diff --git a/OpenSim/Region/OptionalModules/RegionCombinerModule/RegionCombinerClientEventForwarder.cs b/OpenSim/Region/OptionalModules/RegionCombinerModule/RegionCombinerClientEventForwarder.cs deleted file mode 100644 index 721d396b48..0000000000 --- a/OpenSim/Region/OptionalModules/RegionCombinerModule/RegionCombinerClientEventForwarder.cs +++ /dev/null @@ -1,94 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using OpenMetaverse; -using OpenSim.Region.Framework.Scenes; - -namespace OpenSim.Region.RegionCombinerModule -{ -public class RegionCombinerClientEventForwarder - { - private Scene m_rootScene; - private Dictionary m_virtScene = new Dictionary(); - private Dictionary m_forwarders = new Dictionary(); - - public RegionCombinerClientEventForwarder(RegionConnections rootScene) - { - m_rootScene = rootScene.RegionScene; - } - - public void AddSceneToEventForwarding(Scene virtualScene) - { - lock (m_virtScene) - { - if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID)) - { - m_virtScene[virtualScene.RegionInfo.originRegionID] = virtualScene; - } - else - { - m_virtScene.Add(virtualScene.RegionInfo.originRegionID, virtualScene); - } - } - - lock (m_forwarders) - { - // TODO: Fix this to unregister if this happens - if (m_forwarders.ContainsKey(virtualScene.RegionInfo.originRegionID)) - m_forwarders.Remove(virtualScene.RegionInfo.originRegionID); - - RegionCombinerIndividualEventForwarder forwarder = - new RegionCombinerIndividualEventForwarder(m_rootScene, virtualScene); - m_forwarders.Add(virtualScene.RegionInfo.originRegionID, forwarder); - - virtualScene.EventManager.OnNewClient += forwarder.ClientConnect; - virtualScene.EventManager.OnClientClosed += forwarder.ClientClosed; - } - } - - public void RemoveSceneFromEventForwarding (Scene virtualScene) - { - lock (m_forwarders) - { - RegionCombinerIndividualEventForwarder forwarder = m_forwarders[virtualScene.RegionInfo.originRegionID]; - virtualScene.EventManager.OnNewClient -= forwarder.ClientConnect; - virtualScene.EventManager.OnClientClosed -= forwarder.ClientClosed; - m_forwarders.Remove(virtualScene.RegionInfo.originRegionID); - } - lock (m_virtScene) - { - if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID)) - { - m_virtScene.Remove(virtualScene.RegionInfo.originRegionID); - } - } - } - } -} \ No newline at end of file diff --git a/OpenSim/Region/OptionalModules/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs b/OpenSim/Region/OptionalModules/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs deleted file mode 100644 index 83732e205d..0000000000 --- a/OpenSim/Region/OptionalModules/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs +++ /dev/null @@ -1,139 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using OpenMetaverse; -using OpenSim.Framework; -using OpenSim.Region.CoreModules.Avatar.Attachments; -using OpenSim.Region.CoreModules.Avatar.Gods; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; - -namespace OpenSim.Region.RegionCombinerModule -{ - public class RegionCombinerIndividualEventForwarder - { - private Scene m_rootScene; - private Scene m_virtScene; - - public RegionCombinerIndividualEventForwarder(Scene rootScene, Scene virtScene) - { - m_rootScene = rootScene; - m_virtScene = virtScene; - } - - public void ClientConnect(IClientAPI client) - { - m_virtScene.UnSubscribeToClientPrimEvents(client); - m_virtScene.UnSubscribeToClientPrimRezEvents(client); - m_virtScene.UnSubscribeToClientInventoryEvents(client); - if(m_virtScene.AttachmentsModule != null) - ((AttachmentsModule)m_virtScene.AttachmentsModule).UnsubscribeFromClientEvents(client); - //m_virtScene.UnSubscribeToClientTeleportEvents(client); - m_virtScene.UnSubscribeToClientScriptEvents(client); - - IGodsModule virtGodsModule = m_virtScene.RequestModuleInterface(); - if (virtGodsModule != null) - ((GodsModule)virtGodsModule).UnsubscribeFromClientEvents(client); - - m_virtScene.UnSubscribeToClientNetworkEvents(client); - - m_rootScene.SubscribeToClientPrimEvents(client); - client.OnAddPrim += LocalAddNewPrim; - client.OnRezObject += LocalRezObject; - - m_rootScene.SubscribeToClientInventoryEvents(client); - if (m_rootScene.AttachmentsModule != null) - ((AttachmentsModule)m_rootScene.AttachmentsModule).SubscribeToClientEvents(client); - //m_rootScene.SubscribeToClientTeleportEvents(client); - m_rootScene.SubscribeToClientScriptEvents(client); - - IGodsModule rootGodsModule = m_virtScene.RequestModuleInterface(); - if (rootGodsModule != null) - ((GodsModule)rootGodsModule).UnsubscribeFromClientEvents(client); - - m_rootScene.SubscribeToClientNetworkEvents(client); - } - - public void ClientClosed(UUID clientid, Scene scene) - { - } - - /// - /// Fixes position based on the region the Rez event came in on - /// - /// - /// - /// - /// - /// - /// - /// - /// - /// - /// - private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart, - UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem, - UUID fromtaskid) - { - int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX; - int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY; - rayend.X += differenceX * (int)Constants.RegionSize; - rayend.Y += differenceY * (int)Constants.RegionSize; - raystart.X += differenceX * (int)Constants.RegionSize; - raystart.Y += differenceY * (int)Constants.RegionSize; - - m_rootScene.RezObject(remoteclient, itemid, rayend, raystart, raytargetid, bypassraycast, - rayendisintersection, rezselected, removeitem, fromtaskid); - } - /// - /// Fixes position based on the region the AddPrimShape event came in on - /// - /// - /// - /// - /// - /// - /// - /// - /// - /// - private void LocalAddNewPrim(UUID ownerid, UUID groupid, Vector3 rayend, Quaternion rot, - PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid, - byte rayendisintersection) - { - int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX; - int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY; - rayend.X += differenceX * (int)Constants.RegionSize; - rayend.Y += differenceY * (int)Constants.RegionSize; - raystart.X += differenceX * (int)Constants.RegionSize; - raystart.Y += differenceY * (int)Constants.RegionSize; - m_rootScene.AddNewPrim(ownerid, groupid, rayend, rot, shape, bypassraycast, raystart, raytargetid, - rayendisintersection); - } - } -} \ No newline at end of file diff --git a/OpenSim/Region/OptionalModules/RegionCombinerModule/RegionCombinerLargeLandChannel.cs