llClientView: try to have only one thread per client processing
RegionHandleRequests. (code assumes packet handle is called async as it is not)avinationmerge
parent
71d2d327d0
commit
a91ca984d5
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@ -8751,16 +8751,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#region Parcel related packets
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// acumulate several HandleRegionHandleRequest consecutive overlaping requests
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// to be done with minimal resources as possible
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// variables temporary here while in test
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Queue<UUID> RegionHandleRequests = new Queue<UUID>();
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bool RegionHandleRequestsInService = false;
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private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack)
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{
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RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack;
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UUID currentUUID;
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RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest;
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if (handlerRegionHandleRequest != null)
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if (handlerRegionHandleRequest == null)
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return true;
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RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack;
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lock (RegionHandleRequests)
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{
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handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID);
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if (RegionHandleRequestsInService)
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{
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// we are already busy doing a previus request
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// so enqueue it
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RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID);
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return true;
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}
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// else do it
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currentUUID = rhrPack.RequestBlock.RegionID;
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RegionHandleRequestsInService = true;
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}
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return true;
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while (true)
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{
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handlerRegionHandleRequest(this, currentUUID);
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lock (RegionHandleRequests)
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{
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// exit condition, nothing to do or closed
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// current code seems to assume we may loose the handler at anytime,
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// so keep checking it
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handlerRegionHandleRequest = OnRegionHandleRequest;
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if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null)
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{
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RegionHandleRequests.Clear();
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RegionHandleRequestsInService = false;
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return true;
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}
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currentUUID = RegionHandleRequests.Dequeue();
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}
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}
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return true; // actually unreached
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}
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private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack)
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