_stats) m_statSOGBucketOut++;
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lock (m_stats) m_statSOGBucketOut++;
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SendObjectUpdateToRelevantSyncConnectors(sog, syncMsg);
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SendObjectUpdateToRelevantSyncConnectors(sog, syncMsg);
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@ -771,53 +797,42 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//UpdateBucektLastSentTime(bucketName, timeStamp);
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//UpdateBucektLastSentTime(bucketName, timeStamp);
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}
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}
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private string GeneralBucketPropertiesEncoder(string bucketName, Object sog)
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{
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if (sog is SceneObjectGroup)
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{
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SceneObjectGroup group = (SceneObjectGroup)sog;
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return SceneObjectSerializer.ToXml2Format(group);
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}
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else
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return String.Empty;
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}
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private void GeneralBucketPropertiesDecoder(string bucketName, string encoding, out Object sog)
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{
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SceneObjectGroup group = SceneObjectSerializer.FromXml2Format(encoding);
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sog = (Object)group;
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}
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private void PrimUpdatesPhysicsBucketSender(string bucketName, List<SceneObjectPart> primUpdates)
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private void PrimUpdatesPhysicsBucketSender(string bucketName, List<SceneObjectPart> primUpdates)
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{
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{
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foreach (SceneObjectPart updatedPart in primUpdates)
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foreach (SceneObjectPart updatedPart in primUpdates)
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{
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{
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updatedPart.UpdateTaintedBucketSyncInfo(bucketName, DateTime.Now.Ticks);
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updatedPart.UpdateTaintedBucketSyncInfo(bucketName, DateTime.Now.Ticks);
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OSDMap data = new OSDMap();
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//string partPhysicsBucketEncoding = PhysicsBucketPropertiesEncoder(bucketName, updatedPart);
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OSDMap partData = PhysicsBucketPropertiesEncoder(bucketName, updatedPart);
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SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedBucketProperties, OSDParser.SerializeJsonString(partData));
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//m_log.DebugFormat("{0}: PhysBucketSender for {1}, pos={2}", LogHeader, updatedPart.UUID.ToString(), pa.Position.ToString());
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data["UUID"] = OSD.FromUUID(updatedPart.UUID);
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//TEMP DEBUG
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//data["UUID"] = OSD.FromUUID(pa.UUID);
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if (updatedPart.IsAttachment)
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data["Bucket"] = OSD.FromString(bucketName);
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data["GroupPosition"] = OSD.FromVector3(updatedPart.GroupPosition);
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data["OffsetPosition"] = OSD.FromVector3(updatedPart.OffsetPosition);
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data["Scale"] = OSD.FromVector3(updatedPart.Scale);
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data["AngularVelocity"] = OSD.FromVector3(updatedPart.AngularVelocity);
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data["RotationOffset"] = OSD.FromQuaternion(updatedPart.RotationOffset);
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Physics.Manager.PhysicsActor pa = updatedPart.PhysActor;
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if (pa != null)