b/OpenSim/Region/OptionalModules/RegionCombinerModule/RegionCombinerLargeLandChannel.cs deleted file mode 100644 index e5e76e9f0c..0000000000 --- a/OpenSim/Region/OptionalModules/RegionCombinerModule/RegionCombinerLargeLandChannel.cs +++ /dev/null @@ -1,202 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using System.Reflection; -using log4net; -using OpenMetaverse; -using OpenSim.Framework; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.CoreModules.World.Land; - -namespace OpenSim.Region.RegionCombinerModule -{ - public class RegionCombinerLargeLandChannel : ILandChannel - { -// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - private RegionData RegData; - private ILandChannel RootRegionLandChannel; - private readonly List RegionConnections; - - #region ILandChannel Members - - public RegionCombinerLargeLandChannel(RegionData regData, ILandChannel rootRegionLandChannel, - List regionConnections) - { - RegData = regData; - RootRegionLandChannel = rootRegionLandChannel; - RegionConnections = regionConnections; - } - - public List ParcelsNearPoint(Vector3 position) - { - //m_log.DebugFormat("[LANDPARCELNEARPOINT]: {0}>", position); - return RootRegionLandChannel.ParcelsNearPoint(position - RegData.Offset); - } - - public List AllParcels() - { - return RootRegionLandChannel.AllParcels(); - } - - public void Clear(bool setupDefaultParcel) - { - RootRegionLandChannel.Clear(setupDefaultParcel); - } - - public ILandObject GetLandObject(Vector3 position) - { - return GetLandObject(position.X, position.Y); - } - - public ILandObject GetLandObject(int x, int y) - { - return GetLandObject((float)x, (float)y); - -// m_log.DebugFormat("[BIGLANDTESTINT]: <{0},{1}>", x, y); -// -// if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize) -// { -// return RootRegionLandChannel.GetLandObject(x, y); -// } -// else -// { -// int offsetX = (x / (int)Constants.RegionSize); -// int offsetY = (y / (int)Constants.RegionSize); -// offsetX *= (int)Constants.RegionSize; -// offsetY *= (int)Constants.RegionSize; -// -// foreach (RegionData regionData in RegionConnections) -// { -// if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY) -// { -// m_log.DebugFormat( -// "[REGION COMBINER LARGE LAND CHANNEL]: Found region {0} at offset {1},{2}", -// regionData.RegionScene.Name, offsetX, offsetY); -// -// return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY); -// } -// } -// //ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene); -// //obj.LandData.Name = "NO LAND"; -// //return obj; -// } -// -// m_log.DebugFormat("[REGION COMBINER LARGE LAND CHANNEL]: No region found at {0},{1}, returning null", x, y); -// -// return null; - } - - public ILandObject GetLandObject(int localID) - { - // XXX: Possibly should be looking in every land channel, not just the root. - return RootRegionLandChannel.GetLandObject(localID); - } - - public ILandObject GetLandObject(float x, float y) - { -// m_log.DebugFormat("[BIGLANDTESTFLOAT]: <{0},{1}>", x, y); - - if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize) - { - return RootRegionLandChannel.GetLandObject(x, y); - } - else - { - int offsetX = (int)(x/(int) Constants.RegionSize); - int offsetY = (int)(y/(int) Constants.RegionSize); - offsetX *= (int) Constants.RegionSize; - offsetY *= (int) Constants.RegionSize; - - foreach (RegionData regionData in RegionConnections) - { - if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY) - { -// m_log.DebugFormat( -// "[REGION COMBINER LARGE LAND CHANNEL]: Found region {0} at offset {1},{2}", -// regionData.RegionScene.Name, offsetX, offsetY); - - return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY); - } - } - -// ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene); -// obj.LandData.Name = "NO LAND"; -// return obj; - } - -// m_log.DebugFormat("[REGION COMBINER LARGE LAND CHANNEL]: No region found at {0},{1}, returning null", x, y); - - return null; - } - - public bool IsForcefulBansAllowed() - { - return RootRegionLandChannel.IsForcefulBansAllowed(); - } - - public void UpdateLandObject(int localID, LandData data) - { - RootRegionLandChannel.UpdateLandObject(localID, data); - } - - public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) - { - RootRegionLandChannel.Join(start_x, start_y, end_x, end_y, attempting_user_id); - } - - public void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) - { - RootRegionLandChannel.Subdivide(start_x, start_y, end_x, end_y, attempting_user_id); - } - - public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) - { - RootRegionLandChannel.ReturnObjectsInParcel(localID, returnType, agentIDs, taskIDs, remoteClient); - } - - public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel) - { - RootRegionLandChannel.setParcelObjectMaxOverride(overrideDel); - } - - public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) - { - RootRegionLandChannel.setSimulatorObjectMaxOverride(overrideDel); - } - - public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime) - { - RootRegionLandChannel.SetParcelOtherCleanTime(remoteClient, localID, otherCleanTime); - } - - public void sendClientInitialLandInfo(IClientAPI remoteClient) { } - #endregion - } -} \ No newline at end of file diff --git a/OpenSim/Region/OptionalModules/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/OptionalModules/RegionCombinerModule/RegionCombinerModule.cs deleted file mode 100644 index 32eead03d2..0000000000 --- a/OpenSim/Region/OptionalModules/RegionCombinerModule/RegionCombinerModule.cs +++ /dev/null @@ -1,880 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using System.Reflection; -using log4net; -using Nini.Config; -using OpenMetaverse; -using OpenSim.Framework; -using OpenSim.Framework.Client; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Framework.Console; -using OpenSim.Region.PhysicsModules.SharedBase; -using Mono.Addins; - -namespace OpenSim.Region.RegionCombinerModule -{ - [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RegionCombinerModule")] - public class RegionCombinerModule : ISharedRegionModule, IRegionCombinerModule - { - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); -// private static string LogHeader = "[REGION COMBINER MODULE]"; - - public string Name - { - get { return "RegionCombinerModule"; } - } - - public Type ReplaceableInterface - { - get { return null; } - } - - /// - /// Is this module enabled? - /// - private