Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
commit
a92ca3c2c9
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using log4net;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Statistics;
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using OpenSim.Services.Connectors;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using OpenMetaverse;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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{
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public class RemoteXInventoryServicesConnector : BaseInventoryConnector, ISharedRegionModule, IInventoryService
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private bool m_Enabled = false;
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private bool m_Initialized = false;
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private Scene m_Scene;
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private XInventoryServicesConnector m_RemoteConnector;
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public string Name
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{
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get { return "RemoteXInventoryServicesConnector"; }
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}
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public RemoteXInventoryServicesConnector()
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{
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}
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public RemoteXInventoryServicesConnector(IConfigSource source)
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{
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Init(source);
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}
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protected override void Init(IConfigSource source)
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{
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m_RemoteConnector = new XInventoryServicesConnector(source);
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base.Init(source);
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}
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#region ISharedRegionModule
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public void Initialise(IConfigSource source)
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{
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IConfig moduleConfig = source.Configs["Modules"];
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if (moduleConfig != null)
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{
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string name = moduleConfig.GetString("InventoryServices", "");
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if (name == Name)
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{
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Init(source);
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m_Enabled = true;
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m_log.Info("[XINVENTORY CONNECTOR]: Remote XInventory enabled");
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}
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}
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public void AddRegion(Scene scene)
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{
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m_Scene = scene;
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//m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName);
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if (!m_Enabled)
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return;
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if (!m_Initialized)
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{
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m_Initialized = true;
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}
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scene.RegisterModuleInterface<IInventoryService>(this);
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m_cache.AddRegion(scene);
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}
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public void RemoveRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_cache.RemoveRegion(scene);
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_log.InfoFormat("[XINVENTORY CONNECTOR]: Enabled remote XInventory for region {0}", scene.RegionInfo.RegionName);
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}
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#endregion ISharedRegionModule
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#region IInventoryService
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public override bool CreateUserInventory(UUID user)
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{
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return false;
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}
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public override List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
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{
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return new List<InventoryFolderBase>();
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}
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public override InventoryCollection GetUserInventory(UUID userID)
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{
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return null;
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}
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public override void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
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{
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try
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{
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m_RemoteConnector.GetUserInventory(userID, callback);
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}
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catch (Exception e)
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{
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if (StatsManager.SimExtraStats != null)
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StatsManager.SimExtraStats.AddInventoryServiceRetrievalFailure();
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m_log.ErrorFormat("[XINVENTORY CONNECTOR]: Request inventory operation failed, {0} {1}",
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e.Source, e.Message);
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}
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}
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// inherited. See base class
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// public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
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public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
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{
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return m_RemoteConnector.GetSystemFolders(userID);
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}
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public override InventoryCollection GetFolderContent(UUID userID, UUID folderID)
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{
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try
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{
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return m_RemoteConnector.GetFolderContent(userID, folderID);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[XINVENTORY CONNECTOR]: GetFolderContent operation failed, {0} {1}",
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e.Source, e.Message);
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}
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InventoryCollection nullCollection = new InventoryCollection();
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nullCollection.Folders = new List<InventoryFolderBase>();
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nullCollection.Items = new List<InventoryItemBase>();
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nullCollection.UserID = userID;
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return nullCollection;
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}
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public override List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
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{
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return m_RemoteConnector.GetFolderItems(userID, folderID);
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}
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public override bool AddFolder(InventoryFolderBase folder)
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{
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if (folder == null)
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return false;
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return m_RemoteConnector.AddFolder(folder);
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}
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public override bool UpdateFolder(InventoryFolderBase folder)
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{
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if (folder == null)
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return false;
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return m_RemoteConnector.UpdateFolder(folder);
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}
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public override bool MoveFolder(InventoryFolderBase folder)
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{
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if (folder == null)
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return false;
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return m_RemoteConnector.MoveFolder(folder);
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}
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public override bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
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{
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if (folderIDs == null)
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return false;
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if (folderIDs.Count == 0)
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return false;
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return m_RemoteConnector.DeleteFolders(ownerID, folderIDs);
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}
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public override bool PurgeFolder(InventoryFolderBase folder)
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{
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if (folder == null)
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return false;
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return m_RemoteConnector.PurgeFolder(folder);
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}
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// public bool AddItem(InventoryItemBase item) inherited
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// Uses AddItemPlain
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protected override bool AddItemPlain(InventoryItemBase item)
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{