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{
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{
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m_log.Debug(LogHeader + "PrimUpdatesPhysicsBucketSender: part " + updatedPart.Name + "," + updatedPart.UUID + ", IsAttachment = true");
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data["Size"] = OSD.FromVector3(pa.Size);
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data["Position"] = OSD.FromVector3(pa.Position);
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data["Force"] = OSD.FromVector3(pa.Force);
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data["Velocity"] = OSD.FromVector3(pa.Velocity);
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data["RotationalVelocity"] = OSD.FromVector3(pa.RotationalVelocity);
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data["PA_Acceleration"] = OSD.FromVector3(pa.Acceleration);
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data["Torque"] = OSD.FromVector3(pa.Torque);
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data["Orientation"] = OSD.FromQuaternion(pa.Orientation);
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data["IsPhysical"] = OSD.FromBoolean(pa.IsPhysical);
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data["Flying"] = OSD.FromBoolean(pa.Flying);
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data["Kinematic"] = OSD.FromBoolean(pa.Kinematic);
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data["Buoyancy"] = OSD.FromReal(pa.Buoyancy);
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data["CollidingGround"] = OSD.FromBoolean(pa.CollidingGround);
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data["IsColliding"] = OSD.FromBoolean(pa.IsColliding);
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m_log.DebugFormat("{0}: PhysBucketSender for {1}, pos={2}", LogHeader, updatedPart.UUID.ToString(), pa.Position.ToString());
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}
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}
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data["LastUpdateTimeStamp"] = OSD.FromLong(updatedPart.BucketSyncInfoList[bucketName].LastUpdateTimeStamp);
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data["LastUpdateActorID"] = OSD.FromString(updatedPart.BucketSyncInfoList[bucketName].LastUpdateActorID);
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//m_log.Debug(LogHeader + " Send out Physics Bucket updates for " + updatedPart.Name + ","+updatedPart.UUID+ ". GroupPosition: " + updatedPart.GroupPosition.ToString());
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SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedBucketProperties, OSDParser.SerializeJsonString(data));
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//m_log.DebugFormat("{0}: PhysBucketSender for {1}, pos={2}", LogHeader, updatedPart.UUID.ToString(), pa.Position.ToString());
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lock (m_stats) m_statPhysBucketOut++;
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lock (m_stats) m_statPhysBucketOut++;
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SendObjectUpdateToRelevantSyncConnectors(updatedPart, syncMsg);
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SendObjectUpdateToRelevantSyncConnectors(updatedPart, syncMsg);
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@ -828,13 +843,55 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//UpdateBucektLastSentTime(bucketName);
|
|
|
|
//UpdateBucektLastSentTime(bucketName);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
private OSDMap PhysicsBucketPropertiesEncoder(string bucketName, SceneObjectPart updatedPart)
|
|
|
|
private void UpdateBucektLastSentTime(string bucketName)
|
|
|
|
|
|
|
|
{
|
|
|
|
{
|
|
|
|
long timeStamp = DateTime.Now.Ticks;
|
|
|
|
OSDMap data = new OSDMap();
|
|
|
|
m_lastUpdateSentTime[bucketName] = timeStamp;
|
|
|
|
|
|
|
|
|
|
|
|
data["UUID"] = OSD.FromUUID(updatedPart.UUID);
|
|
|
|
|
|
|
|
//data["UUID"] = OSD.FromUUID(pa.UUID);
|
|
|
|
|
|
|
|
data["Bucket"] = OSD.FromString(bucketName);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
data["GroupPosition"] = OSD.FromVector3(updatedPart.GroupPosition);
|
|
|
|
|
|
|
|
data["OffsetPosition"] = OSD.FromVector3(updatedPart.OffsetPosition);
|
|
|
|
|
|
|
|
data["Scale"] = OSD.FromVector3(updatedPart.Scale);
|
|
|
|
|
|
|
|
data["AngularVelocity"] = OSD.FromVector3(updatedPart.AngularVelocity);
|
|
|
|
|
|
|
|
data["RotationOffset"] = OSD.FromQuaternion(updatedPart.RotationOffset);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Physics.Manager.PhysicsActor pa = updatedPart.PhysActor;
|
|
|
|
|
|
|
|
if (pa != null)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
data["Size"] = OSD.FromVector3(pa.Size);
|
|
|
|
|
|
|
|
data["Position"] = OSD.FromVector3(pa.Position);