bool m_combineContiguousRegions = false; - - /// - /// This holds the root regions for the megaregions. - /// - /// - /// Usually there is only ever one megaregion (and hence only one entry here). - /// - private Dictionary m_regions = new Dictionary(); - - /// - /// The scenes that comprise the megaregion. - /// - private Dictionary m_startingScenes = new Dictionary(); - - public void Initialise(IConfigSource source) - { - IConfig myConfig = source.Configs["Startup"]; - m_combineContiguousRegions = myConfig.GetBoolean("CombineContiguousRegions", false); - if (m_combineContiguousRegions) - m_log.ErrorFormat("[REGION COMBINER MODULE]: THIS MODULE IS BEING MARKED OBSOLETE AND MAY SOON BE REMOVED. PLEASE USE VARREGIONS INSTEAD."); - - MainConsole.Instance.Commands.AddCommand( - "RegionCombinerModule", false, "fix-phantoms", "fix-phantoms", - "Fixes phantom objects after an import to a megaregion or a change from a megaregion back to normal regions", - FixPhantoms); - } - - public void Close() - { - } - - public void AddRegion(Scene scene) - { - if (m_combineContiguousRegions) - scene.RegisterModuleInterface(this); - } - - public void RemoveRegion(Scene scene) - { - lock (m_startingScenes) - m_startingScenes.Remove(scene.RegionInfo.originRegionID); - } - - public void RegionLoaded(Scene scene) - { - lock (m_startingScenes) - m_startingScenes.Add(scene.RegionInfo.originRegionID, scene); - - if (m_combineContiguousRegions) - { - RegionLoadedDoWork(scene); - - scene.EventManager.OnNewPresence += NewPresence; - } - } - - public bool IsRootForMegaregion(UUID regionId) - { - lock (m_regions) - return m_regions.ContainsKey(regionId); - } - - public Vector2 GetSizeOfMegaregion(UUID regionId) - { - lock (m_regions) - { - if (m_regions.ContainsKey(regionId)) - { - RegionConnections rootConn = m_regions[regionId]; - - return new Vector2((float)rootConn.XEnd, (float)rootConn.YEnd); - } - } - - throw new Exception(string.Format("Region with id {0} not found", regionId)); - } - - // Test to see if this postiion (relative to the region) is within the area covered - // by this megaregion. - public bool PositionIsInMegaregion(UUID currentRegion, int xx, int yy) - { - bool ret = false; - if (xx < 0 || yy < 0) - return ret; - - foreach (RegionConnections rootRegion in m_regions.Values) - { - if (currentRegion == rootRegion.RegionId) - { - // The caller is in the root region so this is an easy test - if (xx < rootRegion.XEnd && yy < rootRegion.YEnd) - { - ret = true; - } - break; - } - else - { - // Maybe the caller is in one of the sub-regions - foreach (RegionData childRegion in rootRegion.ConnectedRegions) - { - if (currentRegion == childRegion.RegionId) - { - // This is a child. Diddle the offsets and check if in - Vector3 positionInMegaregion = childRegion.Offset; - positionInMegaregion.X += xx; - positionInMegaregion.Y += yy; - if (positionInMegaregion.X < rootRegion.XEnd && positionInMegaregion.Y < rootRegion.YEnd) - { - ret = true; - } - break; - } - } - } - } - - return ret; - } - - private void NewPresence(ScenePresence presence) - { - if (presence.IsChildAgent) - { - byte[] throttleData; - - try - { - throttleData = presence.ControllingClient.GetThrottlesPacked(1); - } - catch (NotImplementedException) - { - return; - } - - if (throttleData == null) - return; - - if (throttleData.Length == 0) - return; - - if (throttleData.Length != 28) - return; - - byte[] adjData; - int pos = 0; - - if (!BitConverter.IsLittleEndian) - { - byte[] newData = new byte[7 * 4]; - Buffer.BlockCopy(throttleData, 0, newData, 0, 7 * 4); - - for (int i = 0; i < 7; i++) - Array.Reverse(newData, i * 4, 4); - - adjData = newData; - } - else - { - adjData = throttleData; - } - - // 0.125f converts from bits to bytes - int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; - int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; - int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; - int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; - int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; - int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; - int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); - // State is a subcategory of task that we allocate a percentage to - - - //int total = resend + land + wind + cloud + task + texture + asset; - - byte[] data = new byte[7 * 4]; - int ii = 0; - - Buffer.BlockCopy(Utils.FloatToBytes(resend), 0, data, ii, 4); ii += 4; - Buffer.BlockCopy(Utils.FloatToBytes(land * 50), 0, data, ii, 4); ii += 4; - Buffer.BlockCopy(Utils.FloatToBytes(wind), 0, data, ii, 4); ii += 4; - Buffer.BlockCopy(Utils.FloatToBytes(cloud), 0, data, ii, 4); ii += 4; - Buffer.BlockCopy(Utils.FloatToBytes(task), 0, data, ii, 4); ii += 4; - Buffer.BlockCopy(Utils.FloatToBytes(texture), 0, data, ii, 4); ii += 4; - Buffer.BlockCopy(Utils.FloatToBytes(asset), 0, data, ii, 4); - - try - { - presence.ControllingClient.SetChildAgentThrottle(data); - } - catch (NotImplementedException) - { - return; - } - } - } - - private void RegionLoadedDoWork(Scene scene) - { -/* - // For testing on a single instance - if (scene.RegionInfo.RegionLocX == 1004 && scene.RegionInfo.RegionLocY == 1000) - return; - // -*/ - - RegionConnections newConn = new RegionConnections(); - newConn.ConnectedRegions = new List(); - newConn.RegionScene = scene; - newConn.RegionLandChannel = scene.LandChannel; - newConn.RegionId = scene.RegionInfo.originRegionID; - newConn.X = scene.RegionInfo.RegionLocX; - newConn.Y = scene.RegionInfo.RegionLocY; - newConn.XEnd = scene.RegionInfo.RegionSizeX; - newConn.YEnd = scene.RegionInfo.RegionSizeX; - - lock (m_regions) - { - bool connectedYN = false; - - foreach (RegionConnections rootConn in m_regions.Values) - { - #region commented - /* - // If we're one region over +x +y - //xxy - //xxx - //xxx - if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd - == (regionConnections.X * (int)Constants.RegionSize)) - && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd - == (regionConnections.Y * (int)Constants.RegionSize))) - { - Vector3 offset = Vector3.Zero; - offset.X = (((regionConnections.X * (int) Constants.RegionSize)) - - ((conn.X * (int) Constants.RegionSize))); - offset.Y = (((regionConnections.Y * (int) Constants.RegionSize)) - - ((conn.Y * (int) Constants.RegionSize))); - - Vector3 extents = Vector3.Zero; - extents.Y = regionConnections.YEnd + conn.YEnd; - extents.X = conn.XEnd + conn.XEnd; - - m_log.DebugFormat("Scene: {0} to the northwest of Scene{1}. Offset: {2}. Extents:{3}", - conn.RegionScene.RegionInfo.RegionName, - regionConnections.RegionScene.RegionInfo.RegionName, - offset, extents); - - scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); - - connectedYN = true; - break; - } - */ - - /* - //If we're one region over x +y - //xxx - //xxx - //xyx - if ((((int)conn.X * (int)Constants.RegionSize) - == (regionConnections.X * (int)Constants.RegionSize)) - && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd - == (regionConnections.Y * (int)Constants.RegionSize))) - { - Vector3 offset = Vector3.Zero; - offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - - ((conn.X * (int)Constants.RegionSize))); - offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - - ((conn.Y * (int)Constants.RegionSize))); - - Vector3 extents = Vector3.Zero; - extents.Y = regionConnections.YEnd + conn.YEnd; - extents.X = conn.XEnd; - - m_log.DebugFormat("Scene: {0} to the north of Scene{1}. Offset: {2}. Extents:{3}", - conn.RegionScene.RegionInfo.RegionName, - regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); - - scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); - connectedYN = true; - break; - } - */ - - /* - // If we're one region over -x +y - //xxx - //xxx - //yxx - if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd - == (regionConnections.X * (int)Constants.RegionSize)) - && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd - == (regionConnections.Y * (int)Constants.RegionSize))) - { - Vector3 offset = Vector3.Zero; - offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - - ((conn.X * (int)Constants.RegionSize))); - offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - - ((conn.Y * (int)Constants.RegionSize))); - - Vector3 extents = Vector3.Zero; - extents.Y = regionConnections.YEnd + conn.YEnd; - extents.X = conn.XEnd + conn.XEnd; - - m_log.DebugFormat("Scene: {0} to the northeast of Scene. Offset: {2}. Extents:{3}", - conn.RegionScene.RegionInfo.RegionName, - regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); - - scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); - - - connectedYN = true; - break; - } - */ - - /* - // If we're one region over -x y - //xxx - //yxx - //xxx - if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd - == (regionConnections.X * (int)Constants.RegionSize)) - && (((int)conn.Y * (int)Constants.RegionSize) - == (regionConnections.Y * (int)Constants.RegionSize))) - { - Vector3 offset = Vector3.Zero; - offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - - ((conn.X * (int)Constants.RegionSize))); - offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - - ((conn.Y * (int)Constants.RegionSize))); - - Vector3 extents = Vector3.Zero; - extents.Y = regionConnections.YEnd; - extents.X = conn.XEnd + conn.XEnd; - - m_log.DebugFormat("Scene: {0} to the east of Scene{1} Offset: {2}. Extents:{3}", - conn.RegionScene.RegionInfo.RegionName, - regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); - - scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); - - connectedYN = true; - break; - } - */ - - /* - // If we're one region over -x -y - //yxx - //xxx - //xxx - if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd - == (regionConnections.X * (int)Constants.RegionSize)) - && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd - == (regionConnections.Y * (int)Constants.RegionSize))) - { - Vector3 offset = Vector3.Zero; - offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - - ((conn.X * (int)Constants.RegionSize))); - offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - - ((conn.Y * (int)Constants.RegionSize))); - - Vector3 extents = Vector3.Zero; - extents.Y = regionConnections.YEnd + conn.YEnd; - extents.X = conn.XEnd + conn.XEnd; - - m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}", - conn.RegionScene.RegionInfo.RegionName, - regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); - - scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); - - connectedYN = true; - break; - } - */ - #endregion - - - // Check to see if this new region is adjacent to the root region. - // Note that we expect the regions to be combined from the root region outward - // thus the requirement for the ordering in the configuration files. - - // If we're one region over +x y (i.e. root region is to the west) - //xxx - //xxy - //xxx - if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY >= newConn.PosY) - { - connectedYN = DoWorkForOneRegionOverPlusXY(rootConn, newConn, scene); - break; - } - - // If we're one region over x +y (i.e. root region is to the south) - //xyx - //xxx - //xxx - if (rootConn.PosX >= newConn.PosX && rootConn.PosY + rootConn.YEnd >= newConn.PosY) - { - connectedYN = DoWorkForOneRegionOverPlusXY(rootConn, newConn, scene); - break; - } - - // If we're one region over +x +y (i.e. root region is to the south-west) - //xxy - //xxx - //xxx - if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY + rootConn.YEnd >= newConn.PosY) - { - connectedYN = DoWorkForOneRegionOverPlusXY(rootConn, newConn, scene); - break; - } - } - - // If !connectYN means that this region is a root region - if (!connectedYN) - { - DoWorkForRootRegion(newConn, scene); - } - } - } - - private bool DoWorkForOneRegionOverPlusXY(RegionConnections rootConn, RegionConnections newConn, Scene scene) - { - // Offset (in meters) from the base of this region to the base of the root region. - Vector3 offset = Vector3.Zero; - offset.X = newConn.PosX - rootConn.PosX; - offset.Y = newConn.PosY - rootConn.PosY; - - // The new total size of the region (in meters) - // We just extend the X and Y dimensions so the extent might temporarily include areas without regions. - Vector3 extents = Vector3.Zero; - extents.X = Math.Max(rootConn.XEnd, offset.X + newConn.RegionScene.RegionInfo.RegionSizeX); - extents.Y = Math.Max(rootConn.YEnd, offset.Y + newConn.RegionScene.RegionInfo.RegionSizeY); - - rootConn.UpdateExtents(extents); - - m_log.DebugFormat( - "[REGION COMBINER MODULE]: Root region {0} is to the west of region {1}, Offset: {2}, Extents: {3}", - rootConn.RegionScene.RegionInfo.RegionName, - newConn.RegionScene.RegionInfo.RegionName, offset, extents); - - RegionData ConnectedRegion = new RegionData(); - ConnectedRegion.Offset = offset; - ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; - ConnectedRegion.RegionScene = scene; - rootConn.ConnectedRegions.Add(ConnectedRegion); - - // Inform root region Physics about the extents of this region - rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); - - // Inform Child region that it needs to forward it's terrain to the root region - scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero); - - // Reset Terrain.. since terrain loads before we get here, we need to load - // it again so it loads in the root region - scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); - - // Create a client event forwarder and add this region's events to the root region. - if (rootConn.ClientEventForwarder != null) - rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene); - - return true; - } - - /* - * 20140215 radams1: The border stuff was removed and the addition of regions to the mega-regions - * was generalized. These functions are not needed for the generalized solution but left for reference. - private bool DoWorkForOneRegionOverXPlusY(RegionConnections rootConn, RegionConnections newConn, Scene scene) - { - Vector3 offset = Vector3.Zero; - offset.X = newConn.PosX - rootConn.PosX; - offset.Y = newConn.PosY - rootConn.PosY; - - Vector3 extents = Vector3.Zero; - extents.Y = newConn.YEnd + rootConn.YEnd; - extents.X = rootConn.XEnd; - rootConn.UpdateExtents(extents); - - RegionData ConnectedRegion = new RegionData(); - ConnectedRegion.Offset = offset; - ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; - ConnectedRegion.RegionScene = scene; - rootConn.ConnectedRegions.Add(ConnectedRegion); - - m_log.DebugFormat( - "[REGION COMBINER MODULE]: Root region {0} is to the south of region {1}, Offset: {2}, Extents: {3}", - rootConn.RegionScene.RegionInfo.RegionName, - newConn.RegionScene.RegionInfo.RegionName, offset, extents); - - rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); - scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero); - - // Reset Terrain.. since terrain normally loads first. - //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); - scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); - //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); - - if (rootConn.ClientEventForwarder != null) - rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene); - - return true; - } - - private bool DoWorkForOneRegionOverPlusXPlusY(RegionConnections rootConn, RegionConnections newConn, Scene scene) - { - Vector3 offset = Vector3.Zero; - offset.X = newConn.PosX - rootConn.PosX; - offset.Y = newConn.PosY - rootConn.PosY; - - Vector3 extents = Vector3.Zero; - - // We do not want to inflate the extents for regions strictly to the NE of the root region, since this - // would double count regions strictly to the north and east that have already been added. -// extents.Y = regionConnections.YEnd + conn.YEnd; -// extents.X = regionConnections.XEnd + conn.XEnd; -// conn.UpdateExtents(extents); - - extents.Y = rootConn.YEnd; - extents.X = rootConn.XEnd; - - RegionData ConnectedRegion = new RegionData(); - ConnectedRegion.Offset = offset; - ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; - ConnectedRegion.RegionScene = scene; - - rootConn.ConnectedRegions.Add(ConnectedRegion); - - m_log.DebugFormat( - "[REGION COMBINER MODULE]: Region {0} is to the southwest of Scene {1}, Offset: {2}, Extents: {3}", - rootConn.RegionScene.RegionInfo.RegionName, - newConn.RegionScene.RegionInfo.RegionName, offset, extents); - - rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); - scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero); - - // Reset Terrain.. since terrain normally loads first. - //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); - scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); - //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); - - if (rootConn.ClientEventForwarder != null) - rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene); - - return true; - - //scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset,extents); - } - */ - - private void DoWorkForRootRegion(RegionConnections rootConn, Scene scene) - { - m_log.DebugFormat("[REGION COMBINER MODULE]: Adding root region {0}", scene.RegionInfo.RegionName); - - RegionData rdata = new RegionData(); - rdata.Offset = Vector3.Zero; - rdata.RegionId = scene.RegionInfo.originRegionID; - rdata.RegionScene = scene; - // save it's land channel - rootConn.RegionLandChannel = scene.LandChannel; - - // Substitue our landchannel - RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel, - rootConn.ConnectedRegions); - - scene.LandChannel = lnd; - - // Forward the permissions modules of each of the connected regions to the root region - lock (m_regions) - { - foreach (RegionData r in rootConn.ConnectedRegions) - { - ForwardPermissionRequests(rootConn, r.RegionScene); - } - - // Create the root region's Client Event Forwarder - rootConn.ClientEventForwarder = new RegionCombinerClientEventForwarder(rootConn); - - // Sets up the CoarseLocationUpdate forwarder for this root region - scene.EventManager.OnNewPresence += SetCoarseLocationDelegate; - - // Adds this root region to a dictionary of regions that are connectable - m_regions.Add(scene.RegionInfo.originRegionID, rootConn); - } - } - - private void SetCoarseLocationDelegate(ScenePresence presence) - { - presence.SetSendCoarseLocationMethod(SendCoarseLocationUpdates); - } - - // This delegate was refactored for non-combined regions. - // This combined region version will not use the pre-compiled lists of locations and ids - private void SendCoarseLocationUpdates(UUID sceneId, ScenePresence presence, List coarseLocations, List avatarUUIDs) - { - RegionConnections connectiondata = null; - lock (m_regions) - { - if (m_regions.ContainsKey(sceneId)) - connectiondata = m_regions[sceneId]; - else - return; - } - - List CoarseLocations = new List(); - List AvatarUUIDs = new List(); - - connectiondata.RegionScene.ForEachRootScenePresence(delegate(ScenePresence sp) - { - if (sp.UUID != presence.UUID) - { - CoarseLocations.Add(sp.AbsolutePosition); - AvatarUUIDs.Add(sp.UUID); - } - }); - - DistributeCoarseLocationUpdates(CoarseLocations, AvatarUUIDs, connectiondata, presence); - } - - private void DistributeCoarseLocationUpdates(List locations, List uuids, - RegionConnections connectiondata, ScenePresence rootPresence) - { - RegionData[] rdata = connectiondata.ConnectedRegions.ToArray(); - //List