cancel sending group powers on crossings, they are no longer needed.
parent
e57d3edf6f
commit
a90079bc92
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@ -358,7 +358,6 @@ namespace OpenSim.Framework
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public UUID agentCOF;
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public byte CrossingFlags;
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public AgentGroupData[] Groups;
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public Dictionary<ulong, string> ChildrenCapSeeds = null;
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public Animation[] Anims;
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public Animation DefaultAnim = null;
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@ -436,14 +435,6 @@ namespace OpenSim.Framework
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if(ActiveGroupTitle != null)
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args["active_group_title"] = OSD.FromString(ActiveGroupTitle);
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if ((Groups != null) && (Groups.Length > 0))
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{
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OSDArray groups = new OSDArray(Groups.Length);
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foreach (AgentGroupData agd in Groups)
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groups.Add(agd.PackUpdateMessage());
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args["groups"] = groups;
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}
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if (ChildrenCapSeeds != null && ChildrenCapSeeds.Count > 0)
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{
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OSDArray childrenSeeds = new OSDArray(ChildrenCapSeeds.Count);
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@ -636,20 +627,6 @@ namespace OpenSim.Framework
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if(args.ContainsKey("active_group_title") && args["active_group_title"] != null)
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ActiveGroupTitle = args["active_group_title"].AsString();
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if (args.ContainsKey("groups") && (args["groups"] != null) && (args["groups"]).Type == OSDType.Array)
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{
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OSDArray groups = (OSDArray)(args["groups"]);
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Groups = new AgentGroupData[groups.Count];
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int i = 0;
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foreach (OSD o in groups)
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{
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if (o.Type == OSDType.Map)
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{
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Groups[i++] = new AgentGroupData((OSDMap)o);
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}
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}
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}
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if (args.ContainsKey("children_seeds") && (args["children_seeds"] != null) &&
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(args["children_seeds"].Type == OSDType.Array))
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{
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@ -568,7 +568,7 @@ namespace OpenSim.Region.Framework.Scenes
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public string Firstname { get; private set; }
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public string Lastname { get; private set; }
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public bool haveGroupInformation;
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public bool haveGroupUpdate;
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public bool gotCrossUpdate;
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public byte crossingFlags;
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@ -1508,7 +1508,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </remarks>
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public void MakeChildAgent(ulong newRegionHandle)
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{
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haveGroupInformation = false;
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haveGroupUpdate = false;
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gotCrossUpdate = false;
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crossingFlags = 0;
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m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
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@ -1978,9 +1978,8 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.DebugFormat("[CompleteMovement] MakeRootAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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if(!haveGroupInformation && !IsChildAgent && !isNPC)
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if(!haveGroupUpdate && !IsChildAgent && !isNPC)
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{
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// oh crap.. lets retry it directly
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IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
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if (gm != null)
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Grouptitle = gm.GetGroupTitle(m_uuid);
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@ -2204,14 +2203,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.DebugFormat("[CompleteMovement] friendsModule: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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}
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if(gotCrossUpdate)
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{
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// override group info with authorative data
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IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
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if (gm != null)
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gm.SendAgentGroupDataUpdate(ControllingClient);
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m_log.DebugFormat("[CompleteMovement] delayed groups: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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}
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}
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finally
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{
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@ -2224,7 +2216,7 @@ namespace OpenSim.Region.Framework.Scenes
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// m_currentParcelHide = newhide;
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// }
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haveGroupInformation = true;
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haveGroupUpdate = false;
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gotCrossUpdate = false;
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crossingFlags = 0;
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@ -4557,24 +4549,12 @@ namespace OpenSim.Region.Framework.Scenes
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else
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cAgent.CrossingFlags = 0;
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if(isCrossUpdate && haveGroupInformation)
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if(isCrossUpdate)
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{
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cAgent.agentCOF = COF;
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cAgent.ActiveGroupID = ControllingClient.ActiveGroupId;
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cAgent.ActiveGroupName = ControllingClient.ActiveGroupName;
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cAgent.ActiveGroupTitle = Grouptitle;
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Dictionary<UUID, ulong> gpowers = ControllingClient.GetGroupPowers();
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if(gpowers.Count >0)
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{
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cAgent.Groups = new AgentGroupData[gpowers.Count];
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int i = 0;
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foreach (UUID gid in gpowers.Keys)
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{
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// WARNING we dont' have AcceptNotices in cache.. sending as true mb no one notices ;)
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AgentGroupData agd = new AgentGroupData(gid,gpowers[gid],true);
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cAgent.Groups[i++] = agd;
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}
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}
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}
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}
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@ -4671,45 +4651,31 @@ namespace OpenSim.Region.Framework.Scenes
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if (Scene.AttachmentsModule != null)
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Scene.AttachmentsModule.CopyAttachments(cAgent, this);
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haveGroupInformation = false;
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crossingFlags = cAgent.CrossingFlags;
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gotCrossUpdate = (crossingFlags != 0);
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haveGroupUpdate = false;
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// using this as protocol detection don't want to mess with the numbers for now
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if(cAgent.ActiveGroupTitle != null)
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{
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haveGroupUpdate = true;
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COF = cAgent.agentCOF;
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if(ControllingClient.IsGroupMember(cAgent.ActiveGroupID))
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{
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ControllingClient.ActiveGroupId = cAgent.ActiveGroupID;
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ControllingClient.ActiveGroupName = cAgent.ActiveGroupName;
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ControllingClient.ActiveGroupPowers = 0;
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Grouptitle = cAgent.ActiveGroupTitle;
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if(cAgent.Groups != null && cAgent.Groups.Length > 0)
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ControllingClient.ActiveGroupPowers =
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ControllingClient.GetGroupPowers(cAgent.ActiveGroupID);
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}
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else
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{
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int ngroups = cAgent.Groups.Length;
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Dictionary<UUID, ulong> gpowers = new Dictionary<UUID, ulong>(ngroups);
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for(int i = 0 ; i < ngroups; i++)
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{
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AgentGroupData agd = cAgent.Groups[i];
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gpowers[agd.GroupID] = agd.GroupPowers;
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}
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ControllingClient.SetGroupPowers(gpowers);
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if(cAgent.ActiveGroupID == UUID.Zero)
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haveGroupInformation = true;
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else if(gpowers.ContainsKey(cAgent.ActiveGroupID))
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{
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ControllingClient.ActiveGroupPowers = gpowers[cAgent.ActiveGroupID];
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haveGroupInformation = true;
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// we got a unknown active group so get what groups thinks about us
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IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
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if (gm != null)
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gm.SendAgentGroupDataUpdate(ControllingClient);
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}
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}
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else if(cAgent.ActiveGroupID == UUID.Zero)
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{
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haveGroupInformation = true;
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}
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}
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crossingFlags = cAgent.CrossingFlags;
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gotCrossUpdate = (crossingFlags != 0);
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lock (m_originRegionIDAccessLock)
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m_originRegionID = cAgent.RegionID;
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