|
|
|
|
|
|
|
|
data["Force"] = OSD.FromVector3(pa.Force);
|
|
|
|
|
|
|
|
data["Velocity"] = OSD.FromVector3(pa.Velocity);
|
|
|
|
|
|
|
|
data["RotationalVelocity"] = OSD.FromVector3(pa.RotationalVelocity);
|
|
|
|
|
|
|
|
data["PA_Acceleration"] = OSD.FromVector3(pa.Acceleration);
|
|
|
|
|
|
|
|
data["Torque"] = OSD.FromVector3(pa.Torque);
|
|
|
|
|
|
|
|
data["Orientation"] = OSD.FromQuaternion(pa.Orientation);
|
|
|
|
|
|
|
|
data["IsPhysical"] = OSD.FromBoolean(pa.IsPhysical);
|
|
|
|
|
|
|
|
data["Flying"] = OSD.FromBoolean(pa.Flying);
|
|
|
|
|
|
|
|
data["Kinematic"] = OSD.FromBoolean(pa.Kinematic);
|
|
|
|
|
|
|
|
data["Buoyancy"] = OSD.FromReal(pa.Buoyancy);
|
|
|
|
|
|
|
|
data["CollidingGround"] = OSD.FromBoolean(pa.CollidingGround);
|
|
|
|
|
|
|
|
data["IsColliding"] = OSD.FromBoolean(pa.IsColliding);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//m_log.DebugFormat("{0}: PhysBucketSender for {1}, pos={2}", LogHeader, updatedPart.UUID.ToString(), pa.Position.ToString());
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
data["LastUpdateTimeStamp"] = OSD.FromLong(updatedPart.BucketSyncInfoList[bucketName].LastUpdateTimeStamp);
|
|
|
|
|
|
|
|
data["LastUpdateActorID"] = OSD.FromString(updatedPart.BucketSyncInfoList[bucketName].LastUpdateActorID);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//m_log.Debug(LogHeader + " Send out Physics Bucket updates for " + updatedPart.Name + ","+updatedPart.UUID+ ". GroupPosition: " + updatedPart.GroupPosition.ToString());
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return data;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
private void PhysicsBucketPropertiesDecoder(string bucketName, SymmetricSyncMessage msg, out Object sog)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
OSDMap data = DeserializeMessage(msg);
|
|
|
|
|
|
|
|
sog = (Object)data;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
private bool HaveUpdatesToSendoutForSync(SceneObjectPart part, string bucketName)
|
|
|
|
private bool HaveUpdatesToSendoutForSync(SceneObjectPart part, string bucketName)
|
|
|
|
{
|
|
|
|
{
|
|
|
@ -863,22 +920,31 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|
|
|
* */
|
|
|
|
* */
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//by default, there are two property buckets: the "General" bucket and the "Physics" bucket.
|
|
|
|
|
|
|
|
private string m_generalBucketName = "General";
|
|
|
|
|
|
|
|
private string m_physicsBucketName = "Physics";
|
|
|
|
//If nothing configured in the config file, this is the default settings for grouping properties into different bucket
|
|
|
|
//If nothing configured in the config file, this is the default settings for grouping properties into different bucket
|
|
|
|
private void PopulatePropertyBuketMapByDefault()
|
|
|
|
private void PopulatePropertyBuketMapByDefault()
|
|
|
|
{
|
|
|
|
{
|
|
|
|
//by default, there are two property buckets: the "General" bucket and the "Physics" bucket.
|
|
|
|
|
|
|
|
string generalBucketName = "General";
|
|
|
|
m_propertyBucketNames.Add(m_generalBucketName);
|
|
|
|
string physicsBucketName = "Physics";
|
|
|
|
m_propertyBucketNames.Add(m_physicsBucketName);
|
|
|
|
m_propertyBucketNames.Add(generalBucketName);
|
|
|
|
|
|
|
|
m_propertyBucketNames.Add(physicsBucketName);
|
|
|
|
|
|
|
|
m_maxNumOfPropertyBuckets = m_propertyBucketNames.Count;
|
|
|
|
m_maxNumOfPropertyBuckets = m_propertyBucketNames.Count;
|
|
|
|
|
|
|
|
|
|
|
|
//Linking each bucket with the sender function that serializes the properties in the bucket and send out sync message
|
|
|
|
//Linking each bucket with the sender function that serializes the properties in the bucket and send out sync message
|
|
|
|
m_primUpdatesPerBucketSender.Add("General", PrimUpdatesGeneralBucketSender);
|
|
|
|
m_primUpdatesPerBucketSender.Add(m_generalBucketName, PrimUpdatesGeneralBucketSender);
|
|
|
|
m_primUpdatesPerBucketSender.Add("Physics", PrimUpdatesPhysicsBucketSender);
|
|
|
|
m_primUpdatesPerBucketSender.Add(m_physicsBucketName, PrimUpdatesPhysicsBucketSender);
|
|
|
|
|
|
|
|
|
|
|
|
m_lastUpdateSentTime.Add("General", 0);
|
|
|
|
/*
|
|
|
|
m_lastUpdateSentTime.Add("Physics", 0);
|
|
|
|
m_updatePerBucketEncoder.Add(generalBucketName, GeneralBucketPropertiesEncoder);
|
|
|
|
|
|
|
|
m_updatePerBucketEncoder.Add(physicsBucketName, PhysicsBucketPropertiesEncoder);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
m_updatePerBucketDecoder.Add(generalBucketName, GeneralBucketPropertiesDecoder);
|
|
|
|
|
|
|
|
m_updatePerBucketDecoder.Add(physicsBucketName, PhysicsBucketPropertiesDecoder);
|
|
|
|
|
|
|
|
* */
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//m_lastUpdateSentTime.Add("General", 0);
|
|
|
|
|
|
|
|
//m_lastUpdateSentTime.Add("Physics", 0);
|
|
|
|
|
|
|
|
|
|
|
|
//Mapping properties to buckets.