clients = new List(); - Dictionary updates = new Dictionary(); - - // Root Region entry - RegionCoarseLocationStruct rootupdatedata = new RegionCoarseLocationStruct(); - rootupdatedata.Locations = new List(); - rootupdatedata.Uuids = new List(); - rootupdatedata.Offset = Vector2.Zero; - - rootupdatedata.UserAPI = rootPresence.ControllingClient; - - if (rootupdatedata.UserAPI != null) - updates.Add(Vector2.Zero, rootupdatedata); - - //Each Region needs an entry or we will end up with dead minimap dots - foreach (RegionData regiondata in rdata) - { - Vector2 offset = new Vector2(regiondata.Offset.X, regiondata.Offset.Y); - RegionCoarseLocationStruct updatedata = new RegionCoarseLocationStruct(); - updatedata.Locations = new List(); - updatedata.Uuids = new List(); - updatedata.Offset = offset; - - if (offset == Vector2.Zero) - updatedata.UserAPI = rootPresence.ControllingClient; - else - updatedata.UserAPI = LocateUsersChildAgentIClientAPI(offset, rootPresence.UUID, rdata); - - if (updatedata.UserAPI != null) - updates.Add(offset, updatedata); - } - - // go over the locations and assign them to an IClientAPI - for (int i = 0; i < locations.Count; i++) - //{locations[i]/(int) Constants.RegionSize; - { - Vector3 pPosition = new Vector3((int)locations[i].X / (int)Constants.RegionSize, - (int)locations[i].Y / (int)Constants.RegionSize, locations[i].Z); - Vector2 offset = new Vector2(pPosition.X*(int) Constants.RegionSize, - pPosition.Y*(int) Constants.RegionSize); - - if (!updates.ContainsKey(offset)) - { - // This shouldn't happen - RegionCoarseLocationStruct updatedata = new RegionCoarseLocationStruct(); - updatedata.Locations = new List(); - updatedata.Uuids = new List(); - updatedata.Offset = offset; - - if (offset == Vector2.Zero) - updatedata.UserAPI = rootPresence.ControllingClient; - else - updatedata.UserAPI = LocateUsersChildAgentIClientAPI(offset, rootPresence.UUID, rdata); - - updates.Add(offset,updatedata); - } - - updates[offset].Locations.Add(locations[i]); - updates[offset].Uuids.Add(uuids[i]); - } - - // Send out the CoarseLocationupdates from their respective client connection based on where the avatar is - foreach (Vector2 offset in updates.Keys) - { - if (updates[offset].UserAPI != null) - { - updates[offset].UserAPI.SendCoarseLocationUpdate(updates[offset].Uuids,updates[offset].Locations); - } - } - } - - /// - /// Locates a the Client of a particular region in an Array of RegionData based on offset - /// - /// - /// - /// - /// IClientAPI or null - private IClientAPI LocateUsersChildAgentIClientAPI(Vector2 offset, UUID uUID, RegionData[] rdata) - { - IClientAPI returnclient = null; - foreach (RegionData r in rdata) - { - if (r.Offset.X == offset.X && r.Offset.Y == offset.Y) - { - return r.RegionScene.SceneGraph.GetControllingClient(uUID); - } - } - - return returnclient; - } - - public void PostInitialise() - { - } - -// /// -// /// TODO: -// /// -// /// -// public void UnCombineRegion(RegionData rdata) -// { -// lock (m_regions) -// { -// if (m_regions.ContainsKey(rdata.RegionId)) -// { -// // uncombine root region and virtual regions -// } -// else -// { -// foreach (RegionConnections r in m_regions.Values) -// { -// foreach (RegionData rd in r.ConnectedRegions) -// { -// if (rd.RegionId == rdata.RegionId) -// { -// // uncombine virtual region -// } -// } -// } -// } -// } -// } - - public void ForwardPermissionRequests(RegionConnections BigRegion, Scene VirtualRegion) - { - if (BigRegion.PermissionModule == null) - BigRegion.PermissionModule = new RegionCombinerPermissionModule(BigRegion.RegionScene); - - VirtualRegion.Permissions.OnBypassPermissions += BigRegion.PermissionModule.BypassPermissions; - VirtualRegion.Permissions.OnSetBypassPermissions += BigRegion.PermissionModule.SetBypassPermissions; - VirtualRegion.Permissions.OnPropagatePermissions += BigRegion.PermissionModule.PropagatePermissions; - VirtualRegion.Permissions.OnGenerateClientFlags += BigRegion.PermissionModule.GenerateClientFlags; - VirtualRegion.Permissions.OnAbandonParcel += BigRegion.PermissionModule.CanAbandonParcel; - VirtualRegion.Permissions.OnReclaimParcel += BigRegion.PermissionModule.CanReclaimParcel; - VirtualRegion.Permissions.OnDeedParcel += BigRegion.PermissionModule.CanDeedParcel; - VirtualRegion.Permissions.OnDeedObject += BigRegion.PermissionModule.CanDeedObject; - VirtualRegion.Permissions.OnIsGod += BigRegion.PermissionModule.IsGod; - VirtualRegion.Permissions.OnDuplicateObject += BigRegion.PermissionModule.CanDuplicateObject; - VirtualRegion.Permissions.OnDeleteObject += BigRegion.PermissionModule.CanDeleteObject; //MAYBE FULLY IMPLEMENTED - VirtualRegion.Permissions.OnEditObject += BigRegion.PermissionModule.CanEditObject; //MAYBE FULLY IMPLEMENTED - VirtualRegion.Permissions.OnEditParcelProperties += BigRegion.PermissionModule.CanEditParcelProperties; //MAYBE FULLY IMPLEMENTED - VirtualRegion.Permissions.OnInstantMessage += BigRegion.PermissionModule.CanInstantMessage; - VirtualRegion.Permissions.OnInventoryTransfer += BigRegion.PermissionModule.CanInventoryTransfer; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnIssueEstateCommand += BigRegion.PermissionModule.CanIssueEstateCommand; //FULLY IMPLEMENTED - VirtualRegion.Permissions.OnMoveObject += BigRegion.PermissionModule.CanMoveObject; //MAYBE FULLY IMPLEMENTED - VirtualRegion.Permissions.OnObjectEntry += BigRegion.PermissionModule.CanObjectEntry; - VirtualRegion.Permissions.OnReturnObjects += BigRegion.PermissionModule.CanReturnObjects; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnRezObject += BigRegion.PermissionModule.CanRezObject; //MAYBE FULLY IMPLEMENTED - VirtualRegion.Permissions.OnRunConsoleCommand += BigRegion.PermissionModule.CanRunConsoleCommand; - VirtualRegion.Permissions.OnRunScript += BigRegion.PermissionModule.CanRunScript; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnCompileScript += BigRegion.PermissionModule.CanCompileScript; - VirtualRegion.Permissions.OnSellParcel += BigRegion.PermissionModule.CanSellParcel; - VirtualRegion.Permissions.OnTakeObject += BigRegion.PermissionModule.CanTakeObject; - VirtualRegion.Permissions.OnTakeCopyObject += BigRegion.PermissionModule.CanTakeCopyObject; - VirtualRegion.Permissions.OnTerraformLand += BigRegion.PermissionModule.CanTerraformLand; - VirtualRegion.Permissions.OnLinkObject += BigRegion.PermissionModule.CanLinkObject; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnDelinkObject += BigRegion.PermissionModule.CanDelinkObject; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnBuyLand += BigRegion.PermissionModule.CanBuyLand; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnViewNotecard += BigRegion.PermissionModule.CanViewNotecard; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnViewScript += BigRegion.PermissionModule.CanViewScript; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnEditNotecard += BigRegion.PermissionModule.CanEditNotecard; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnEditScript += BigRegion.PermissionModule.CanEditScript; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnCreateObjectInventory += BigRegion.PermissionModule.CanCreateObjectInventory; //NOT IMPLEMENTED HERE - VirtualRegion.Permissions.OnEditObjectInventory += BigRegion.PermissionModule.CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED - VirtualRegion.Permissions.OnCopyObjectInventory += BigRegion.PermissionModule.CanCopyObjectInventory; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnDeleteObjectInventory += BigRegion.PermissionModule.CanDeleteObjectInventory; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnResetScript += BigRegion.PermissionModule.CanResetScript; - VirtualRegion.Permissions.OnCreateUserInventory += BigRegion.PermissionModule.CanCreateUserInventory; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnCopyUserInventory += BigRegion.PermissionModule.CanCopyUserInventory; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnEditUserInventory += BigRegion.PermissionModule.CanEditUserInventory; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnDeleteUserInventory += BigRegion.PermissionModule.CanDeleteUserInventory; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnTeleport += BigRegion.PermissionModule.CanTeleport; //NOT YET IMPLEMENTED - } - - #region console commands - - public void FixPhantoms(string module, string[] cmdparams) - { - List scenes = new List(m_startingScenes.Values); - - foreach (Scene s in scenes) - { - MainConsole.Instance.OutputFormat("Fixing phantoms for {0}", s.RegionInfo.RegionName); - - s.ForEachSOG(so => so.AbsolutePosition = so.AbsolutePosition); - } - } - - #endregion - } -} diff --git a/OpenSim/Region/OptionalModules/RegionCombinerModule/RegionCombinerPermissionModule.cs b/OpenSim/Region/OptionalModules/RegionCombinerModule/RegionCombinerPermissionModule.cs deleted file mode 100644 index ddfe3e0fef..0000000000 --- a/OpenSim/Region/OptionalModules/RegionCombinerModule/RegionCombinerPermissionModule.cs +++ /dev/null @@ -1,270 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using OpenMetaverse; -using OpenSim.Framework; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; - -namespace OpenSim.Region.RegionCombinerModule -{ - public class RegionCombinerPermissionModule - { - private Scene m_rootScene; - - public RegionCombinerPermissionModule(Scene RootScene) - { - m_rootScene = RootScene; - } - - #region Permission Override - - public bool BypassPermissions() - { - return m_rootScene.Permissions.BypassPermissions(); - } - - public void SetBypassPermissions(bool value) - { - m_rootScene.Permissions.SetBypassPermissions(value); - } - - public bool PropagatePermissions() - { - return m_rootScene.Permissions.PropagatePermissions(); - } - - public uint GenerateClientFlags(UUID userid, UUID objectidid) - { - return m_rootScene.Permissions.GenerateClientFlags(userid,objectidid); - } - - public bool CanAbandonParcel(UUID user, ILandObject parcel, Scene scene) - { - return m_rootScene.Permissions.CanAbandonParcel(user,parcel); - } - - public bool CanReclaimParcel(UUID user, ILandObject parcel, Scene scene) - { - return m_rootScene.Permissions.CanReclaimParcel(user, parcel); - } - - public bool CanDeedParcel(UUID user, ILandObject parcel, Scene scene) - { - return m_rootScene.Permissions.CanDeedParcel(user, parcel); - } - - public bool CanDeedObject(UUID user, UUID @group, Scene scene) - { - return m_rootScene.Permissions.CanDeedObject(user,@group); - } - - public bool IsGod(UUID user, Scene requestfromscene) - { - return m_rootScene.Permissions.IsGod(user); - } - - public bool CanDuplicateObject(int objectcount, UUID objectid, UUID owner, Scene scene, Vector3 objectposition) - { - return m_rootScene.Permissions.CanDuplicateObject(objectcount, objectid, owner, objectposition); - } - - public bool CanDeleteObject(UUID objectid, UUID deleter, Scene scene) - { - return m_rootScene.Permissions.CanDeleteObject(objectid, deleter); - } - - public bool CanEditObject(UUID objectid, UUID editorid, Scene scene) - { - return m_rootScene.Permissions.CanEditObject(objectid, editorid); - } - - public bool CanEditParcelProperties(UUID user, ILandObject parcel, GroupPowers g, Scene scene, bool allowManager) - { - return m_rootScene.Permissions.CanEditParcelProperties(user, parcel, g, allowManager); - } - - public bool CanInstantMessage(UUID user, UUID target, Scene startscene) - { - return m_rootScene.Permissions.CanInstantMessage(user, target); - } - - public bool CanInventoryTransfer(UUID user, UUID target, Scene startscene) - { - return m_rootScene.Permissions.CanInventoryTransfer(user, target); - } - - public bool CanIssueEstateCommand(UUID user, Scene requestfromscene, bool ownercommand) - { - return m_rootScene.Permissions.CanIssueEstateCommand(user, ownercommand); - } - - public bool CanMoveObject(UUID objectid, UUID moverid, Scene scene) - { - return m_rootScene.Permissions.CanMoveObject(objectid, moverid); - } - - public bool CanObjectEntry(UUID objectid, bool enteringregion, Vector3 newpoint, Scene scene) - { - return m_rootScene.Permissions.CanObjectEntry(objectid, enteringregion, newpoint); - } - - public bool CanReturnObjects(ILandObject land, UUID user, List objects, Scene scene) - { - return m_rootScene.Permissions.CanReturnObjects(land, user, objects); - } - - public bool CanRezObject(int objectcount, UUID owner, Vector3 objectposition, Scene scene) - { - return m_rootScene.Permissions.CanRezObject(objectcount, owner, objectposition); - } - - public bool CanRunConsoleCommand(UUID user, Scene requestfromscene) - { - return m_rootScene.Permissions.CanRunConsoleCommand(user); - } - - public bool CanRunScript(UUID script, UUID objectid, UUID user, Scene scene) - { - return m_rootScene.Permissions.CanRunScript(script, objectid, user); - } - - public bool