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if (item == null)
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return false;
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return m_RemoteConnector.AddItem(item);
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}
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public override bool UpdateItem(InventoryItemBase item)
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{
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if (item == null)
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return false;
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return m_RemoteConnector.UpdateItem(item);
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}
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public override bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
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{
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if (items == null)
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return false;
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return m_RemoteConnector.MoveItems(ownerID, items);
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}
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public override bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
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{
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if (itemIDs == null)
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return false;
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if (itemIDs.Count == 0)
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return true;
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return m_RemoteConnector.DeleteItems(ownerID, itemIDs);
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}
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public override InventoryItemBase GetItem(InventoryItemBase item)
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{
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if (item == null)
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return null;
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return m_RemoteConnector.GetItem(item);
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}
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public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
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{
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if (folder == null)
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return null;
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return m_RemoteConnector.GetFolder(folder);
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}
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public override bool HasInventoryForUser(UUID userID)
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{
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return false;
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}
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public override List<InventoryItemBase> GetActiveGestures(UUID userId)
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{
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return new List<InventoryItemBase>();
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}
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public override int GetAssetPermissions(UUID userID, UUID assetID)
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{
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return m_RemoteConnector.GetAssetPermissions(userID, assetID);
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}
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#endregion
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}
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}
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@ -144,6 +144,8 @@ namespace OpenSim.Server.Handlers.Asset
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return HandleGetActiveGestures(request);
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case "GETASSETPERMISSIONS":
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return HandleGetAssetPermissions(request);
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case "GETSYSTEMFOLDERS":
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return HandleGetSystemFolders(request);
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}
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m_log.DebugFormat("[XINVENTORY HANDLER]: unknown method request: {0}", method);
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}
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return ms.ToArray();
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}
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byte[] HandleCreateUserInventory(Dictionary<string,object> request)
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{
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Dictionary<string,object> result = new Dictionary<string,object>();
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@ -540,6 +542,24 @@ namespace OpenSim.Server.Handlers.Asset
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return encoding.GetBytes(xmlString);
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}
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byte[] HandleGetSystemFolders(Dictionary<string, object> request)
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{
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Dictionary<string, object> result = new Dictionary<string, object>();
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UUID principal = UUID.Zero;
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UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
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Dictionary<AssetType, InventoryFolderBase> sfolders = GetSystemFolders(principal);
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if (sfolders != null)
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foreach (KeyValuePair<AssetType, InventoryFolderBase> kvp in sfolders)
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result[kvp.Key.ToString()] = EncodeFolder(kvp.Value);
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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return encoding.GetBytes(xmlString);
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}
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private Dictionary<string, object> EncodeFolder(InventoryFolderBase f)
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{
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Dictionary<string, object> ret = new Dictionary<string, object>();
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return item;
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}
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#region Extra
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private Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
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{
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InventoryFolderBase root = m_InventoryService.GetRootFolder(userID);
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if (root != null)
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{
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InventoryCollection content = m_InventoryService.GetFolderContent(userID, root.ID);
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if (content != null)
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{
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Dictionary<AssetType, InventoryFolderBase> folders = new Dictionary<AssetType, InventoryFolderBase>();
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foreach (InventoryFolderBase folder in content.Folders)
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{
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if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown))
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folders[(AssetType)folder.Type] = folder;
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}
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// Put the root folder there, as type Folder
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folders[AssetType.Folder] = root;
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return folders;
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}
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}
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m_log.WarnFormat("[INVENTORY SERVICE]: System folders for {0} not found", userID);
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return new Dictionary<AssetType, InventoryFolderBase>();
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}
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#endregion
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}
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}
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@ -455,6 +455,35 @@ namespace OpenSim.Services.Connectors
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return int.Parse(ret["RESULT"].ToString());
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}
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public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
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{
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Dictionary<string, object> ret = MakeRequest("GETSYSTEMFOLDERS",
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new Dictionary<string, object> {
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{ "PRINCIPAL", userID.ToString() },
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});
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if (ret == null)
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return new Dictionary<AssetType,InventoryFolderBase>();
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Dictionary<AssetType, InventoryFolderBase> sfolders = new Dictionary<AssetType, InventoryFolderBase>();
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try
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{
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foreach (KeyValuePair<string, object> kvp in ret)
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{
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InventoryFolderBase folder = BuildFolder((Dictionary<string, object>)(kvp.Value));
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short type = 0;
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if (Int16.TryParse(kvp.Key, out type))
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sfolders.Add((AssetType)type, folder);
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}
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}
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catch (Exception e)
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{
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m_log.DebugFormat("[XINVENTORY CONNECTOR STUB]: exception {0}", e.Message);
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}
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return sfolders;
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}
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|
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// These are either obsolete or unused
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//
|
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|
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