|
|
|
|
//Mapping properties to buckets.
|
|
|
|
foreach (SceneObjectPartProperties property in Enum.GetValues(typeof(SceneObjectPartProperties)))
|
|
|
|
foreach (SceneObjectPartProperties property in Enum.GetValues(typeof(SceneObjectPartProperties)))
|
|
|
@ -904,11 +970,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|
|
|
case SceneObjectPartProperties.Buoyancy:
|
|
|
|
case SceneObjectPartProperties.Buoyancy:
|
|
|
|
case SceneObjectPartProperties.IsCollidingGround:
|
|
|
|
case SceneObjectPartProperties.IsCollidingGround:
|
|
|
|
case SceneObjectPartProperties.IsColliding:
|
|
|
|
case SceneObjectPartProperties.IsColliding:
|
|
|
|
m_primPropertyBucketMap.Add(property, physicsBucketName);
|
|
|
|
m_primPropertyBucketMap.Add(property, m_physicsBucketName);
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
default:
|
|
|
|
//all other properties belong to the "General" bucket.
|
|
|
|
//all other properties belong to the "General" bucket.
|
|
|
|
m_primPropertyBucketMap.Add(property, generalBucketName);
|
|
|
|
m_primPropertyBucketMap.Add(property, m_generalBucketName);
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -980,9 +1046,10 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|
|
|
|
|
|
|
|
|
|
|
//Events are send out right away, without being put into the connector's outQueue first.
|
|
|
|
//Events are send out right away, without being put into the connector's outQueue first.
|
|
|
|
//May need a better method for managing the outgoing messages (i.e. prioritizing object updates and events)
|
|
|
|
//May need a better method for managing the outgoing messages (i.e. prioritizing object updates and events)
|
|
|
|
private void SendSceneEventToRelevantSyncConnectors(string init_actorID, SymmetricSyncMessage rsm)
|
|
|
|
private void SendSceneEventToRelevantSyncConnectors(string init_actorID, SymmetricSyncMessage rsm, SceneObjectGroup sog)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
List<SyncConnector> syncConnectors = GetSyncConnectorsForSceneEvents(init_actorID, rsm);
|
|
|
|
//TODO: need to pick connectors based on sog position (quark it resides in)
|
|
|
|
|
|
|
|
List<SyncConnector> syncConnectors = GetSyncConnectorsForSceneEvents(init_actorID, rsm, sog);
|
|
|
|
|
|
|
|
|
|
|
|
foreach (SyncConnector connector in syncConnectors)
|
|
|
|
foreach (SyncConnector connector in syncConnectors)
|
|
|
|
{
|
|
|
|
{
|
|
|
@ -1036,6 +1103,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|
|
|
//in other parts as well, so we are sending to all connectors.
|
|
|
|
//in other parts as well, so we are sending to all connectors.
|
|
|
|
ForEachSyncConnector(delegate(SyncConnector connector)
|
|
|
|
ForEachSyncConnector(delegate(SyncConnector connector)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
|
|
|
|
//if(!connector.OtherSideActorID.Equals(sog.BucketSyncInfoUpdate[
|
|
|
|
syncConnectors.Add(connector);
|
|
|
|
syncConnectors.Add(connector);
|
|
|
|
});
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -1062,7 +1130,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|
|
|
/// </summary>
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="sog"></param>
|
|
|
|
/// <param name="sog"></param>
|
|
|
|
/// <returns></returns>
|
|
|
|
/// <returns></returns>
|
|
|
|
private List<SyncConnector> GetSyncConnectorsForSceneEvents(string init_actorID, SymmetricSyncMessage rsm)
|
|
|
|
private List<SyncConnector> GetSyncConnectorsForSceneEvents(string init_actorID, SymmetricSyncMessage rsm, SceneObjectGroup sog)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
List<SyncConnector> syncConnectors = new List<SyncConnector>();
|
|
|
|
List<SyncConnector> syncConnectors = new List<SyncConnector>();
|
|
|
|
if (m_isSyncRelay)
|
|
|
|
if (m_isSyncRelay)
|
|
|
@ -1559,8 +1627,10 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (e is SceneObjectGroup)
|
|
|
|