CanCompileScript(UUID owneruuid, int scripttype, Scene scene) - { - return m_rootScene.Permissions.CanCompileScript(owneruuid, scripttype); - } - - public bool CanSellParcel(UUID user, ILandObject parcel, Scene scene) - { - return m_rootScene.Permissions.CanSellParcel(user, parcel); - } - - public bool CanTakeObject(UUID objectid, UUID stealer, Scene scene) - { - return m_rootScene.Permissions.CanTakeObject(objectid, stealer); - } - - public bool CanTakeCopyObject(UUID objectid, UUID userid, Scene inscene) - { - return m_rootScene.Permissions.CanTakeObject(objectid, userid); - } - - public bool CanTerraformLand(UUID user, Vector3 position, Scene requestfromscene) - { - return m_rootScene.Permissions.CanTerraformLand(user, position); - } - - public bool CanLinkObject(UUID user, UUID objectid) - { - return m_rootScene.Permissions.CanLinkObject(user, objectid); - } - - public bool CanDelinkObject(UUID user, UUID objectid) - { - return m_rootScene.Permissions.CanDelinkObject(user, objectid); - } - - public bool CanBuyLand(UUID user, ILandObject parcel, Scene scene) - { - return m_rootScene.Permissions.CanBuyLand(user, parcel); - } - - public bool CanViewNotecard(UUID script, UUID objectid, UUID user, Scene scene) - { - return m_rootScene.Permissions.CanViewNotecard(script, objectid, user); - } - - public bool CanViewScript(UUID script, UUID objectid, UUID user, Scene scene) - { - return m_rootScene.Permissions.CanViewScript(script, objectid, user); - } - - public bool CanEditNotecard(UUID notecard, UUID objectid, UUID user, Scene scene) - { - return m_rootScene.Permissions.CanEditNotecard(notecard, objectid, user); - } - - public bool CanEditScript(UUID script, UUID objectid, UUID user, Scene scene) - { - return m_rootScene.Permissions.CanEditScript(script, objectid, user); - } - - public bool CanCreateObjectInventory(int invtype, UUID objectid, UUID userid) - { - return m_rootScene.Permissions.CanCreateObjectInventory(invtype, objectid, userid); - } - - public bool CanEditObjectInventory(UUID objectid, UUID editorid, Scene scene) - { - return m_rootScene.Permissions.CanEditObjectInventory(objectid, editorid); - } - - public bool CanCopyObjectInventory(UUID itemid, UUID objectid, UUID userid) - { - return m_rootScene.Permissions.CanCopyObjectInventory(itemid, objectid, userid); - } - - public bool CanDeleteObjectInventory(UUID itemid, UUID objectid, UUID userid) - { - return m_rootScene.Permissions.CanDeleteObjectInventory(itemid, objectid, userid); - } - - public bool CanResetScript(UUID prim, UUID script, UUID user, Scene scene) - { - return m_rootScene.Permissions.CanResetScript(prim, script, user); - } - - public bool CanCreateUserInventory(int invtype, UUID userid) - { - return m_rootScene.Permissions.CanCreateUserInventory(invtype, userid); - } - - public bool CanCopyUserInventory(UUID itemid, UUID userid) - { - return m_rootScene.Permissions.CanCopyUserInventory(itemid, userid); - } - - public bool CanEditUserInventory(UUID itemid, UUID userid) - { - return m_rootScene.Permissions.CanEditUserInventory(itemid, userid); - } - - public bool CanDeleteUserInventory(UUID itemid, UUID userid) - { - return m_rootScene.Permissions.CanDeleteUserInventory(itemid, userid); - } - - public bool CanTeleport(UUID userid, Scene scene) - { - return m_rootScene.Permissions.CanTeleport(userid); - } - - #endregion - } -} diff --git a/OpenSim/Region/OptionalModules/RegionCombinerModule/RegionConnections.cs b/OpenSim/Region/OptionalModules/RegionCombinerModule/RegionConnections.cs deleted file mode 100644 index 6bf1c4aea2..0000000000 --- a/OpenSim/Region/OptionalModules/RegionCombinerModule/RegionConnections.cs +++ /dev/null @@ -1,94 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using OpenMetaverse; -using OpenSim.Framework; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; - -namespace OpenSim.Region.RegionCombinerModule -{ - public class RegionConnections - { - /// - /// Root Region ID - /// - public UUID RegionId; - - /// - /// Root Region Scene - /// - public Scene RegionScene; - - /// - /// LargeLandChannel for combined region - /// - public ILandChannel RegionLandChannel; - - /// - /// The x map co-ordinate for this region (where each co-ordinate is a Constants.RegionSize block). - /// - public uint X; - - /// - /// The y co-ordinate for this region (where each cor-odinate is a Constants.RegionSize block). - /// - public uint Y; - - /// - /// The X meters position of this connection. - /// - public uint PosX { get { return Util.RegionToWorldLoc(X); } } - - /// - /// The Y meters co-ordinate of this connection. - /// - public uint PosY { get { return Util.RegionToWorldLoc(Y); } } - - /// - /// The size of the megaregion in meters. - /// - public uint XEnd; - - /// - /// The size of the megaregion in meters. - /// - public uint YEnd; - - public List ConnectedRegions; - public RegionCombinerPermissionModule PermissionModule; - public RegionCombinerClientEventForwarder ClientEventForwarder; - - public void UpdateExtents(Vector3 extents) - { - XEnd = (uint)extents.X; - YEnd = (uint)extents.Y; - } - } -} diff --git a/OpenSim/Region/OptionalModules/RegionCombinerModule/RegionCourseLocation.cs b/OpenSim/Region/OptionalModules/RegionCombinerModule/RegionCourseLocation.cs deleted file mode 100644 index 224ac9947c..0000000000 --- a/OpenSim/Region/OptionalModules/RegionCombinerModule/RegionCourseLocation.cs +++ /dev/null @@ -1,43 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using OpenMetaverse; -using OpenSim.Framework; - -namespace OpenSim.Region.RegionCombinerModule -{ - - struct RegionCoarseLocationStruct - { - public List Locations; - public List Uuids; - public IClientAPI UserAPI; - public Vector2 Offset; - } -} \ No newline at end of file diff --git a/OpenSim/Region/OptionalModules/RegionCombinerModule/RegionData.cs b/OpenSim/Region/OptionalModules/RegionCombinerModule/RegionData.cs deleted file mode 100644 index 42fca9f4bc..0000000000 --- a/OpenSim/Region/OptionalModules/RegionCombinerModule/RegionData.cs +++ /dev/null @@ -1,40 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using OpenMetaverse; -using OpenSim.Region.Framework.Scenes; - -namespace OpenSim.Region.RegionCombinerModule -{ - public class RegionData - { - public UUID RegionId; - public Scene RegionScene; - // Offset of this region from the base of the root region. - public Vector3 Offset; - } -} \ No newline at end of file