if (e is SceneObjectGroup)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
string sogxml = SceneObjectSerializer.ToXml2Format((SceneObjectGroup)e);
|
|
|
|
//string sogxml = SceneObjectSerializer.ToXml2Format((SceneObjectGroup)e);
|
|
|
|
SendSyncMessage(SymmetricSyncMessage.MsgType.NewObject, sogxml);
|
|
|
|
//SendSyncMessage(SymmetricSyncMessage.MsgType.NewObject, sogxml);
|
|
|
|
|
|
|
|
SceneObjectGroup sog = (SceneObjectGroup)e;
|
|
|
|
|
|
|
|
SendNewObject(sog);
|
|
|
|
|
|
|
|
|
|
|
|
//m_log.Debug(LogHeader + ": " + sogxml);
|
|
|
|
//m_log.Debug(LogHeader + ": " + sogxml);
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -1644,19 +1714,45 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|
|
|
|
|
|
|
|
|
|
|
private void HandleAddNewObject(SymmetricSyncMessage msg, string senderActorID)
|
|
|
|
private void HandleAddNewObject(SymmetricSyncMessage msg, string senderActorID)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
string sogxml = Encoding.ASCII.GetString(msg.Data, 0, msg.Length);
|
|
|
|
|
|
|
|
|
|
|
|
//string sogxml = Encoding.ASCII.GetString(msg.Data, 0, msg.Length);
|
|
|
|
|
|
|
|
//SceneObjectGroup sog = SceneObjectSerializer.FromXml2Format(sogxml);
|
|
|
|
|
|
|
|
OSDMap data = DeserializeMessage(msg);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//First, create the object group and add it to Scene
|
|
|
|
|
|
|
|
string sogxml = data["sogxml"];
|
|
|
|
SceneObjectGroup sog = SceneObjectSerializer.FromXml2Format(sogxml);
|
|
|
|
SceneObjectGroup sog = SceneObjectSerializer.FromXml2Format(sogxml);
|
|
|
|
|
|
|
|
|
|
|
|
//m_log.DebugFormat("{0}: received NewObject sync message from {1}, for object {1}, {2}", LogHeader, senderActorID, sog.Name, sog.UUID);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Scene.ObjectUpdateResult updateResult = m_scene.AddOrUpdateObjectBySynchronization(sog);
|
|
|
|
Scene.ObjectUpdateResult updateResult = m_scene.AddOrUpdateObjectBySynchronization(sog);
|
|
|
|
|
|
|
|
|
|
|
|
//if this is a relay node, forwards the event
|
|
|
|
//if this is a relay node, forward the event
|
|
|
|
if (m_isSyncRelay)
|
|
|
|
if (m_isSyncRelay)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
//SendSceneEventToRelevantSyncConnectors(init_actorID, msg);
|
|
|
|
SendSceneEventToRelevantSyncConnectors(senderActorID, msg, sog);
|
|
|
|
SendSceneEventToRelevantSyncConnectors(senderActorID, msg);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//Second, update the physics properties of each prim in the object
|
|
|
|
|
|
|
|
OSDArray partArray = (OSDArray)data["partPhysicsProperties"];
|
|
|
|
|
|
|
|
for (int i = 0; i < partArray.Count; i++)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
OSDMap partData = (OSDMap)partArray[i];
|
|
|
|
|
|
|
|
UUID partUUID = partData["UUID"].AsUUID();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
string bucketName = partData["Bucket"].AsString();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//m_log.DebugFormat("{0}: HandleUpdatedBucketProperties from {1}: for {2}/{3}", LogHeader, senderActorID, partUUID.ToString(), bucketName);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
BucketSyncInfo rBucketSyncInfo = new BucketSyncInfo(bucketName);
|
|
|
|
|
|
|
|
rBucketSyncInfo.LastUpdateTimeStamp = partData["LastUpdateTimeStamp"].AsLong();
|
|
|
|
|
|
|
|
rBucketSyncInfo.LastUpdateActorID = partData["LastUpdateActorID"].AsString();
|
|
|
|
|
|
|
|
// updatedPart.BucketSyncInfoList.Add(bucketName, rBucketSyncInfo);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
m_scene.UpdateObjectPartBucketProperties(bucketName, partUUID, data, rBucketSyncInfo);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//m_log.DebugFormat("{0}: received NewObject sync message from {1}, for object {1}, {2}", LogHeader, senderActorID, sog.Name, sog.UUID);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private void HandleAddOrUpdateObjectBySynchronization(SymmetricSyncMessage msg, string senderActorID)
|
|
|
|
private void HandleAddOrUpdateObjectBySynchronization(SymmetricSyncMessage msg, string senderActorID)
|
|
|
@ -1683,6 +1779,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
else
|
|
|
|
{
|
|
|
|
{
|
|
|
|
|
|
|
|
foreach (SceneObjectPart part in sog.Parts)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
if (part.IsAttachment)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
m_log.Debug(LogHeader + "HandleAddOrUpdateObjectBySynchronization: part " + part.Name + "," + part.UUID + ", IsAttachment = true");
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Scene.ObjectUpdateResult updateResult = m_scene.AddOrUpdateObjectBySynchronization(sog);
|
|
|
|
Scene.ObjectUpdateResult updateResult = m_scene.AddOrUpdateObjectBySynchronization(sog);
|
|
|
|
|
|
|
|
|
|
|
|
//if (added)
|
|
|
|
//if (added)
|
|
|
@ -1722,40 +1826,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|
|
|
|
|
|
|
|
|
|
|
//m_log.DebugFormat("{0}: HandleUpdatedBucketProperties from {1}: for {2}/{3}", LogHeader, senderActorID, partUUID.ToString(), bucketName);
|
|
|
|
//m_log.DebugFormat("{0}: HandleUpdatedBucketProperties from {1}: for {2}/{3}", LogHeader, senderActorID, partUUID.ToString(), bucketName);
|
|
|
|
|
|
|
|
|
|
|
|
/* Commented out since OSDMap is now passed all the way through to the unpacker.
|
|
|
|
|
|
|
|
* Previous implementation is to create a SOP and copy the values into same and copy them out later.
|
|
|
|
|
|
|
|
SceneObjectPart updatedPart = new SceneObjectPart();
|
|
|
|
|
|
|
|
updatedPart.GroupPosition = data["GroupPosition"].AsVector3();
|
|
|
|
|
|
|
|
updatedPart.OffsetPosition = data["OffsetPosition"].AsVector3();
|
|
|
|
|
|
|
|
updatedPart.RotationOffset = data["RotationOffset"].AsQuaternion();
|
|
|
|
|
|
|
|
updatedPart.Velocity = data["Velocity"].AsVector3();
|
|
|
|
|
|
|
|
updatedPart.AngularVelocity = data["AngularVelocity"].AsVector3();
|
|
|
|
|
|
|
|
//Scale is a bit complex, we need to have Shape first -- not a good solution, but leave it as is so that we can move on,
|
|
|
|
|
|
|
|
updatedPart.Shape = new PrimitiveBaseShape();
|
|
|
|
|
|
|
|
updatedPart.Scale = data["Scale"].AsVector3();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Dictionary<string, Object> updatedProperties = new Dictionary<string, Object>();
|
|
|
|
|
|
|
|
updatedProperties.Add("GroupPosition", (Object)data["GroupPosition"].AsVector3());
|
|
|
|
|
|
|
|
updatedProperties.Add("OffsetPosition", (Object)data["OffsetPosition"].AsVector3());
|
|
|
|
|
|
|
|
updatedProperties.Add("RotationOffset", (Object)data["RotationOffset"].AsQuaternion());
|
|
|
|
|
|
|
|
updatedProperties.Add("Velocity", (Object)data["Velocity"].AsVector3());
|
|
|
|
|
|
|
|
updatedProperties.Add("AngularVelocity", (Object)data["AngularVelocity"].AsVector3());
|
|
|
|
|
|
|
|
updatedProperties.Add("Scale", (Object)data["Scale"].AsVector3());
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
//Other properties to be included
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
|
|
"Position":
|
|
|
|
|
|
|
|
"Size":
|
|
|
|
|
|
|
|
"Force":
|
|
|
|
|
|
|
|
"RotationalVelocity":
|
|
|
|
|
|
|
|
"PA_Acceleration":
|
|
|
|
|
|
|
|
"Torque":
|
|
|
|
|
|
|
|
"Orientation":
|
|
|
|
|
|
|
|
"IsPhysical":
|
|
|
|
|
|
|
|
"Flying":
|
|
|
|
|
|
|
|
"Buoyancy":
|
|
|
|
|
|
|
|
* */
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
BucketSyncInfo rBucketSyncInfo = new BucketSyncInfo(bucketName);
|
|
|
|
BucketSyncInfo rBucketSyncInfo = new BucketSyncInfo(bucketName);
|
|
|
|
rBucketSyncInfo.LastUpdateTimeStamp = data["LastUpdateTimeStamp"].AsLong();
|
|
|
|
rBucketSyncInfo.LastUpdateTimeStamp = data["LastUpdateTimeStamp"].AsLong();
|
|
|
|
rBucketSyncInfo.LastUpdateActorID = data["LastUpdateActorID"].AsString();
|
|
|
|
rBucketSyncInfo.LastUpdateActorID = data["LastUpdateActorID"].AsString();
|
|
|
@ -1832,6 +1902,13 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|
|
|
|
|
|
|
|
|
|
|
SceneObjectGroup sog = m_scene.SceneGraph.GetGroupByPrim(sogUUID);
|
|
|
|
SceneObjectGroup sog = m_scene.SceneGraph.GetGroupByPrim(sogUUID);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//if this is a relay node, forwards the event
|
|
|
|
|
|
|
|
if (m_isSyncRelay)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
SendSceneEventToRelevantSyncConnectors(senderActorID, msg, sog);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (sog != null)
|
|
|
|
if (sog != null)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (!softDelete)
|
|
|
|
if (!softDelete)
|
|
|
@ -1846,12 +1923,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//if this is a relay node, forwards the event
|
|
|
|
|
|
|
|
if (m_isSyncRelay)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
//SendSceneEventToRelevantSyncConnectors(init_actorID, msg);
|
|
|
|
|
|
|
|
SendSceneEventToRelevantSyncConnectors(senderActorID, msg);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private void HandleLinkObject(SymmetricSyncMessage msg, string senderActorID)
|
|
|
|
private void HandleLinkObject(SymmetricSyncMessage msg, string senderActorID)
|
|
|
@ -1872,6 +1944,13 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|
|
|
int partCount = data["partCount"].AsInteger();
|
|
|
|
int partCount = data["partCount"].AsInteger();
|
|
|
|
List<UUID> childrenIDs = new List<UUID>();
|
|
|
|
List<UUID> childrenIDs = new List<UUID>();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//if this is a relay node, forwards the event
|
|
|
|
|
|
|
|
if (m_isSyncRelay)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
SendSceneEventToRelevantSyncConnectors(senderActorID, msg, linkedGroup);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < partCount; i++)
|
|
|
|
for (int i = 0; i < partCount; i++)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
string partTempID = "part" + i;
|
|
|
|
string partTempID = "part" + i;
|
|
|
@ -1881,18 +1960,28 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|
|
|
m_log.Debug(LogHeader + " received LinkObject from " + senderActorID);
|
|
|
|
m_log.Debug(LogHeader + " received LinkObject from " + senderActorID);
|
|
|
|
//m_log.Debug("LinkedObject: " + sogxml);
|
|
|
|
//m_log.Debug("LinkedObject: " + sogxml);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//TEMP DEBUG
|
|
|
|
|
|
|
|
foreach (SceneObjectPart part in linkedGroup.Parts)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
if (part.IsAttachment)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
m_log.Debug(LogHeader + "HandleLinkObject: part " + part.Name + "," + part.UUID + " IsAttachment = true in incoming sync message");
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
m_scene.LinkObjectBySync(linkedGroup, rootID, childrenIDs);
|
|
|
|
m_scene.LinkObjectBySync(linkedGroup, rootID, childrenIDs);
|
|
|
|
|
|
|
|
|
|
|
|
//if this is a relay node, forwards the event
|
|
|
|
|
|
|
|
if (m_isSyncRelay)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
//SendSceneEventToRelevantSyncConnectors(init_actorID, msg);
|
|
|
|
|
|
|
|
SendSceneEventToRelevantSyncConnectors(senderActorID, msg);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private void HandleDelinkObject(SymmetricSyncMessage msg, string senderActorID)
|
|
|
|
private void HandleDelinkObject(SymmetricSyncMessage msg, string senderActorID)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
|
|
|
|
//if this is a relay node, forwards the event
|
|
|
|
|
|
|
|
if (m_isSyncRelay)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
SendSceneEventToRelevantSyncConnectors(senderActorID, msg, null);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
OSDMap data = DeserializeMessage(msg);
|
|
|
|
OSDMap data = DeserializeMessage(msg);
|
|
|
|
if (data == null)
|
|
|
|
if (data == null)
|
|
|
|
{
|
|
|
|
{
|
|
|
@ -1934,12 +2023,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|
|
|
|
|
|
|
|
|
|
|
m_scene.DelinkObjectsBySync(delinkPrimIDs, beforeDelinkGroupIDs, incomingAfterDelinkGroups);
|
|
|
|
m_scene.DelinkObjectsBySync(delinkPrimIDs, beforeDelinkGroupIDs, incomingAfterDelinkGroups);
|
|
|
|
|
|
|
|
|
|
|
|
//if this is a relay node, forwards the event
|
|
|
|
|
|
|
|
if (m_isSyncRelay)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
//SendSceneEventToRelevantSyncConnectors(init_actorID, msg);
|
|
|
|
|
|
|
|
SendSceneEventToRelevantSyncConnectors(senderActorID, msg);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// <summary>
|
|
|
@ -1948,6 +2031,13 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|
|
|
/// <param name="msg"></param>
|
|
|
|
/// <param name="msg"></param>
|
|
|
|
private void HandleRemoteEvent(SymmetricSyncMessage msg, string senderActorID)
|
|
|
|
private void HandleRemoteEvent(SymmetricSyncMessage msg, string senderActorID)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//if this is a relay node, forwards the event
|
|
|
|
|
|
|
|
if (m_isSyncRelay)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
SendSceneEventToRelevantSyncConnectors(senderActorID, msg, null);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
OSDMap data = DeserializeMessage(msg);
|
|
|
|
OSDMap data = DeserializeMessage(msg);
|
|
|
|
if (data == null)
|
|
|
|
if (data == null)
|
|
|
|
{
|
|
|
|
{
|
|
|
@ -1994,12 +2084,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//if this is a relay node, forwards the event
|
|
|
|
|
|
|
|
if (m_isSyncRelay)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
//SendSceneEventToRelevantSyncConnectors(init_actorID, msg);
|
|
|
|
|
|
|
|
SendSceneEventToRelevantSyncConnectors(senderActorID, msg);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// <summary>
|
|
|
@ -2352,14 +2436,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|
|
|
data["running"] = OSD.FromBoolean(isScriptRunning);
|
|
|
|
data["running"] = OSD.FromBoolean(isScriptRunning);
|
|
|
|
data["assetID"] = OSD.FromUUID(newAssetID);
|
|
|
|
data["assetID"] = OSD.FromUUID(newAssetID);
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
|
|
data["actorID"] = OSD.FromString(m_actorID);
|
|
|
|
|
|
|
|
data["seqNum"] = OSD.FromULong(GetNextEventSeq());
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdateScript, OSDParser.SerializeJsonString(data));
|
|
|
|
|
|
|
|
//send to actors who are interested in the event
|
|
|
|
|
|
|
|
SendSceneEventToRelevantSyncConnectors(m_actorID, rsm);
|
|
|
|
|
|
|
|
* */
|
|
|
|
|
|
|
|
SendSceneEvent(SymmetricSyncMessage.MsgType.UpdateScript, data);
|
|
|
|
SendSceneEvent(SymmetricSyncMessage.MsgType.UpdateScript, data);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
@ -2584,20 +2660,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|
|
|
|
|
|
|
|
|
|
|
//send to actors who are interested in the event
|
|
|
|
//send to actors who are interested in the event
|
|
|
|
lock (m_stats) m_statEventOut++;
|
|
|
|
lock (m_stats) m_statEventOut++;
|
|
|
|
SendSceneEventToRelevantSyncConnectors(m_actorID, rsm);
|
|
|
|
SendSceneEventToRelevantSyncConnectors(m_actorID, rsm, null);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
|
|
private void PublishSceneEvent(OSDMap data)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
data["actorID"] = OSD.FromString(m_actorID);
|
|
|
|
|
|
|
|
data["seqNum"] = OSD.FromULong(GetNextEventSeq());
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.OnUpdateScript, OSDParser.SerializeJsonString(data));
|
|
|
|
|
|
|
|
SendSceneEventToRelevantSyncConnectors(m_actorID, rsm);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
* */
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
private ulong GetNextEventSeq()
|
|
|
|
private ulong GetNextEventSeq()
|
|
|
|
{
|
|
|
|
{
|
|
|
|
return m_eventSeq++;
|
|
|
|
return m_eventSeq++;
|
|
|
|